Posted on 16 February by Roland Fauster – Contributing Editor, SCEE
Far Cry 3: A Look Behind the Scenes of a Mo-Cap Studio
Nowadays, where a Triple-AAA rarely leaves the development studio without having at least 13,000 animations (excluding cut-scenes), it seems only logical that the evolution of game animations leaves the sprites of the early days and the 3D-models of the not so early days behind and enters the universe of real-life actors.
This being said, we must not forget that Motion-Capturing for videogames is still a technology in development. While nearly all the big studios in the world are experimenting with it, no one would really claim having found the perfect solution for all kinds of games.
We didn’t really have to think twice when Ubisoft offered us a flight to Montreal, Canada, so that we could visit their mo-cap Studio and talk to actor Michael Mandor, who plays the character of Vaas in the upcoming Far Cry 3. I don’t want to get too corny here, but for someone who is usually only allowed to see almost-done games in nicely decorated booths it is kind of a special moment to enter the room where the actual magic in game development happens today.




















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