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Amy Returns To The Roots Of Survival Horror

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First of all, we’d like to thank the PlayStation.Blog and its readers for supporting Amy for several months now. As we get closer to the release of the game, which will be early next year, we wanted answer a question that has been asked many times: what kind of survival-horror game is Amy? How do players cope with enemies? What kind of weapons can you use? To answer those questions and more, we created the following video just for you:

As you can see, Amy is not about giving you huge power against enemies and giving players an action-oriented experience. Amy goes back to the roots of the survival-horror genre, and provides edge-of-your-seat suspense that will keep you wondering what’s around the next corner.

While most games in the genre choose to either be action- or combat-based, or instill fear by making players feel vastly less powerful than their enemies, Amy combines the best of both worlds. Paul Cuisset, the man behind Amy (and classic games such as Flashback), wanted to a new dimension, which is the cooperation between Amy and Lana .

Playing as Lana, you will have to decide whether you want to hide and avoid combat, or fight by using whatever weapons you can find. As highlighted in the last video, you can use Lana’s vulnerability to the infection to walk amongst enemies undetected, or use Amy’s special abilities, which you can see a glimpse of at the end of this video.

This makes you consider many options before trying to fight: hiding, asking Amy to go away, or using her special powers to defeat your opponents. But as we like to encourage players to exercise their right to choose, if you want to fight, go ahead and try. You won’t always be able to win, but those who don’t try will never know…

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Surviving the Horror of Amy: Salvation Is Within Reach

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PlayStation fans have been following the development of AMY for some time now and have been giving us tremendous support – we sincerely thank you for that. Others are just discovering this original upcoming PSN survival-horror game for the first time. What none of you have seen is the actual gameplay that lies at the heart of the game: the very unique relationship between Amy and Lana, our lead character.

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Amy Is Survival Horror Evolved, Coming To PSN This Summer

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If you’re into new survival-horror experiences, this post is for you! After recently releasing Red Johnson’s Chronicles on PSN, we’re excited to be publishing Amy on PSN later in 2011. Amy is the upcoming game from Paul Cuisset, who may be a familiar name for some of you; In the early 90s Paul created Flashback, a classic game that is credited today as a great source of inspiration by respected game designers.

With Amy, we’re now bringing Paul’s innovative concepts to PS3 owners with a new development philosophy that bridges the gap between innovative indie PSN games and very ambitious Blu-ray titles.

Amy for PS3 (PSN)

Dark Days

The story begins on a rainy December day in 2034. Global warming is in full swing, spreading diseases and natural disasters all around the world. You play as Lana, a character who regains consciousness following a comet impact in the small town of Silver City. Upon awakening, you discover that Silver City has descended into chaos. Violence, fury, rage, wreckage and death: the world you knew has been torn to Hell.

Struck by a mysterious virus, most of the townspeople have transformed into gruesome creatures and now prowl the streets as a wild horde. You’re wounded and you know you must escape, but you’re infected and the viral process has already begun: Hell is now pumping through your veins. There are only two ways to survive the infection. One is by locating special medical equipment found on the corpses of soldiers who have invaded Silver City. The other lies with Amy.

Amy for PS3 (PSN)Amy for PS3 (PSN)

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Red Johnson’s Chronicles Investigates PlayStation Network Tomorrow

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Hi, this is Djamil Kemal at Lexis Numérique and I’m glad to give you more details about Red Johnson’s Chronicles for PlayStation Network. You can check it out tomorrow on your PlayStation Store (with a two-week exclusivity for PlayStation Plus members and a 50% discount) and Wednesday, April 20 in Europe.

A fresh mix of investigation & adventure

For those of you who are into investigation games and who like noir crime movies, Red Johnson’s Chronicles is for you. We really tried to create a new genre with a mix of classic adventure and innovating gameplay. In this 8 to 10 hours long adventure, you’ll have to solve the murder of one of most hated men in town. As you explore dark worlds, find, analyse and use clues that will lead you to the truth. Question suspects, spot their lies, push them over the edge and, when necessary, confront them in quick-fire action scenes.

Red Johnson's Chronicles Investigates PlayStation Network Tomorrow

Kick some ass but also to use your brain

If you’re only into FPS, Red Johnson’s Chronicle is not for you. But at Lexis Numérique, we believe there is a real opportunity for bringing puzzles to the PlayStation in a very smooth way. In Red Johnson’s Chronicles, you’ll have to crack many different puzzles during the course of your investigation. We worked really hard to make sure they perfectly fit the script so that you always feel immersed. To add this feeling of immersion, we also tried our best to do a ‘tactile’ game. At many occasions, you’ll have to move and handle objects in 3D to see how to use them.

Astonishing backdrops and unique atmosphere

Red Johnson’s Chronicle is set in a very unique atmosphere with a quality of 3D environments rarely seen before on PlayStation Network. In Metropolis City, capital of crime, you’ll discover a world in which everything is dark, sharp and deadly. Even the humour.

Red Johnson's Chronicles Investigates PlayStation Network Tomorrow
Great value for money

And last but not least: at Lexis Numérique, we decided to make a bet. We believe that price is always an issue but we also think that downloadable content doesn’t mean cheap content. Hence we decided to offer you 8 to 10 hours of unique and immersive gameplay at only €9.99/£7.99. We worked for more than a year to achieve it, with three additional months to tune it. And as an independent developer, we preferred spending our money on game development as opposed to marketing. Hence, if you like the game, please tell your friends :)

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