Posted on 20 April by Rudolf Kremers – Director, Omni Systems Ltd
Eufloria Takes Root On PSN
Hello friends, this is Rudolf Kremers from team Eufloria, and director of micro indie studio Omni Systems Limited. (Purveyors of exotic indie media from various locales and alchemically tailored to the needs of the discerning game player). Eufloria is our wondrous space exploration and conquest game, arriving on PSN very soon. The game is a real labour of love, and we worked hard to make it something special.
The Team
Our core team is actually just two people: Alex May (Programming) and myself (Design), with music and audio by Brian Grainger, aka Milieu, and with additional help from some lovely people: Mike Ttoouli, Alex Ashby and Dugan Jackson, who are helping us to put the finishing touches on the game.
It is an indie effort through and through, and we don’t even have a central office. Nonetheless we are perfectionists and are really trying to get some serious quality into the game.
Dyson to Eufloria
Eufloria has a very interesting history. For one thing it used to be called Dyson, which led to many jokes and enquiries about vacuum cleaners, but the name actually comes from one of the game’s inspirations, which is the work of Freeman Dyson, a theoretical physicist. (More on that later, before you get bored)…
Anyway, Eufloria first saw life as a freeware entry into the TIGSource Procedural Game Competition, after which an expanded version became an IGF 2009 finalist, competing among other things for the festival’s grand prize and the Direct2Drive innovation award. Since then, the game has undergone extensive development which led to a new incarnation as “Eufloria”, which saw a successful commercial release on various PC platforms, including Valve’s Steam network.
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