First and foremost, we’d like to introduce you to a new Cooper ancestor, Salim Al Kupar. You’ll meet Salim as Sly travels back in time to the enchanted world of ancient Arabia – a land of magic genies, flying carpets and lost treasures. Sly quickly discovers that Salim is nearing retirement and looking forward to taking a little break from thievery; however, recent events have put an end to those plans! Now Sly and the gang will need to goad the slightly recalcitrant Salim back into action as they work together to restore his legacy.
So it has once again been a while since I have posted to the PlayStation.Blog, BUT from the content of this blog entry you will all get to see exactly why!
First off we have some cool new gameplay to show off and talk about. As every Sly fan knows Sly Cooper and Carmelita Fox have a long and torrid history, which is destined to continue in the latest instalment. Sly Cooper: Thieves in Time picks up the relationship where Sly 3 left off, Sly is feigning amnesia so he can be with the love of his life, Carmelita. But when he re-joins the Cooper Gang on their time-travelling escapade to restore his family’s legacy, you can be sure Carmelita will quickly become embroiled in their wild adventure. (more…)
Hi there, we wanted to take the time to thank everybody that wrote to us over the course of the year. We love all the mail we get with your suggestions, fan art and questions! So here is a brief video with Mat and I showing off some of the great art and answering some of the letters that we’ve received from the fans since we announced Sly Cooper: Thieves in Time.
Thank you all so much again – keep the letters coming, everybody here loves to read them. 2012 will be a big year for Sly Cooper: Thieves in Time, so stay tuned!
Wow! I just realized that it has been quite a while since I have posted to the PS Blog – after the busy summer tradeshow schedule we have hunkered down to really concentrate on making Sly Cooper: Thieves in Times the best game of 2012! Now with the new year approaching fast I am back to tell you more. Over the summer I spent a lot of time showing our progress on the game and talking about how we are making sure we stay true to the core of the Sly Cooper series – but now I want to start talking about the NEW things we are bringing to Sly Cooper: Thieves in Time.
When we played the old Sly Cooper games on the PS2, we loved the stories about the Cooper clan ancestors and their various thieving abilities. Something that is really exciting and fun for Sly Cooper: Thieves in Time is that you can not only travel back in time to meet these ancestors but you will also have the ability to play as the Cooper Clan ancestors! As you proceed through the game each episode you encounter features a new time period with a new playable ancestor. Each new member of the Cooper clan has their own unique and powerful abilities that open up a whole new range of game play in the huge environments. This is one of the coolest aspects of Sly Cooper: Thieves in Time – meeting these characters, learning more about them, and then getting to experience a whole new set of kick-ass game moves and skills that you have never seen before. Each time a new character in production comes on line and is added to the game, they instantly become my new favorite character of the series! (more…)
I wanted to thank everyone for the great reception we received at E3 when we announced the next installment of the Sly Cooper franchise, Sly Cooper: Thieves in Time, which will come to the PlayStation 3 in 2012.
In case you missed it last week, here’s a broadcast segment we did with the PlayStation.blog live from the SCEA booth on the E3 show floor. We knew Jeff Rubenstein was a big fan of the series and this was the first time he had a chance to see what we had been up to. He had a bunch of great questions for us, and a bunch more that we’ll be answering over the next few months!
Seven of us founded Sanzaru Games back at the beginning of 2007 and since then we have been hard at work, steadily increasing the size and quality of the games we work on. Sly Cooper: Thieves in Time will be our third game with SCEA; last year we released The Sly Collection for the PS3. It’s been great to work with the SCEA world class production team behind Ratchet & Clank, Jak and Daxter, inFAMOUS, UNCHARTED, Resistance and, of course, The Sly Cooper series!
We realized back in 2008 when we pitched the idea of working on the next Sly Cooper that it was a pretty crazy idea, but we absolutely love the series and are glad that once people saw our hard work they responded enthusiastically.
A question I was asked several times at the show was “Isn’t it a huge amount of pressure to take on such a big franchise like Sly Cooper?” I think my answer really sums up the spirit of Sanzaru: we are infinitely more excited about the fact that we are working on something as cool and fun as Sly Cooper and this excitement feeds on itself as people are constantly coming up with cool new ideas to incorporate into the game. So while I wouldn’t describe the process of making such a big game as easy we are more excited to see how it all comes together.
So thanks again for the support and stay tuned for more cool announcements about the game over the next few months!