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Posted on 7 December by Stewart Gilray – CEO, Just Add Water

Oddworld: Stranger’s Wrath HD Launching 21 December

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I wanted to first thank you all for your patience, it’s been a long wait I guess, but at the same time it’s been even longer for us. We’ve been working on Stranger’s Wrath, one way or another for around 15 months now. From the initial discussions, to actually starting work on the project true, to then getting it done!

As most of you may know we originally planned to release the game around Easter, to be able to do that we were to have started full development in September last year, but as it transpired, we didn’t actually start until April 2011, which gave us our hoped late Summer release; but we ended up spending another couple of months on it, so here we are DONE AND DUSTED for release.

As such I’m extremely pleased to announce that Oddworld: Stranger’s Wrath HD will release across PAL on 21 December.

We had planned on shipping with 3DTV support, PS Move support and a few other little things, but due to time limits we are not able to bring those features in this version. However, we WILL be bringing them in an update in a couple months, along with some other little extras we’ve got planned.

One of things we’ve been asked a lot over the past few months is if Stranger’s Wrath HD has a Platinum trophy – of course it does! This is a big game and it can easily take at least 12+hrs to complete.
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Posted on 15 September by Stewart Gilray – CEO, Just Add Water

Debut Trailer: Oddworld: Stranger’s Wrath HD For PS3

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Hey everyone! It’s been a while since we visited these hallowed halls to talk about our upcoming PS3 and PS Vita game Oddworld: Stranger’s Wrath HD. If you’ve been following the game’s development closely, you may have caught our announcement that we delayed the release of Stranger’s Wrath HD on the PS3 into the summer from its intended spring release. While summer is almost at an end, we wanted to tell you that the game is in the final part of development right now. We’re in beta and fixing bugs, and doing some last-minute optimizing where we can.

It’s been a long road for us, and we’ve made a whole truck full of updates. We’ve updated EVERY one of 83 characters in the game, the vast majority of the environmental textures, and a lot of the environment geometry. We’ve also completely updated the user interface, added some easter eggs into the game, and a whole raft of unlockable extras — some never seen before, and some rarely seen.

To celebrate being at the end of the development cycle for Stranger’s Wrath, we wanted to share this trailer with you. The trailer looks great but the game looks better: you just can’t capture 60 frames-per-second action in a web trailer!

We hope you enjoy the trailer and we’ll be back very soon to share full release details with you.

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Posted on 22 December by Stewart Gilray – CEO, Just Add Water

Oddworld Stranger’s Wrath For PSN: Taking HD Remakes To The Next Level

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Long time no see! Since Gravity Crash Portable was launched we’ve kept our heads down while working on a bunch of stuff. During the summer we started working exclusively on Oddworld projects, and I’m here today to talk about the first title we announced: Oddworld Stranger’s Wrath.

Oddworld Stranger's Wrath for PS3: Stranger

You may have heard of this game before – it was originally released in March 2005, but we’re doing an HD remake for PSN. Recently there have been a whole raft of HD remakes coming to the PS3, and to be able to work on this project and take the definition of “HD Remake” to the next level has been a dream come true.

Not only are we revamping various aspects of the game such as texture resolution, user interface and game audio, but we’re also overhauling the character models. You’ll no doubt have seen the visual update we’ve done to the main character, Stranger. We’re updating every character in the game in similar style, and today I’d like to introduce you to a couple more.

Oddworld Stranger's Wrath for PS3: Storekeeper

First up we have the Clakkerz, the general population from the towns at the start of the game all the way to New Yolk City. The guy pictured above is the Store Keeper, he runs the General Store where you get to buy ammo and upgrades, and is always wise cracking, ahem, with you. A lot of my passion for this game is the story and the script, there is so much humour in there that you can’t help but laugh out loud at times!

Next we have the Grubb Natives. These guys are afraid of their own shadows and mistrust anyone, especially a tall Stranger that comes into their settlement, but is there a reason for that? Their story unfolds farther in the game.

Oddworld Stranger's Wrath for PS3: Grubb Male

In Stranger’s Wrath you play a bounty hunter, tracking down various villains and capturing them. To do this, you don’t use a gun but LIVE ammunition. And by “live” we really mean that – your ammo are little critters with special abilities, and at times the damned things even back chat you. So the critters sit on your crossbow and talk to you, then when the time’s right, you press the trigger and send them on their way.

This little guy is my favourite, the Chippunk, cause he’s a wise-cracking chipmunk-like guy!

Oddworld Stranger's Wrath for PS3: Chippunk

Over the coming weeks and months, we will be back to talk to you more about the PS3 version of Stranger’s Wrath, including other updates and additions to the game we are making.

Thanks, and we hope you all have a Merry Christmas and a Happy New Year!

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Gravity Crash Portable Set For PSP

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Well, it’s finally here, Gravity Crash Portable is being released via PlayStation Store on July 21st for € 7.99/£6.29.

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During the development of the PSP version we made some changes based on feedback from the PS3 version, including things that you guys asked for and things that we felt needed to be looked at. To tantalise you in anticipation here’s a list of some of what has changed:

  • We’ve added a third ship. An anti-gravity ship. When playing, if you let go of the Analog Stick you will now no longer plunge to your death.
  • We’ve increased the number of special weapon slots from 3 to 5.
  • We’ve added a lot more weapon pickups throughout the levels.
  • We’ve made the Primary Objectives more recognisable on the radar (BIG FLASHING DOTS).
  • We used the old school concept of 3 lives then game over; we have now removed that and If you get Game Over, you can start from where you left off.
  • We completely re-wrote the “paint” aspect of the editor, to make it faster and cleverer in relation to holes.
  • We’ve added a new game mode, “Survivor mode”, where you have an ever decreasing time limit, but an ever increasing difficulty level, in which to collect 10 gems.
  • We’ve also unlocked the hidden game “Gold Grabber” which was only unlocked by completing the game on the PS3 version.

Despite the changes, the game retains the same frenetic gameplay as the PS3 version, perhaps more so due to the smaller screen size. What started off as a making a PSP version has turned into much more, and something we’re truly proud of.

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Of course sharing levels is still possible and it’s pretty simple actually, each custom level you create and save is given a unique folder name within the “\PSP\SAVEDATA\” folder of your memory stick, or PSP GO internal storage, like this “NPEG00020DATAxx” (xx is a number), simply copy that entire folder to your friends PSP and they’ll be able to play your level via the “PLAY USER LEVELS” option.

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I think I’m done. As I said, we’re incredibly proud of the PSP version and we really do hope you like it. If you have any questions then leave a comment below and I will do my best to reply as quickly as possible.”

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Posted on 27 January by Stewart Gilray – CEO, Just Add Water

Gravity Crash PSP Revealed

Hi Everyone,

Hope you all had a great holiday season? At JAW we had a fantastic holiday, and we owe it all to you guys for showing your support for Gravity Crash; your appreciation and feedback has reminded us all why we’ve been working so hard over the past 18months, and it’s nice to see that so many of you guys think like we do – there truly is something special about retro inspired arcade blasting!

Gravity Crash PSP

Something I specifically wanted to thank you for is the levels you guys have been making. So far we’ve seen over 1400 levels and there are some real gems out there! Shining brighter than most I’ve seen are the levels by “E-T-E-C” and “RubiconAlpha”. Their levels are exceptional and I would highly recommend you check them out. They are clever, challenging and enjoyable in equal measure, and perhaps they’ll spark your imagination and inspire you to create a new level yourself – who knows, it could even lead to your efforts earning a mention in my next post!

Gravity Crash PSP

I’d also like to thank you all for the feedback you’ve given about the game so far, and give you a heads up on a patch we’ve been working on to improve the game based on your comments and suggestions. One thing that came up regularly was that it wasn’t entirely obvious that you can rate another players level (which is a shame considering how good a lot of them are), so we’ve made a change to this and added the “Vote for Creator” option to the post mission screen. Now, when you finish playing the level, you can mak e your vote right there, and hopefully more of those amazing levels you dedicate a lot of time to will get the recognition and the credit that they deserve.

The v1.02 update, which will be released soon, also features the following changes and improvements:

  • More intuitive voting for user created levels.
  • Improved menu navigation.
  • Fixes to sound fx playback.
  • Hi-scores can no longer be posted from the Trial version.
  • The hidden level “Umbria” is now correctly unlocked in the Campaign.
  • Polish language now available.

Gravity Crash PSP

Another thing we’ve heard a lot of you asking for over the past few weeks is information on Gravity Crash for the PSP, so here you go…

  • Retro gaming visuals with a modern tw ist.
  • 35 challenging levels in campaign mode, each with unique objectives
  • All new Survivor mode, offering an extra element of gameplay.
  • Create and share your own levels with others.

As well as all of the above, we are still working hard away on some things which we’ll reveal more on a little closer to the time, so keep an eye open for more blog updates from us in the near future!

Thanks again for your ongoing support; we hope you will continue to enjoy Gravity Crash and we are looking forward to seeing even more high-quality levels from you in-game. Please continue to share your feedback, thoughts and suggestions about the game with us, and feel free to give your favourite creators the recognition they deserve in the Blog comments and on the forum, too – we’d love to give some of them a shout out next time!

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