Posted on 12 December by Christian Kinne – Creative Director, ZeroScale Games
Hi, my name is Christian Kinne, Lead Developer on Demolition Inc. for PSN. In this blog post I’m going to discuss a little about how we came up with the concept for the game, which we here at Zeroscale Games are proud to be releasing later today.
It all started with the idea to make a game with a realtime physics sandbox, where people can tear down buildings by setting up explosives and chain reactions in a smart way. So we created the concept of a game where you manage a demolition company that has to destroy buildings for money.
When we started to make a prototype we quickly realised that it’s much more fun to tear down not only one building but a whole lot of buildings. We also found out that doing so with cars as well as explosives is even more fun than just using standard weapons or destruction tools. So we decided to make not just a regular demolition simulation but a game that combines all of our ideas in one.