Posted 5 August
Futurlab: Why we think Velocity 2X is a game-of-the-year winner
Hi folks, I’m just gonna put this out there: Velocity 2X is a game-of-the-year winner.
“WUT?!” “This?…no way” “…looks indie man”… “NO WAY!”…
Yes way. Now I’m gonna prove it. First up: wrap your face around our new trailer:
The first thing you’ll want to pay attention to: AWESOME BOSS FIGHTS!
You can even fly your ship inside the bosses in order to destroy them from the inside out – on foot – brand new gameplay for the Velocity franchise. Also 360˚ shooting, tele-dashing through obstacles, throwing telepods and much more (we’ve hidden loads of never-before-seen footage in the trailer – go watch it again!)
Kicking ass as Lt. Kai Tana looks and feels amazing – especially if you remember games like Flashback and Turrican 2 in terms of art style and 360˚ running and gunning. The idea of shooting a boss in your ship, then flying inside it to melt its innards by hand was the thing that got us most excited when designing Velocity 2X!
Anyway, back to that bold statement…
Velocity 2X is a game-of-the-year winner.
How can I be so sure? Think about what game-of-the-year means: best-in-class for audio, graphics, gameplay quality & production value.
When you get your hands on Velocity 2X, I know you’ll agree: with layers of depth and complexity of the gameplay features, the ambition is vast even compared to AAA titles. We have great teleporting, tele-dashing, scroll boost and telepods that all mesh together seamlessly. Also puzzles, platforming, gorgeous shmup-action, amazing boss fights and kick-ass gunplay!
Many of the really big games do one or two things really well, whereas Velocity 2X kicks ass at everything!
Oh and music. Joris de Man, that chap who won awards for his Killzone music? He’s going to win awards for this too:
We’re confident you’ll find that every aspect of Velocity 2X – including the art, visual effects, mechanics, controls, audio and user interface – has been refined many times to create a well-rounded and incredibly fun experience that can be enjoyed by anyone.
You’ll be able to get your hands on Velocity 2X on 3rd September in Europe, with the game supporting both Cross-Save AND Cross-Buy between PlayStation 4 and PS Vita!
Please mark Velocity 2X’s release date in your calendar – it’s time to start getting hyped!
Thanks for reading!
You can catch us on Twitter @FuturLab
Read more about Velocity 2X here: http://www.velocitygame.co.uk
Read more about FuturLab here: http://www.futurlab.co.uk