Procedurally-generated adventure Skytorn announced for PS4

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Procedurally-generated adventure Skytorn announced for PS4

From the same Vancouver dev community that brought us Towerfall Ascension

Hey everyone, my name is Noel Berry and I’m an independent game developer from Canada.

I’ve been working on Skytorn over the past year alongside the developers of TowerFall Ascension and Night in the Woods in our Vancouver-based IndieHouse.

Skytorn is a procedurally generated adventure/exploration game, set in the skies of a post-apocalyptic world. Our goal is to make a platform adventure game that is focused very heavily on combat, control, and exploration. We want the world to feel alive and dangerous, and let the player traverse it in interesting ways. Every time you play, you’ll discover a whole new island in the sky, with new dungeons and challenges to explore and overcome.

Skytorn 1

Skytorn takes place in a crumbling and decaying world in the sky. Survivors hold on to the remnants of technology left behind by the fading old society, searching for clues to reunite what was lost. Forgotten dungeons deep within the islands of the sky, now overrun with dark and dangerous creatures, hold the secrets to what once was.

You play as a traveller who uses her trusty shovel to dig through terrain and fight off hostile creatures. As you roam the island you will discover new enchantments for your shovel, such as one that electrifies your enemies, and another that creates solid ground where you swing. Dig deep enough and you’ll uncover the treacherous dungeons. A small outpost clings to the surface of the island where the survivors may help you prepare before adventuring into the depths.

Skytorn 2

We’re super excited to share the world of Skytorn with you, and are looking forward to seeing what you think! Feel free to leave a comment or ask a question – We’ll be around in the comments to answer stuff.

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