I hope everyone is enjoying their summer outdoors in the nice weather! We’ve been looking through our windows with envy as we continue working hard on Second Son. Last time we checked in, we were debuting a trailer giving a taste of Delsin’s smoke abilities at E3.
It was really exciting for us to see the response from all of you — and we were also grateful to leave E3 with an armload of nominations and awards from the media. It all was a nice lift for us as we continue to try to make Delsin’s story in Seattle into something special… (more…)
So are you excited for E3? All of us at Sucker Punch are, as we’ve just put the finishing touches on our first LIVE gameplay demo we’ll be showing off in the PlayStation booth, and our latest trailer unveiled tonight at the press conference. The new trailer introduces Delsin Rowe’s older brother, Reggie, who will accompany Delsin on his journey in Seattle. Reggie is voiced by Travis Willingham, who interestingly is close friends in real life with Troy Baker, the voice actor for Delsin. You’ll get a glimpse into Delsin and Reggie’s relationship, and also see how much fun Delsin has being a superhuman, especially when using his awesome Orbital Drop maneuver shown at the end of the trailer.
So what’s new? I mean, what have you been up to? Cool. Us? Not much. Just a new character, new city, new powers, and all designed especially for the new PlayStation 4.
I hope you’re excited – because we really are! Actually, for us it’s probably one part excitement and one part pure terror, but that’s just the way of things I guess… But here we are at last to break the months of silence: All of us at Sucker Punch are very pleased to introduce you to Delsin Rowe, and our new title Second Son! Let’s cut to the chase!
But really, I thought I’d give you a little insight into why and how we ended up making a vampire based spin-off of inFamous.
For us, we’d been working for two projects and 5+ years on the main storyline of inFamous. We wanted the DLC to be a chance to take all that work (art and technology) and do something fun and different for players.
We knew we couldn’t just release some more missions or a skin pack, so we took a bunch of pitches from all the departments here at the studio for what we might do… We wanted something that fit our game, would be fun to work on, and ideally would be unexpected, too.
One of the strong pitches we got was originally called “Vampire City” (a play on “Empire City” from inFamous 1). The pitch was that Zeke was trying to impress a girl with a tall tale about Cole, Vampires, and the origins of Pyre Night. There was a lot to like about this pitch, some important ones were: finally getting to add flying to inFamous, the strong “Pyre Night”set dressing we could add to New Marais, a solid supernatural basis for new powers, and of course having a launch date in the days before Halloween didn’t hurt either. So it was decided, and work began!
About the same time, we had some promising PlayStation Move prototypes running… We’d initially thought we would use move to support UGC authors–but as we progressed, we became convinced we could make the game fully playable with Move. So Move shifted to become a core gameplay feature, and our UGC team decided to tackle our next big wishlist item – “speech bubble” cutscenes. Like making narrative missions? Now you get set-up camera shots and add speech bubbles to characters!
So that’s the story behind “Festival of Blood”… We all hope you enjoy this little ‘what if’ detour in the inFamous universe… From all of us at Sucker Punch, Happy Halloween!!
P.S. I can also confirm the new cutscene tool and PlayStation Move support will appear in the main inFamous 2 game any day now!
Today I’m here to talk about everyone’s favorite topic: powers! More specifically, how does Cole manage to improve on is already impressive set of electrical abilities?
For those of you who don’t know the original inFAMOUS story, Cole’s electrical powers appear when he’s caught in the blast of a mysterious device called the Ray Sphere. Cole gains more and more abilities, becomes more and more powerful, and survives the gauntlet of Empire City… but he also is given a glimpse into his future. He realizes that even at the height of his powers, he is no match for the challenge that awaits. A battle with a great Beast looms, and Cole isn’t ready to face it.
So in inFAMOUS 2, Cole travels South to New Marais to trace a path to the man behind the Ray Sphere technology, Dr. Sebastian Wolfe. With buddy Zeke riding shotgun, they set off to find the key to the next step in Cole’s evolution and a new level of power– powers that will be necessary if Cole hopes to survive the upcoming battle.
When Cole and Zeke eventually track down Dr. Wolfe, he explains that over years of experimenting, he had isolated the specific type of energy responsible for all genetic mutations. Dr. Wolfe’s technology—like the Ray Sphere—was all created to concentrate and manipulate this energy. To most people a dose of this mutative energy is fatal—but for a small fraction, the energy unlocks their untapped potential. These rare individuals are called Conduits, and of course Cole is one of them.
Wolfe has also developed a device—called a Blast Core—which can store this type of energy safely for an extended period of time… Over the years, he’s built and charged six of these Blast Cores. So to continue his evolution, Cole will need to locate these all-important Blast Cores, and absorb their energy into his body. But Wolfe fears the Blast Cores will fall into the wrong hands, so he has moved them to safe locations around the city — and Cole will have to hunt them all down.
Of course our story will take some important twists and turns along the way, we’ll meet other Conduits, and as in the original inFAMOUS game, your choices about what kind of person you are. But no matter which path Cole follows, one thing remains the same: without the Blast Cores he won’t survive.