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ModNation Racers: Redesigning Kart Racing

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Mat Thomas from United Front Games has very kindly taken some time to present some of the studio’s design philosophies whilst making ModNation Racers, as well as a look at the newest trailer. Take it away, Mat!

Mat from UFG here to end your week on a high note with our latest trailer and a peek into some of the thought behind the sweet racing action we’ve built into ModNation Racers!

First and foremost when developing a racer, the key thing to outline is what the experience needs to be. As I have mentioned in my previous blog post, we worked through how we wanted the core driving experience to feel. Many development team members here at United Front Games have worked on several different racing games. Our focus is quite simple – we wanted the handling to be tight and fun but allow the power of the PS3 to take kart handling to the next level with a more physical driving model. While we appreciate the simple arcade handling, we soon understood that if we were going to deliver the best race experience with our Track Studio tools, then we had to give the player a deeper handling model.

Drive Well & Get BOOST
While we developed our core handling model we also realized we needed to offer other race mechanics that were familiar with all types of racing fans, but offered something deeper than what we had seen previously in the genre. We decided to go with a player controlled boost meter, which in turn is filled by driving well.

Drifting
The major skill the player needs to perfect is the ability to drift – a staple for most kart racers. Our mechanic is simple in the sense that the better the drift, the more the player is rewarded with boost. We also added a few nuances, such as the longer you drift, the player will actually slowly speed up over time, which rewards the user with an overall better speed but comes with consequences too.

ModNation Racers Screenshot 29 ModNation Racers Screenshot Drift

At higher speeds, it is hard to avoid objects so maintaining the drift becomes a game in itself. The other key element with our drift is the ability to still steer and influence the direction of the drift. The player can do this with the basic steering controls, giving them full control over the drift. Finally, one of the coolest features with our drift is the ability to maintain the same drift even when the player jumps into the air. If the player drifts off a ramp, as long as they continue to hold the drift button, they will continue the drift when landing. This makes for some amazingly satisfying race moments on even the most challenging race tracks!

ModNation Racers Screenshot 28 ModNation Racers Screenshot Drafting

Some other race skills implemented in the game include drafting and air play. Drafting opponents is incredibly easy – simply drive in behind an opponent and try to maintain your position behind them. In addition to gaining a speed increase, the longer the player stays there, the more points they will accumulate. When a draft ends, those points are tallied and converted into boost. When in the air, the player will be rewarded in two ways. Firstly, the longer the player stays in the air, they will automatically be rewarded points and the larger jumps such as drops from launchers will give the player points. When the user lands, these points are tallied and then converted to boost.

ModNation Racers Screenshot 2 player ModNation Racers Screenshot new

When in the air, the player can also attempt spins. Using the right stick, the player can spin their vehicle. Every successful rotation will be rewarded with additional boost on the landing. The key thing to note however is that in order to be rewarded the player has to land the spin and face in the direction of travel. It is always fun to try and squeeze in one last spin to bag more points! What does the player do with all this boost when they have it? Well, obviously the player can simply press the L1 button and start boosting. The system is fully analogue meaning that the player can tap the boost for small bursts or hold it for long periods of sustained boosting. For some really hard advanced driving, players can try drifting and boosting at the same time!

We have created what I consider a racing experience that can appeal to everyone. You can pick up the game and enjoy the frantic gameplay but if you spend time with ModNation Racers you will become an expert by using all the strategies the systems bring. We feel very proud of the ModNation race experience and look forward to our fans playing it!

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ModNation Racers Box Art

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Hi Guys,

You may have read that ModNation Racers U.S. release date has been confirmed today as the 25th May 2010. Whilst I can’t confirm the exact date for PAL, I wanted to let you know say that we are aiming to release ModNation Racers across PAL regions during the same week. I will confirm this as soon as I can so watch this space…

For those of you who haven’t yet seen the European packshots take a look below.

ModNation_PS3

Some of you might spot a couple of Mod that look familiar… That’s because they were made by you in the European beta. Did your Mod make it?

ModNation_PSP_

That’s it for now, stay tuned, more ModNation news to follow as we’re getting closer and closer to launch! Oh Exciting!

Be Good
LQ

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New ModNation Racers Trailer

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Hi Guys,

Just wanted to share the latest video for ModNation. This Awesome video shows the latest and wackiest new track weapons for ModNation PS3. Look out for my favourite bit in the video (the camel jump).

A crushing devastator…

Modnation Racers (Devastator)

(more…)

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Final Lap For ModNation Racers Beta

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So this is the LAST WEEKEND you will be able to play the ModNation Beta. Sadly all good things have to come to an end. For those of you who got on to the Beta and only had a quick play I would suggest you go back and just revisit the Madness and see how creative your fellow ModNation fans have been.

From some awesome wild and wacky race tracks that have completely blown my mind to some of the most amazingly creative Mods and Karts.

Modnation RacersModnation Racers

All I can say is thank you for testing the game and being so creative with a small amount of tools.

Finally, last week on the blog I challenged you to create a few more PlayStation Characters. You guys surprised even me with the most amazing Buzz, Jak and Daxter creations I’ve ever seen.

Modnation Racers

Modnation RacersModnation Racers

Modnation RacersModnation RacersModnation Racers

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Well done guys you did me proud. Enjoy your last weekend of playing.

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ModNation Racers Goes Portable!

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Hi everyone. My name’s Liam and I am the European Product Manager for ModNation Racers! So another week has gone passed and I’m ready to announce some really exciting news.

Modnation Racers PSP

Modnation Racers PSPModnation Racers PSP

ModNation is going Portable!
Yep that’s right PSP owners will be able to get their hands on a PSP version of the game; allowing you the same creative tools to make your mod, kart and tracks while your on the move/on holiday/at your grandparents house. You will also be able to upload, download, remix and race creations by the PSP ModNation community.

Meaning ModNation PSP content will never get old. If you get bored of racing on your own then grab some mates and race against each other or go online and battle it out with 6 other players.

Modnation Racers PSP

I’m really excited about ModNation on PSP it’s looking like it’s going to be pretty amazing and it will be launching alongside the PS3 version of the game later this year.

Modnation Racers PSP

p.s Last week in my reply to Deathvein I set a little challenge. I wanted to see if anyone could create a cool looking Nathan Drake using the ModNation Beta… Below is a selection of Nathan’s I found:

Modnation Racers Nathan Drake

Modnation Racers Nathan DrakeModnation Racers Nathan Drake

This week how about creating some Mods that look like Jak and Daxter or Buzz? Best ones will be shown in a blog post next week.

Modnation Racers PSP

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