![Chaotic social shooter #killallzombies coming soon to PS4!](https://img.youtube.com/vi/SZ6ssJWnlho/maxresdefault.jpg)
Can you survive the Arena?
We are excited to announce a new third-person action shooter called #killallzombies, coming to PlayStation 4 first. In the distant future; #killallzombies is thrusting civilians into a sport of survival. A ravenous zombie population is unleashed in the name of sports entertainment with television spectators voting upon how many zombies they want to uncage, with the potential of a collective horde of over 1,000 zombies.
The arena comprises hundreds of hexagon-shaped tiles that are capable of totally changing the dynamics of the gameplay by altering the landscape. New obstacles spawn, such as various cars and weapons; hexagons temporarily cave in on themselves to create dangerous traps; hexagons temporarily raise from the ground to create a blockade that may keep some zombies out; alongside many more ever changing hexagonal gameplay dynamics.
Social interactivity is a hugely important feature for #killallzombies as we want to deliver the most engaging socially interactive and fun game in the third-person shooter genre. A central attribute to the social interactivity is involving stream viewers into core gameplay elements via chat and voting mechanics, which allows for people to not only spectate, but also participate during a player’s live broadcasting of #killallzombies via PS4 and Twitch website.
There are three ways that spectators can affect the game for the broadcaster:
- Every 80 seconds, we have a choice of two encounter options available to vote via interactions including: encounter spawns, various arena events, timed bonuses and perks.
- The perk select screen has its own voting mechanic in which if the player decides to wait and select the spectator’s most voted perk, the player will be offered additional XP and Health.
- The chat commands are available throughout the broadcast as we are executing chat commands in real time, allowing the spectators to vote on a variety of imperative decisions, such as increasing or decreasing your character’s speed or health, spawning more or less enemies, unlocking new weapons, deliberately changing the camera angle to a less effective perspective, or even reversing the entire control scheme!
To avoid spam, some commands have their own cool-down mechanic. Some of them can be triggered with different keyword commands with some lasting until the session ends. There will also be plenty of hidden commands that you will have to figure out for yourself along the way during gameplay and we will be posting special announcements on social media.
There is plenty of weaponry, including Beretta, Revolver, Sawed-off shotgun, M-16, M-60 and a futuristic X-Bow and Plasma Gun. And there are various bullet types including: normal bullets, armour-piercing rounds that are capable of shooting directly through zombies and freezing bullets. We plan to add even more weaponry and bullet types in the future too.
The control scheme consists of your typical twin-stick shooter with the left analogue stick moving the character and the right analogue stick shooting in the appropriate direction. The player will fight through various categories of zombies, such as slow, fast, jumping, gigantic and enraged bosses.
Killing significant quantities of zombies will earn XP, which will eventually enable the player to level up, which is a very important process as it provides the player with a choice of perks that will be incredibly helpful in surviving the hordes of zombies. The perks have a tremendous power to each of them that can shift the balance of power from the hordes of zombies surrounding you to the player. They range from invisibility to insta-death, which sensationally leaves absolutely every zombie in a crumpled heap dead on the ground, among various other perks.
Will you have the survival instincts to endure the Arena?
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