Posted on 26 March by Ken Levine – Creative Director, Irrational Games
Well, it’s pencils down time at Irrational Games.
Our goal has always been to make the player a participant in our games. The worlds of Rapture and Columbia are dripping with detail and story. Combat is full of player-driven options.
We don’t want you to observe Booker DeWitt as he fights his way through BioShock Infinite. We want you to be him.
BioShock Infinite’s city of Columbia is a place of mystery, danger and action. And after nearly five years of building it, I’m proud to tell you it no longer belongs to Irrational Games. It belongs to gamers.