Posted on 17 April by Atli Már Sveinsson – (CCP Praetorian), Creative Director, CCP Games
With the help of our players, we at CCP have learned a great deal throughout the last year of DUST 514′s beta period, especially with regard to the system at the core of your character’s advancement and progression: the skill system. Most importantly, we’ve gained an understanding of how you are using the items to advance through the game. This is all thanks to the terrific amount of player feedback we’ve received during the beta period.
As we started work on re-aligning the progression tree for the new Uprising build of DUST 514, set for release on 6th May, we realised that trying to map the new skills, bonuses and requirements to your existing items was not only complicated on the technical side, but also likely unfair to you. You may have committed to a certain play style, and with an overhauled layout and collection of skills, you may find yourself regretting some of your prior choices.