First gameplay footage for PS Vita ‘pyroguelike’ Flame Over

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A quick glimpse of how Laughing Jackal’s firefighting game is shaping up

Hey everyone. I’m Al, Producer at Laughing Jackal and project lead on our forthcoming PS Vita game, Flame Over, which is appearing on Sony’s stand at Gamescom this very week!

A blend of top down twin-stick gameplay and ‘pyroguelike’ mechanics, Flame Over is a highly original firefighting game featuring randomly generated levels, near-death experiences at every turn, and a clever dynamic fire system that spreads and burns through the Infernal Industries building as you play.

Today we’re really excited to share the world’s first Flame Over teaser trailer with you. Hope you like it!

Pretty cool right? ;)

The footage in the teaser was all taken from the latest pre-alpha version of the game and features scenes from Flame Over’s starting game zone, the Infernal Industries Office.

FlameOver_screenshot_01

Successfully guide your fireman, Blaze Carruthers, through the Office’s 4 danger-filled floors and you’ll move on to the opulent Executive zone, the hazardous Laboratory, and the highly explosive Factory zone, all of which are packed with even greater dangers! :S

On top of all that firefighting, Flame Over is also a race against time. Rescuing helpless civilians is all that keeps your timer filled up, and some of them simply refuse to leave until you complete mini missions for them! Ingrates!

FlameOver_screenshot_03

Lose too many innocents and you’ll be hunted by the Grim Reaper, who’s doesn’t care about silly things like fires, or walls, or doors, or anything much except killing poor Blaze. Having Grim on your tail while dodging a wall of fire can be a terrifying experience!

As well as dancing with death, Blaze must also rescue cute little cats, buy over-priced powerups from our greedy Caretaker and complete mini missions to earn upgrades that’ll give you a little more chance to make it through unfrazzled.

FlameOver_screenshot_02

We’ve been working on Flame Over for over a year now and the coming weeks and months will be spent working on sound design, making tweaks and additions to gameplay, improving performance and squashing any pesky bugs!

That’s all for now. We’ll be back with more on Flame Over a bit nearer release. Until then, thanks for watching and if you’re at Gamescom feel free to stop by. I’ll be the tall one stood next to the Flame Over pod with a huge smile on my face. ^^

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