The crowds at E3 2013 might have waned a little bit on the show’s third and final day, but there was still a huge amount of great stuff to see out there. We kicked things off today by catching up with Guerrilla Games‘ Managing Director Hermen Hulst and Game Director Steven Ter Heide for a closer look at Killzone: Shadow Fall in action.
First things first, it can’t be overstated just how beautiful this game is. The original trilogy’s murky hues and thick shadows have been traded in for rich blue skies, striking silver skyscrapers and lush green geography. The level of detail in the environments is extraordinary – brooks babble over your feet, blistering sunlight glistens and flares off the cityscape and draw distances stretch out over the horizon. It’s a complete visual re-invention for the series, and Shadow Fall wears its new threads very well indeed.
The gameplay has undergone something of a revamp too. It’s still unmistakeably Killzone but there a fresh feeling to what’s on offer here. Aside from more expansive areas to play around in and open-ended level structure, the biggest addition is a companion drone (dubbed OWL) that you can use to distract the enemy, plant zip lines or lay down supressing fire. It opens up some interesting new options – not least of all a greater stealth element.