Experimental 3D platformer Bound announced for PS4

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Experimental 3D platformer Bound announced for PS4

Your first look at the latest project from the team behind Datura and Linger in Shadows

Hello PlayStation fans! This is Michał ‘bonzaj’ Staniszewski from Plastic, a small team with demoscene roots. In the past we brought you Linger In Shadows and Datura for PS3. We haven’t got rid of our experimenting habits, and this time we are going to deliver something to you that is quite unique in visual style, narrative storytelling and also mechanics.

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Bound is a 3D platformer designed for people with the desire to concentrate on the narrative side of games and experience a mature story. On the other side of the spectrum, Bound is also being prepared for hardcore gamers looking for the challenge of one big puzzle that can be only solved by a community of players working together.

In result, we are going to deliver a “notgame” to you, which is also a game. It’s up to you to decide how you would like to play.

Looking at the art side, we were searching for a style that is not deeply explored in video games, but still has a major influence on how our world looks today. We have concentrated on modern art in full flavour. If you are interested in art movements such as Suprematism, Concretism, Neoplasticism or what Bauhaus has delivered, then you are going to love the world that we have created.

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It would be a sin not to write a couple of words about the game’s main character. We were looking for a rich personality, one that could bring beauty to moves and exploration, a dancer or to be more precise – a ballerina. Thanks to our dancer Maria Udod and her choreographer Michał Adam Góral, we were able to capture some true expressive and emotional moments and put it into our game.

The accompanying soundtrack will be a perfect blend of ballet and electroacoustic music performed by Oleg ‘Heinali’ Shpudeiko. He is the author of this beautiful contemporary piece:

Last but not least, and very important to me personally. You are going to experience our procedural 3D platforming world in a classic way. This means ultra-sharp anti-aliased 60 Hz in 1080p resolution. We have spent more than a year on optimizations, just to deliver you a game that will squeeze most of your PS4.

I’ll be back soon. It’s really hard to describe our game in a single blog post. Cheers!

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