Posted on 23 July by Mark Williams – Technology Director, Voofoo Studios
Hustle Kings… The King Of Pool Games
Hi, I’m Mark Williams, Technology Director at VooFoo Studios, developers of the soon to be released Hustle Kings. We really wanted to make sure Hustle Kings was something special right from the start, and the response from the unveiling at E3 has exceeded all of our initial expectations.
Everyone who has seen and played Hustle Kings so far has been incredibly impressed, and one of the things that many people have commented on is how brilliantly the AI plays. We have such a comprehensive selection of online and multiplayer game modes in Hustle Kings, I was keen to ensure that our single player career campaign was just as challenging and enjoyable. I initially sat down and played a lot of other pool and snooker games, and it really struck me as to how tiresome and predictable the AI generally was. I found myself wanting to skip past the shots played by my computer controlled opponent as they just weren’t fun to watch. Hustle Kings needed something different, I thought, we needed to make our AI both challenging and entertaining.
Pool, and snooker probably even more so, are not games simply about potting balls. When lining up to pot a ball, you ideally want to leave the cue ball in a position that makes your next shot easier. Conversely, if you’re not able to pot a ball, you want to make the next shot difficult for your opponent, and in games such as Killer, this is even more important because the next shot will always be taken by your opponent. When a computer controlled opponent is lining up its shot in Hustle Kings, it can read where all the possible pots are within an instant, but instead of always opting for the easiest and most obvious shot, it will consider the alternatives, and how different shots will affect the table.













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