Posted on 7 November by Harvey Parker – Art Director, F1 RACE STARS
F1 RACE STARS takes Formula 1 racing in a new direction. Our focus is unashamedly on fun. Four player split-screen lies at the game’s heart, extended through up to 12 player online racing (which can be combined with split-screen) and complimented by a wide range of competitions, modes and difficulty settings.
It’s been an exciting project, particularly from an art perspective, reimagining Formula 1. Our collective imagination saw us take things we love from the sport and combining them with features you’d never find in that world – jumps, shortcuts, power-ups, robo-sumos… You can sample some of what we’ve achieved in our demo.
It’s been a pleasure to see how the drivers, cars and circuits have evolved from their real-world counterparts and see people connect with them when they play.
That said, reworking Formula 1 to appeal beyond the traditional fanbase has been challenging. Could we bring in fans who may not know much about the sport? Can we go somewhere new and retain Formula 1 legitimacy? We were determined to not only deliver a great game, but a great Formula 1 game.
Where did we start?