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Ninja Gaiden Sigma 2′s Lead Character Artist Speaks

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Hello! My name is Hirohisa Kaneko, and I am the Character Art Lead of NINJA GAIDEN SIGMA2. It is my pleasure to write our third post for you to see how we work here at Team NINJA. First, let me say that I’m working very hard! We try and produce as many assets as we can for Ninja Gaiden Sigma 2 as I think nice screen shots and art are needed for our fans. I want fans to spend a lot of time looking at our assets so that is why we spend many hours getting them right!

The process of creating an artistic direction for screenshots begins at fixing the outline of a scenario, then we select the necessary location and situation which suites the scenario. Once we have those ideas drawn in by our designers we have a discussion and delve deeper into them, fleshing out ideas, improving composition etc. We do this at least a couple of times until those drawings evolve into “graphics which contains pleasure” as we would say in Japan. We want the assets to be eye-catching and pleasing to look at – creating screenshots is as much of an art as game design itself – we don’t just screengrab from code!

Ninja Gaiden Sigma 2

For the overall theme of Ninja Gaiden Sigma 2 we’ve pursued a sleek and cool visual style on this title, for that is what a ninja is – sleek and cool – the game must reflect the character, it must feel that the two are linked. We always try and improve the visual beauty of our games and run with those good feelings caused by such visual effects – it is good to go with your heart. NINJA GAIDEN SIGMA2 is the culmination of our work that we’ve ‘run with’. We are working with our feelings, moving where the heart takes us. Whenever we achieve our goals at Team NINJA, and whenever we’ve set out on any title we develop, that’s our basic stance. We complete our objectives by pursuing the new visual style we’ve decided and then we ‘run with it’.

Ninja Gaiden Sigma 2

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