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Jetpack Joyride rockets onto PSP, PS3 and PS Vita today

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Hi there! Phil Larsen from Halfbrick Studios and Alexey Menshikov of Beatshapers here, and are excited to announce that one of the biggest names in mobile gaming – Jetpack Joyride is coming to PlayStation Network later today, priced at £3.49/€3.99.

With over 35 million downloads around the world so far, millions more can now suit up as Barry Steakfries and join in the high-flying phenomenon.

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BreakQuest: Extra Evolution lands on PS minis this week

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Hi there! It’s Alexey Menshikov from Beatshapers and I’m pleased to reveal our next game – BreakQuest: Extra Evolution, coming this week to PlayStation minis, priced €3.99/£3.49.

This game has a long history: the original title was released back in 2004 on PC by Spain-based developers Felix Casablancas and Nurium Games. We were one of its biggest fans and when Sony announced PlayStation minis, we decided to bring this game to the platform with considerable success.

A year after the PSP minis release we started thinking about a sequel. We’d had feedback from players, so we decided to improve the gameplay and design. We took the best elements of the original game and rebuilt it from scratch, incorporating our vision and our inspiration from the original BreakQuest. As a result – we have a great game full of style, which really gives players a new experience.

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Wizorb Brings Block-Breaking Magic To PS Minis This Week

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Hi there! Alexey Menshikov from Beatshapers and Jonathan Lavigne from Tribute Games here. We’re stopping by to let you know Wizorb for Playstation minis will be available on PlayStation Store in Europe for £2.49/€2.99, on 25th July! You’ll be able to play on your PS3, PSP and PS Vita.

Wizorb is a unique combination of classic block-breaking action and light RPG elements. The game features a charming a pixel art style, an engaging storyline, epic boss fights, and various worlds to explore.

You play as Cyrus, a mighty wizard versed in a secret magic art called Wizorb! The game begins in a small town of the Kingdom of Gorudo that was ravaged by monsters — your goal is to help citizens rebuild their home by earning money and completing levels. Like any classic RPG, you can explore the town and interact with its inhabitants. If you’re lucky, they may reward you with useful items in return for your help.

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The game’s action happens in small levels filled with blocks and enemies that players must destroy, using a ball and a paddle — fans of old-school block-breaking games will feel right at home here. In addition to breaking bricks, players can employ a multitude of different magic spells, like fireballs, teleportation, and summoning a gust of wind to alter the ball’s path. Be careful though: magic is not an unlimited resource, and you’ll need to collect potions from broken blocks or merchants to keep using it.

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Here’s a fancy bullet list detailing just a few of Wizorb’s features:

  • An all-new block-breaking game set in a fantasy world
  • Use your magic wand to bounce the orb and cast various magic spells
  • Over 60 levels in five different worlds
  • Epic boss fights, multiple endings and bonus levels
  • Character animation by Paul Robertson, the animator behind Pirate Baby’s Cabana Battle Street Fight 2006, Kings of Power 4 Billion Percent, and Scott Pilgrim vs. The World

For more information about Wizorb, check out the game’s website!

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StarDrone Extreme Launches For PS Vita Today

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Hello again! Alexey Menshikov (Beatshapers) and Andriy Sharanevych (Orb Games) here. We are super excited to announce that long-awaited StarDrone Extreme for PlayStation Vita will be released today.

For those of you not familiar with what StarDrone Extreme is about, here’s a brief: you pilot the always-in-motion spaceship through diverse cosmic environments in order to beat each of the game’s 60 levels’ goals. Goals can range from getting to the end of the level, to destroying all enemies, to collecting certain items.

Each level starts by aiming and shooting yourself into the outer space from a cannon. Your spaceship is always in motion from this point on, and it’s your job to attach to nearby gravity beacons to navigate your flight path. While tethered to a beacon, you can swing and attempt to circle the beacon until you release and slingshot yourself further. This core mechanic allowed us to bring together elements of shoot ‘em up, pinball, collecting objects and exploration in one game that has no counterpart anywhere in the world.

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The game controls are very intuitive and clear – you just pin the desired beacon with your finger, then release it, and physics does the rest. And you can also switch to using rear touch panel, if you like. We have two modes for rear touch panel controls. One is similar to using the touch screen, and another one uses the whole rear touch panel as a single button. In the latter case, when you tap somewhere, the game executes a special prediction algorithm to automatically select the beacon most likely aimed by you.

For StarDrone Extreme we’ve created a bunch of brand-new exclusive levels. In addition, we’ve fine-tuned and revamped levels from the PS3 version of the game according to players’ feedback. The PlayStation Vita version has all-new UI and improved visuals. Other cool features include: adjustable skill setting, so the game is not that punishing when you make mistakes; ability to skip current level when you get stuck; and a lot of other things we’ve polished and improved.

Also, the critically acclaimed PlayStation 3 version of StarDrone is being updated to introduce Cross Play, allowing you to save and resume your current progress between the two platforms.

StarDrone was released on PlayStation 3 about a year ago, featuring PS Move motion controller support. The updated game also includes brand-new levels, new tutorial levels and two new music tracks, while the PS Vita version fully supports the custom background music feature.

Finally, here are some reviews of the PlayStation 3 version:

Eurogamer – 8/10
The Sixth Axis – 8/10
Push Square – 3/4
Terminal Gamer – 8/10

Stardrone for PS Vita is available from today, priced at €3.99/£3.19. You can get more information on http://www.stardrone.net/.

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Introducing StarDrone

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This is Alexey Menshikov (Beatshapers) and Andriy Sharanevych (TastyPlay). We are excited to introduce StarDrone, a game designed with a perfect blend of high-speed physics and pinball action, with strategic elements of break-out and object collection. From a top-down perspective, you pilot the spacecraft across the galaxy, collecting pieces of Equilibrix in order to restore the balance of the universe and stop the expansion of evil G-Noids. To add to the challenging gameplay, your spacecraft is always in motion and you don’t have any direct control over it, only a grapple-hook which you can use to push and pull your craft into the orbit of specific nodes located all over the game field.

Cause your attackers to crash with rapid speed while collecting gems and power-up enhancements. Overcome perilous hazards and elude zillions of enemies in an effort to complete each stage with a record score. With simple gesture controls and unique, intuitive gameplay mechanics, StarDrone is friendly to beginners, at the same time challenging enough to bring you back for more and more.

The game is created for PlayStation Move motion controller, but it plays well on both the DualShock 3 and PlayStation Move controllers. However, Sony’s motion controller is the more precise method of control, where you are pointing at specific node with an on-screen cursor and pressing the Move button to hook onto it.

Introducing StarDroneIntroducing StarDrone

With 50+ levels of gameplay (each has own leaderboards with friends filter) and global scoreboards, you can engage in intergalactic battles with people from all over the world, and the 3D-TV support coming via upcoming game update gives StarDrone a level of realism not found in other titles.

StarDrone is available now from the European PlayStation Stores for £6.29. PlayStation Plus subscribers can purchase the game at 50% discount.

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