Posted 3:00pm

OlliOlli tips: How to score big in PS Vita’s acclaimed skate ‘em up

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OlliOlli is out now on PS Vita, and it’s getting praise from reviewers left and right. Newcomers might be put off by its simple, yet highly skill-based trick and landing system, but before long the urge to nail longer (And riskier!) combos will keep you glued to your Vita for hours on end.

I’ve spent about a week with OlliOlli, during which I’ve picked up a few tricks for maximizing your scoring potential on any given stage. This list is by no means comprehensive — these are just notes I’ve taken over the course of the last week. If I’ve missed anything, or if you’ve got your own tips, leave ‘em in the comments! Oh, and good luck on that Daily Grind.

Timing is everything
From the moment you first boot up OlliOlli, you need to know that timing your landings and grinds properly is integral to not only getting chart-topping scores, but even finishing stages and completing goals. A perfect grind will actually give you a small boost in speed, which you’ll need in a few later stages to clear otherwise impossible gaps. Keep this in the front of your mind as you play the game – focus is essential.

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Get greedy
Sure, you can meander through a level sticking to basic tricks like kickflips and shove-its. This is actually a good strategy for wrapping up goals that require you to collect items and make it to the end of the level. However, if you want to rock that #1 spot, you must embrace the greed. Never play it safe, and take every risk the game presents you with. The longest, most dangerous combo you can pull off will always be the most lucrative. Pack as many spins, flips, and grinds into one combo as you can, and avoid the ground at all costs.

Keep it fresh
Once OlliOlli’s controls start to become second nature, muscle memory can take over and you’ll find yourself settling into a routine with your tricks. This can end up betraying you, for two reasons. One: tricks yield less points the more you repeat them, so a more mixed-up repertoire will result in higher scores. Two: some tricks take longer to pull off, and if you miss a grind because you’re still in the middle of a trick, it usually means your face is about to meet the ground.

Have a plan…
Your first attempt at a stage is usually not going to be a good one. Plan to dedicate your first couple of runs to learning the level – and I don’t just mean where the grinds and jumps are. Figure out how many spins you can cram into each jump. Study the space between grinds and obstacles so you know when you want to stay on a rail until the end and when you want to launch off early. And remember, more complex flip tricks take longer to execute, so if you’re ever jumping to a rail that’s higher than you are, you’ll probably want to stick to kickflips and heelflips.

…but don’t be afraid to change your mind
Just because you’re charging a kickflip doesn’t mean you’re committed to it. You can move the left analogue stick to a different position to start charging a different trick with no consequence – just don’t let the stick return to its neutral position or it’ll trip the trick you were originally charging. For instance, if you’re holding right to charge a kickflip, but you want to do a heelflip instead, move the stick in a half-circle to reach charge left, rather than flicking the stick across the middle of its neutral zone and triggering the trick. This goes for spins too: if you’re holding L, there’s no punishment for letting go of it or switching to R instead.

Study your Tricktionary
Tapping the little book icon in the top right of your screen when flipping through stages or looking at a level’s goals will pull up your Tricktionary: a guide to OlliOlli’s multitude of moves. It’s split between flip tricks and grinds, and you’ll want to know how to do most of them. As we addressed above, executing different tricks will result in more points, so it’s important that you keep at least a dozen or so in your back pocket. Pay attention to how long each trick takes to perform, too – knowing the timing difference between a 360 hardflip and a bigspin could save your run.

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Multiply!
It’s important to do high-scoring tricks, but it’s more important to pump up your multiplier value. Flip tricks will net you points, but spins will crank up your multiplier. Grinds are especially important, as they’ll score you big points and an upgraded multiplier. And, to reiterate: timing is everything! A perfect grind bumps your multiplier up two notches, while a standard grind only gets you an extra 1x.

More grinds > long grinds
To build on the “Hey, get big multipliers” point, if you’re on a long rail try to sneak in two separate grinds rather than one long one. You can usually bash out a bigspin flip or the like in between grinds, too, resulting in a far larger haul than you’d pull in with one long grind.

All tricks are not created equal
While variety is important, there are a few tricks that, in my experience, should be your bread and butter for most runs. Your frontside bigspin, backside bigspin, bigspin flip, and bigspin heel are very valuable tricks, because they’re flip tricks with spins built into them. You can keep holding the shoulder button down after the trick is finished to keep spinning too, netting you more points and, more importantly, bigger multipliers. Once in a while, it’s a good idea to toss in an impossible or a 360 hardflip, as those base tricks will secure large point values. Just remember, those take a while to complete, so wait until you’ve got a big jump ahead before you go for it.

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Rotate, rotate, rotate
When you start playing OlliOlli, you can approach learning the game one of two ways: get your flip tricks down, then work on integrating rotations, or go full-hog from the get-go and start busting out crazy spinny tricks right away. Either way, you should keep your index fingers resting on those shoulder buttons at all times, because every rotation you execute nets you a few extra points and an additional bump to your multiplier. Oh, and you’ll spin faster if you aren’t doing a flip trick at the same time. Use that information as you will.

Listen to the game’s advice
When you start each stage, a screen appears that details all the goals for that level. At the bottom of this screen is a tip, which is usually related in some way to at least one of the goals for that area. Pay attention!

Play with headphones
Partly because it’s a bit easier to get your timing right if you can hear the game’s audio cues for jumping, grinding and landing, but mostly because the soundtrack is freakin’ killer.

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Comments

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Thanks for the tips loving the game but its really hard, I keep pressing x to grind even though I know that’s not how its done.

Another issue I have is I kept thinking I had to charge NY tricks by holding down and I kept doing the same trick lol

Slowly getting better but only been playing in short bursts but this post is making me fire it up now ;-)

 
kid_Jump94 23 January, 2014 @ 3:33 pm   2

nice tips btw :p
- agree with having a plan, the more times i fell, the more times i learned the level, i knew where to jump and when *damn that last snow level -.-*
- also agree with that landing perfect grinds helps speed wise, at first i really got use to mashing the x button as soon as i hit the floor, but really you hardly ever need to if your grinds are good.
- you can pull of a trick or two if your grinds are long enough to increase you multiplier
- umm.. have fun

 

i was playing today
and was wondering why there is only one character
and you can’t even customise him?
and more important
why isn’t in this game parappa?

 
rateddany998 23 January, 2014 @ 5:39 pm   4

Out of subject sorry but i noticed on the IGC for February that outlast is not available in saudi arabia, Can you please tell me what is the replacement game?

 

The plus post is 3 below this where it states they will let you know asap what the replacement is http://blog.eu.playstation.com/2014/01/22/playstation-plus-in-february-bioshock-infinite-metro-last-light-outlast-more/

No reason at all to go off topic.

 

I have a tip that’s really helping me :)

This game works with the dpad!!!! Just like pulling a fireball in street fighter is easy with d pad so are the tricks in this if your struggling try it :)

 
Flying_Pig 24 January, 2014 @ 1:19 pm   7

Loving this game, but finding Neon City a real challenge

But this game really needs a Friends Leaderboard as well as the Global one…

Hopefully Roll7 will add one when they patch it :)

Pretty cool game, but the controls are a bit complicated.

 

Game rocks. Just one go is my new mantra. I found the Tony Hawk games dull and the whole game felt like a giant grind (pun intended). I have not enjoyed a skating game this much since 720 back in 1986.

 

Scratch that skate or die was good as well and that was after 720. But that was it for me…until now. I hope you get the success it deserves.

 

I have been playing this solidly since Friday and it is fantastic. It took me a while to get used to the controls, but once I did, they just feel perfect. Justin these tips are a big help. Looking forward to listening to you discuss the game on the blogcast.