Hi folks,
I didn’t think I would be back here so soon, but we’ve been hard at work creating a free update to Coconut Dodge!

It’s essentially a Director’s cut, as we’ve had a bit more time on our hands to add extra polish and extra features! We’ve also listened to all the feedback you’ve given us so far, and implemented a bunch of your suggestions
Here’s a list of the updates:
1) 3 Lives – This has been the most requested feature. The game is still a great challenge with three lives, and to reward you for playing the game without being hit, you’ll get 20,000 bonus points on levels 10, 20 and 30 if you manage to do it without being hit at all. So, the hardest of the hardcore will have the highest score
2) Quit and Restart from Pause menu. This is something we wanted to do initially, but didn’t have the time. It’s now in all modes of the game (gave something away there!) and works as expected!
3) A different SuperTurbo run animation. It’s faster, with bigger plumes of sand, so that you can tell easier when you’ve activated SuperTurbo speed.
4) A subtle sound effect for SuperTurbo. Again this helps to distinguish SuperTurbo from regular Turbo.
5) Easter Eggs. We’ve added a few easter eggs for you to find! – they are things that have been requested from the community over at www.pspminis.com. They are very easy to find, you just have to look beyond the boundaries of Maze Master
6) Level 10 Bug Fix. This one slipped through our QA and Sony’s QA because it is very rare. Sometimes Level 10 would have no coconuts in it at all. We managed to track down what was causing this bug after a few days non-stop play testing, and eliminated it! Yay!
7) Finally, two of the earlier mazes (from levels 1 and 2) are now featured in Maze Master, replacing mazes 6 and 13.
(more…)
+ Graffin_G
+ DAVIE222
+ DAVIE222
+ MidnightChampion
+ Graffin_G