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InFamous 2 Festival Of Blood Revealed At Gamescom

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Hello there PlayStation Blog readers! Sucker Punch has some exciting news for you all. Hopefully, all of you inFAMOUS fans have had a chance to play plenty of the UGC missions since our June launch. Players have spent a total of 451,251 hours or 51 years playing those UGC missions. While those missions have kept you entertained, its now time for a major DLC announcement.

inFAMOUS 2 Festival of Blood will be a brand new standalone single player DLC for download via PSN. Vampires swarm New Marais, and revered superhero Cole MacGrath has been bitten. To save his soul and city, he has just one night to find and kill the head vampire. Featuring new missions, themed environment settings and new characters/enemies, Festival of Blood explores the darker side of the inFAMOUS universe. Previous inFAMOUS games are not needed to play this DLC.

The DLC will swarm PSN in October, in time for Halloween. In the meantime, here is a new piece of key art for your desktop background, and a new video teaser trailer during Pyre Night in New Marais.

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inFAMOUS 2 Unveil At The PlayStation Experience

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Greetings from the SCEE PlayStation Experience in London!

We’re excited to be at the event, and for the first time, reveal how our duality/morality system will work in inFAMOUS 2.

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Karma moments from inFAMOUS now represented by character driven dialogue and 3D mocap cutscenes. Your conscience comes into play with the introduction of Kuo and Nix, two NPC characters. Kuo is a NSA agent working to help Cole defeat the Beast. Nix is a New Marais native that grew up in the swamps around New Marias, whose hatred for Bertrand stems from witnessing him kill her family. She is your hedonistic guide that coaxes Cole into not thinking about the consequences of his actions.

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There will be multiple crossroads where Cole will decide to follow Kuo’s lead or give into Nix’s temptations. Your choices will directly affect the gameplay by permanently remaining in the world. Whatever path you choose, remember in inFAMOUS 2 you can always change your mind for it’s never too late to look for redemption or to say “Hell with it” and become selfish.

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Attendees of the show will get to go hand’s on with the Good or Evil version of the Save Kuo mission. Two allies. Two plans of attack. A choice to follow Zeke’s plan and get the help of the captured police by taking out the convoy guarded by the Militia. Then proceed to assault the Militia compound with the army of cops to free Kuo. Or, side with Nix and her destructive plan to ram a trolley filled with explosives through the front gate and fight alongside Nix to free Kuo. The choice is yours!

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Posted on 27 December by Ken Schramm – Sucker Punch Productions

Greetings From The New Sucker Punch Headquarters

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It’s no secret that in inFAMOUS 2 Cole has to flee Empire City and head to New Marais after his first encounter with the Beast. Well, Cole’s not the only one changing scenery. Although we didn’t have an ultimate showdown, we did move 24 floors down in the same building but tripled our square footage. Yes, we may have lost our great views, but to rid the sun glare we closed the blinds anyway . Besides, as you’ll see in this little photo tour… the new diggs are really cool.

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We start off by coming out of the elevators to our welcoming lobby (see above). Julie, our office manager and Meagan, studio recruiter, will be the first to greet you. Our interview room for new recruits and main conference room featuring a 60″ 3D TV completes our lobby area. Moving in a circular rotation the next open space would be the environments team (environments team) who are all hard at work making New Marais look awesome. Next is our huge kitchen/dining area (see below). It easily handles all of us and Julie ensures that all the snacks and drinks are well stocked. There is even a huge balcony for use during those 30 days of Seattle sun. :)

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Sucker Punch Productions: Animation Team

The kitchen flows into the game design, animation (see above), lighting and character areas. The character and animation teams are working hard on the game-opening sequence now. FX and lighting are vastly improving elements from last game. Design and gameplay teams are full tilt at this point — making and balancing missions, powers, and AI.

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Sucker Punch Productions: hallway of artSucker Punch Productions: Coders

Upon leaving this area, you’ll walk down our long, long did I say long hallway. If you look closely you’ll see the Cole halo neon sign at the far end and all our Sly Cooper art (above). Looking towards the other end of the hallway shows off more inFAMOUS art from past events and a Sly Cooper Mask neon sign (above). After trekking parts of the hallway you’ll find yourself in the software engineer’s wing (above). Offices are decorated in a variety of ways (below) and we still have plenty of room to grow.

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To finish off our tour, we take you to the QA area (above). We went from three QA staffers to over 25 in this group as we continue to ramp up production. Oh, and we also have many conference rooms that are actually named after our beloved characters including our chill conference room appropriately named “Zeke” (below).

Sucker Punch Productions: Chill Conf Room

Hope you enjoyed the tour of our new offices. We leave you with a little bit of our art that are splashed around the offices.

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Enjoy!

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Posted on 27 December by Ken Schramm – Sucker Punch Productions

Sucker Punch Productions: Our Favourite Superheroes

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The inFAMOUS storyline tells of a classic superhero origin: Boy meets explosion, boy gains superhuman powers, boy must choose between hero or villain. As we’re readying Cole MacGrath for his big encore this year, a collection of us here at Sucker Punch wanted to share with you who our favourite superhero is and why. Feel free to share your favourite superhero below in the comments. Enjoy!

Sucker Punch Productions: The Flash Rebirth

Chris Zimmerman – Director of Development, Co-Founder
When I was growing up, my favourite superhero was the Flash. I was a DC kid, and all the other DC superheroes were pretty boring as far as my ten-year-old self was concerned. Superman? Boring. Batman? This was the 70s, which was about ten years before Frank Miller made Batman cool. For me, Batman was Adam West, and even at ten, I didn’t think Adam West was cool. And don’t even get me started on Aquaman.

The Flash, on the other hand, I loved. I think I loved him because he had to be clever to win. It wasn’t just a matter of using his super breath, or firing up a magic ring that could do just about anything. He actually needed to think his way through things, to figure out ways to use his super-speed to get things done. I liked being surprised by what he came up with.

Sucker Punch Productions: Magneto

Bob Mowery – QA Lead
Magneto. I realize that choosing a villainous character may somewhat violate the spirit of the question, but let me explain. As a child, my favourite superheroes were solely based on a suite of powers. Green Lantern would probably top my childhood list as he could do just about anything with that ring. The older I get, the more interested I become in the fallibility of heroes and their more “human” characteristics. Magneto’s history is quite profound, being a holocaust survivor. This tortured past guides his character to great lengths. Magneto constantly wrestles with the question “what does it mean to be a member of a hated minority”? His past informs him that this means captivity, torture, and death. As a powerful member of the mutant minority, Magneto takes it upon himself to use his powers to fight for that minority. Magneto is a heroic character, but not to the greater power-lacking populace. Magneto fights for mutant-kind much like the United States fights for democracy around the world. His assistance and methods are often not welcome, but he fights passionately for his mutant brethren in the way he sees fit. I must also shamefully admit that the influence of my childhood is not completely absent from this equation. I still think it would be awesome to rip a building from its foundations, use its girders to tie up someone, and send bullets back to their source with an unnecessary wave of my hand. Parting the Red Sea that is Seattle gridlock would just be an added bonus.

Sucker Punch Productions: Amazing Spiderman

Billy Harper – Animation Director
Any one that knows me, and probably those who’ve seen me talk about inFAMOUS 2 on the internet, know that I think Spider-Man is the best superhero ever. I’ve felt that way since I was a little kid and would try to get spiders to bite me so I could climb walls. However, it didn’t stop there. As I grew up, I continued to find reasons that I liked him that fit with my age and life.

Originally, I liked him because he had the coolest toys and was on one of my favourite shows, The Electric Company. As I got older, I liked him because his powers somehow seemed “accessible” and had inherit weaknesses that sometimes tested his REAL courage because he had to deal with things that his powers couldn’t really help with. I also liked the fact that he still remained true to himself after becoming a hero. He was still a geek. He still used his brain to solve problems. Plus, at the end of the day, he had to figure out how to live a real life. He had to make rent. He had to go to class. Now, as an animator he’s great because his motions are so interesting and difficult to flesh out in my head. It really challenges me to think about how he moves through the world and what exactly he would do and how he’d do it.

Plus, he always has the coolest theme songs!

Sucker Punch Productions: Daredevil

Darren Bridges – Game Designer
Daredevil. If you asked me five years ago, it probably would have been Spider-Man or Batman or Green Lantern or someone cool. Acrobatics, radar-vision, and “willingness to deal with lots of pain” are definitely not the coolest super-powers in the world. So why the ‘Devil? I read a lot of graphic novels, and a few years ago I got hooked on a Daredevil storyline by Brian Michael Bendis and Alex Maleev. Like lots of Marvel heroes, Daredevil gets dragged through a horrible mess… his identity is exposed, his life starts to crumble, and he and his friends all suffer. He’s pushed so far that he starts to skim the edge of what is acceptable for a hero, defeating the crime lord of his district and declaring himself the “New Kingpin”. Daredevil encompasses my favourite aspect of superheroes – that they are human people with super powers. They are powerful but still vulnerable; they are aspirational but still relatable.

Sucker Punch Productions: Batman Poster

Rebecca Mayfield – QA Lead
Batman will always be my favourite. He is a complex character that I can identify with in some way or another… minus the super-awesome gadgets, of course. The closest I can get to a utility belt packed with Batarangs and Thermite Grenades is my cell phone. But that’s beside the point. Batman is the whole superhero package.

He is human through and through. He bleeds and feels pain. He can experience great happiness one day, and feel the sink hole of loss the next. Yet he is super human, possessing things that allow him to surpass the restraints that we are bound to. This was something I always admired as a kid. Batman is such a powerful figure because of what he has enabled himself to do, but he is also like me in the sense that he can be hurt by a car accident, or a scraped knee. He gave me hope that I could achieve more than I thought was possible by just trying my best. He shows us that even someone who is ordinary can be extraordinary.

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Posted on 27 December by Ken Schramm – Sucker Punch Productions

inFAMOUS 2 Update And 2010 Recap

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Hey guys, hope you are having a great holiday break. 2010 was a huge year starting with the amazing response to our announcement at E3 to the sharing of Cole’s comic book inspirations at Comic Con. Whether it’s exciting new powers, gruesome new enemies, or a new comic book, there’s a lot in store for our hero/villain Cole MacGrath.

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We’re busy working on making inFAMOUS 2 the best action game experience we possibly can, and we’ll have more to share in the New Year, including some big announcements. What will Cole’s powers be? How will your choices affect the game? What lies unseen in the city of New Marais? Your questions will be answered in 2011.

Until then, check out the holiday issue of PlayStation: The Official Magazine where you can get more details on inFAMOUS 2 and soak in some new images from the game.

We’ll have more updates soon — thanks for your support!!

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