New Metrico trailers show off striking PS Vita exclusive

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New Metrico trailers show off striking PS Vita exclusive

Take a closer look at the innovative puzzler, due out later this year

We’re celebrating! We’re in the final stages of Metrico’s production! We would like to celebrate this phase with a trailer. Or rather two new trailers; a male and a female version. We got a lot of requests to show some Metrico gameplay, but we’re not showing everything just yet. We’re really excited though to FINALLY release a trailer with in-game footage!


As we explained in our previous blog post, Metrico is all about using input to shape the infographics around you and solve puzzles. In this blog entry, we would like to give a bit more insight into the world of Metrico and our design approach.
The last few months we’ve been working hard on finishing Metrico’s last worlds. There will be six worlds in the game. We wanted every world to feel fresh and exciting, that’s why each world has their own shapes, type of infographics, colors, music, mechanics, challenges, typography and animation, which all tie closely into the world theme.
But we’re also introducing new means of input for the player to play around with, in each subsequent new world. Therefore, it made a lot of sense for us to design the game in chronological order. This helped bolting down the way each specific mechanic works, and how they work in combination with the previous ones.
It also helped us getting the difficulty curve right and understand what the final experience will feel like. In fact, we believe the experience you will have with the game to be quite similar to how we designed and created Metrico: We had to experiment a lot and come up with new ideas every time, and hopefully so will you when you play it.
When we started out we thought Metrico was mainly about infographics and finding out what to give as an input to solve puzzles. But when we played around with the PlayStation Vita and all of its hardware features it became clear that the game is not just about solving puzzles. Metrico is a lot about the player and his physical presence while playing as well. With all the hardware inputs, the PlayStation Vita is the perfect console for this. For instance, Metrico knows how you’re holding the PlayStation Vita or how much light is in your room.
We’re working hard and putting a lot of effort into getting the overall experience to feel right. The next time you hear from us, we will have an exact release date in Spring of this year!

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