SONY make dot believe
Video Store
Muppets
New Cars in GT5
How We Created Most Insane Immersive Movie Experience Ever
The Last of Us
The Muppets Costume Pack
Personal 3D Viewer

PlayStation®Network |

Author Archive

Posted on 27 September by Petteri Putkonen – Housemarque

Dead Nation: Road Of Devastation Out Tomorrow!

Countries: , , , ,

With over 3.8 million recruits and more than 13 billion zombies killed worldwide, the time has come to launch the ultimate zombie-killing spectacle of our time. Think you’ve got what it takes to survive “Road of Devastation?” An expansion to Dead Nation with single player and two player co-op modes (online and offline), as well as new trophies to pick up, Road of Devastation is a brand new way to experience Dead Nation. Check out our new launch trailer below! It reveals some awesome new Road of Devastation moments, along with accolades that Dead Nation received – all in iconic 80′s action movies style!

(more…)

Score:

Posted on 16 September by Petteri Putkonen – Housemarque

Road of Devastation: New Weapons, New Enemies, New Rules

Countries: , , , ,

Road_of_Devastation_Logo_Cropped

As Road of Devastation begins, you (and your partner if co-op) escape from a laboratory and find yourself at a crossroads leading to three different roads. Each road has its own perks and dangers lying in wait – with different environments, items and enemies for you to discover. Choose your road, and let the devastation begin…

Crossroads

(more…)

Score:

Posted on 6 September by Petteri Putkonen – Housemarque

Dead Nation is Expanding

Countries: , , , ,

Road_of_Devastation_Logo

We hereby announce exciting news for Dead Nation players around the globe! We’ve been hard at work creating a new downloadable expansion called “Road of Devastation”!

Before we say more we take this moment to acknowledge an epic milestone inthe number of zombies killed worldwide: over 11,700,000,000 zombies killed – and counting! To put that number in perspective, that’s more than 1,5 times the entire world’s population of today (though the game takes place in the near future where Earth’s population has grown much bigger, so don’t worry, there’s still plenty of zombies left).

Also, our worldwide recruit count has risen to over 3,8 million! We wish to humbly thank all the people who have supported the game.

Now, onto Road of Devastation:

From the ashes of the apocalypse, an organization has worked in the shadows, tampering with the human gene, modifying and improving upon it to create the perfect soldier – the ultimate zombie killing machine – you!

Continuing from the events where the original game left off (or, is it actually the other way around…), you’ll find Road of Devastation will put
your skills to the ultimate test.

You’ll find yourself waking up in a laboratory with only one way out. Outside the door you’re presented with a choice – you’re faced with a
crossroads leading to three different roads, each with their own unique environments, challenges and enemies waiting for you.

Egogate_Room

“You wake up with no memory of the past – your mission: Survive”

In the end, if you manage to overcome the challenges, just when you think it’s over, you’ll make a startling revelation…

In addition to the range of enemies and weapons you’re already familiar with from the original game, Road of Devastation will present you with a variety of new tools and equipment to dispose of enemies with, while also introducing new enemies and obstacles you’ll encounter in unique new environments.

Stay tuned as we reveal more info and details on the blog soon!

Keep up the fight, your country needs you!

Score:

Posted on 25 June by Petteri Putkonen – Housemarque

Super Stardust HD Celebrates It’s Two Year Anniversary

EnglishSelect a Language:

Hello everybody, my name is Petteri Putkonen and I am part of the Housemarque team.

This week we celebrate the second anniversary of Super Stardust HD with an unmissable one week special offer on the PlayStation Store: Super Stardust HD for just €1.99 (£1.59)!!

Super Stardust HD

Super Stardust HD was launched in June 2007, and we continue to be surprised by how many people around the world keep coming back for more to fight in an ongoing interstellar battle against massive planet killing meteors and evil alien forces. How did we do it?

The pre-history of Super Stardust HD adds its flavour even if the game mechanics, controls and design might not appear to have that much in common with the earlier shoot-‘em-up titles we’ve done in the past. The game has its origins deeply rooted in the very early history of Housemarque, as the company’s co-founder and original mastermind behind the game, Harri Tikkanen, led a small team of young game developers that created the very first Stardust game for the Amiga 500 computer way back in 1993.

Simply titled Stardust, the game had an evil mutant penguin Professor Schaumund trying to conquer the whole galaxy with his fleet of agents disguised as meteors, alien creatures and spaceships, but his nearly perfect plan was unlikely but ultimately foiled by a lone rebel pilot in a measly little spaceship. A few years later the most evil and twisted mutant penguin genius in the universe returned and wreaked havoc across the galaxy again in Super Stardust for the PC, the first game Housemarque got published in 1996. Throughout the years, several interpretations of Stardust saw the light of day on platforms like Atari ST, Amiga 1200 and Amiga CD32.

Super Stardust HD - Team mode

Jump to the present, and Professor Schaumund’s forces are back and we can’t help but be amazed when we see the kind of high scores players from all around the world have contributed to the global high score ranking lists on PSN. Just as an example, we originally estimated that the all time top high score in Arcade mode might reach a 500 million point mark, but as time has shown, players keep exceeding your expectations. Today, the top Arcade mode high score is over 1,7 BILLION points! We can only wonder whether it can be pushed any further, is it possible to go beyond 2 BILLION?? We’ll just have to wait and see…

(more…)

Score: