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Writing BioShock Infinite

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The toughest question to answer is “How do you write for a BioShock game?” Wait, let me back up.

I started at Irrational almost a year ago. At that point, there wasn’t a “writing team”, it was just Ken Levine. Luckily, Ken is a smart guy and knew that the game was going to be big. Bigger than any game he’d worked on before.

So I tricked him into hiring me, and a couple months later we realised it was still a REALLY BIG GAME, so Joe Fielder tricked us into hiring him as well. And the three of us, along with Jordan Thomas, tried to wrangle the beast that is BioShock Infinite.

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