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The Last of Us: American Dreams Comic Book Issue #1 Digital Edition Out Wednesday

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The Last of Us: American Dreams

We’re proud to share the news that the digital edition of the first issue of The Last of Us: American Dreams – a comic book series published by Dark Horse Comics and jointly written by Naughty Dog Creative Director Neil Druckmann and the talented Faith Erin Hicks – is available next Wednesday, April 10. The series art is also by Faith, with colors by Rachelle Rosenberg, lettering by Clem Robins, and the stunning covers by Julián Totino Tedesco.

Trust us when we say that American Dreams doesn’t spoil any of the story found in The Last of Us game, and instead gives you a great introduction to Ellie and her life as told through events inside the quarantine zone taking place prior to the game. I have to say, even though I’ve been able to watch the American Dreams series take shape over the past several months as we worked on it with Dark Horse Comics, it was still no less awesome to finally see it in front of me and read Issue #1 as an actual, real comic book.

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The Last of Us: New trailer, release date and pre-order content revealed!

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The Last Of Us_3D_ENG

It has been a big weekend for us here at Naughty Dog. We revealed a brand new trailer for The Last of Us and confirmed the release date for the title, which will be 7th May 2013 across the PAL region!

This is our second trailer release and our first since announcing The Last of Us at least year’s VGA show. You can watch the full, uncensored trailer below. We’ve tried to keep the trailer as spoiler-free as possible, while giving you some hints at the tense, emotional narrative the development team has crafted for The Last of Us. Enjoy!

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The Last Of Us: Cinematic Process

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Yesterday at Gamescom in Germany, Troy Baker, the voice of Joel, and Ashley Johnson, the voice of Ellie, took the stage with moderator Arne Meyer, Community Strategist at Naughty Dog, to talk about the cinematic process, the performances, and the creative ideas at play in The Last of Us. Before the presentation began, our game’s directors had a few words to say about the project.

In order to make everything Bruce and Neil discuss in the video a reality, the performances of Troy, Ashley, and every actor involved play a crucial role. Performance capture is a long, time-intensive process. It involves tight mocap suits, long hours, a ton of writing and often some fortuitous ad-lib. We called attention to these performances – one of the first steps to the game’s cinematic process – at our panel during San Diego Comic Con. At Gamescom, we went deeper into the process, and now you can watch the raw mocap for the cinematic that introduced Bill, played by W. Earl Brown.
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Balance Of Power: Gameplay In The Last Of Us

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February has been a month flush with new information about The Last of Us trickling out from a variety of websites, magazines and more that have visited the Naughty Dog studio over the past three months. One of the more in-depth looks at The Last of Us came from the US publication Game Informer, who put together a cover story hub for all the OTHER information they managed to squeeze out of us from a very, very short visit.

The most important part of their visit, for me, was that we were able to show a well-polished, nearly fifteen minute game demo of The Last of Us.

Ellie checks dead body

The gameplay demo starts with Joel and Ellie driving down a highway congested with abandoned vehicles, eventually encountering another survivor who looks hurt and is limping towards their pickup truck. Surprisingly, Joel hits the accelerator and just before he barrels into the survivor, he pulls out a gun and shoots at Joel – missing Joel and only breaking the windshield. With this immediate threat behind them, Joel doesn’t have time to react as another survivor in the group rolls a bus downhill towards Joel and Ellie, broad-siding them and sending the truck careering into a long-abandoned convenience store.

This is where the gameplay begins – a very tense, deliberate overview of the unique AI for The Last of Us; how the balance of power between weapons creates an atmosphere of extreme tension in combat, exploring the environment and scavenging; and the relationship between Joel and Ellie – both in combat and out of combat.

Joel and Ellie talkingJoel hit with plank

Joel grapplingJoel uses weapon as plank

Ellie throws brickEllie throws brick_ALT

Joel and Ellie are immediately besieged by the group of survivors, leading to a brutal melee sequence with Joel, before other survivors reveal that they have a gun and start shooting. This tips the balance of power until Joel can draw his own gun and then both sides are taking cover and moving around to try to get a good shot off. When Joel’s pistol clicks, revealing he has no ammunition, the remaining survivor thinks he’s got the upper hand and moves much more aggressively since he still has a gun with ammo. Just when he thinks he’s got Joel, Ellie whips a brick at him, stunning him long enough for Joel to take him out via melee attacks.

Joel and Ellie on the run

But this was only the first wave of this group of survivors coming after Joel and Ellie. A new pack arrive in the convenience store, carrying a variety of weapons and Joel and Ellie duck out through a broken window to reassess the situation and figure out how they can get out of there alive. What ensues is several minutes of cat and mouse, and Joel and Ellie diligently work to take out each of the survivors one-by-one until none remain.

Joel points out bridge

With the combat behind them, Joel and Ellie banter back and forth while they explore the environment for anything that they can scavenge that may be useful to them. The exploration takes them through an abandoned building where the survivors apparently were camped out (and killing innocent people) to another roadway choked with abandoned vehicles – strangely beautiful as nature has overgrown everything – as they head towards the bridge that is their only way out of this city, away from any other survivors with less than noble intentions.

ALL of the screenshots were taken directly from our gameplay demo – yes, actual gameplay. I think they do a great job of representing a decent slice of the beauty and destruction present in the environments, and of the exploration and brutal nature of conflict in the world of The Last of Us.

The team has been cranking away at building more to the game and story of The Last of Us since we last hosted visitors – we can’t wait to pull back the curtain just a little more when the time comes.

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Uncharted 3 Interactive Entertainment Panel At Comic-Con 2011

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UNCHARTED 3: Drake's Deception Comic Con Panel

We’re back from Comic-Con International 2011 and we’ve barely survived this year’s awesome, and awesomely busy, show!

One of the our personal highlights from Comic-Con was being able to be in front of over 400 fans and talk about Uncharted 3 during our panel on Friday, July 22. Moderated by USA Today’s Mike Snider, the panel was called “Developing Interactive Entertainment: The Performance Capture Techniques of the UNCHARTED Franchise and Today’s Film Industry” and it gave Amy Hennig, Taylor Kurosaki, Josh Scherr, Nolan North, Emily Rose and Richard McGonagle the perfect setting to discuss everything that goes into creating the industry-leading cinematics in the Uncharted series. The panel also gave our fans their first look at a brand new cinematic scene, and some behind the scenes footage of the cast, that we prepared especially for Comic-Con.

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