Posted on 11 December by Jack Lang – Junior Programmer, FuturLab
Hello! My name is Jack Lang, I’m 23 years old, and I’m a junior programmer at FuturLab. I’m responsible for all the programming on our new game Surge (which is out for PlayStation Mobile tomorrow) and I’m here today to talk briefly about how the PSM SDK has made the process of developing our game for the PS Vita really easy!
I started out as a Flash developer because I wanted to make games and this experience along with some prior knowledge of C# meant that I was able to use the PSM cross-platform SDK to focus on the game rather than the specifics of each platform it supports.
As you can see from the trailer above, Surge uses nice visual effects, and thanks to PSM I was able to pick and choose between high and low level programming libraries, making it possible to get visual features like the ‘awesomizer’ line style, particles and the attractive colour blurring glow effects running efficiently and in a short space of time.