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	<title>PlayStation.Blog.Europe &#187; PS3 Games</title>
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	<description>Your daily fix of PlayStation news from across the SCEE region</description>
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		<title>Jak And Daxter Trilogy Retrospective With Naughty Dog</title>
		<link>http://blog.eu.playstation.com/2012/02/15/jak-and-daxter-trilogy-retrospective-with-naughty-dog/</link>
		<comments>http://blog.eu.playstation.com/2012/02/15/jak-and-daxter-trilogy-retrospective-with-naughty-dog/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 11:00:24 +0000</pubDate>
		<dc:creator>Evan Wells</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[naughty dog]]></post_tag>
		<post_tag><![CDATA[PlayStation 3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[the jak and daxter trilogy]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=57233</guid>
		<description><![CDATA[To help celebrate the impending release of the Jak and Daxter Trilogy, 2 Player Productions and our team here at Naughty Dog put together a video highlighting some of our favorite memories, trials and tribulations while working on the franchise. There&#8217;s also a look into the challenging and wonderful job Mass Media did in re-mastering [...]]]></description>
			<content:encoded><![CDATA[<p>To help celebrate the impending release of the <a href="http://eu.playstation.com/ps3/games/detail/item431810/?WT.mc_id=PDC_blog_g" target="_blank">Jak and Daxter Trilogy</a>, <a href="http://www.2playerproductions.com/" target="_blank">2 Player Productions</a> and our team here at <a href="http://www.naughtydog.com/" target="_blank">Naughty Dog</a> put together a video highlighting some of our favorite memories, trials and tribulations while working on the franchise. There&#8217;s also a look into the challenging and wonderful job Mass Media did in re-mastering this collection to run beautifully on the <a href="http://eu.playstation.com/ps3/" target="_blank">PS3</a>.</p>
<p>Click on the video below, which premiered on <a href="http://www.g4tv.com/attackoftheshow/" target="_blank">Attack of the Show</a> and G4.com yesterday, to check out Naughty Dog founders, Jason Rubin and Andrew Gavin, me, and other longtime Dogs share our experiences of creating the series.</p>
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						<related_post territory="it"><![CDATA[http://it.blog.eu.playstation.com/2012/02/15/naughty-dog-e-la-retrospettiva-sul-making-of-di-jak-and-daxter-trilogy/]]></related_post>
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		<title>The Pop Culture Secrets Of Worms Ultimate Mayhem</title>
		<link>http://blog.eu.playstation.com/2012/02/14/the-pop-culture-secrets-of-worms-ultimate-mayhem/</link>
		<comments>http://blog.eu.playstation.com/2012/02/14/the-pop-culture-secrets-of-worms-ultimate-mayhem/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 19:00:07 +0000</pubDate>
		<dc:creator>Mark Baldwin</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[team 17]]></post_tag>
		<post_tag><![CDATA[team 17 software ltd]]></post_tag>
		<post_tag><![CDATA[worms]]></post_tag>
		<post_tag><![CDATA[worms ultimate mayhem]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=57140</guid>
		<description><![CDATA[Hi everyone! &#8220;Worms&#8482; Ultimate Mayhem&#8221; is being released this week on the PlayStation Store for PlayStation 3. In contrast to the Worms games released on PSN to date, it is a 3D version of the crazy turn-based strategy series; a &#8220;best of&#8221; compilation of the very best bits of Worms 3D and Worms 4: Mayhem. [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><a title="worms_ultimate_mayhem_product_logo by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6875009629/"><img src="http://farm8.staticflickr.com/7049/6875009629_18ce1b0c91.jpg" alt="worms_ultimate_mayhem_product_logo" width="500" height="270" /></a></p>
<p>Hi everyone! <a href="http://eu.playstation.com/psn/games/detail/item454519/?WT.mc_id=PDC_blog_g">&#8220;Worms&#8482; Ultimate Mayhem&#8221;</a> is being released this week on the <a href="http://eu.playstation.com/psn/store/">PlayStation Store</a> for <a href="http://eu.playstation.com/ps3/">PlayStation 3</a>. In contrast to the Worms games released on <a href="http://eu.playstation.com/psn/">PSN</a> to date, it is a 3D version of the crazy turn-based strategy series; a &#8220;best of&#8221; compilation of the very best bits of Worms 3D and <a href="http://eu.playstation.com/ps2/games/detail/item35968/?WT.mc_id=PDC_blog_g">Worms 4: Mayhem</a>. The game is crammed full with surreal weaponry, wacky customization options, tons of destructive single-player content and multiplayer options, trophies, and some really cool improvements to the original games, with enhancements and updates to the camera, the graphics, the audio and the aiming especially.<span id="more-57140"></span></p>
<p>To celebrate this we thought it may be fun to reveal some of the many pop culture secrets that can be found within the levels and content! The game is packed to its destructive core with some affectionate, and sometimes surreal, film/pop cultural references, all scattered amongst the numerous themes and landscapes.</p>
<p>Here are just a few that we really like, see if you can spot any more! (We don&#8217;t make any apologies for the terrible puns contained below!):</p>
<p><strong>&#8216;Destruct and serve&#8217;</strong></p>
<p class="aligncenter"><a title="destruct_and_serve_1 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6875009693/"><img src="http://farm8.staticflickr.com/7069/6875009693_6b8b0da2da.jpg" alt="destruct_and_serve_1" width="500" height="279" /></a></p>
<p>Let&#8217;s party like it&#8217;s&#8230;err&#8230; 1955! Jump back in time with an iconic time-travelling car and also enjoy the town hall inspired by a scene from a very popular 1980s classic!</p>
<p><strong>&#8216;Nice to Siege You&#8217;</strong></p>
<p class="aligncenter"><a title="nice_to_siege_you_2 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6875009755/"><img src="http://farm8.staticflickr.com/7062/6875009755_5747b1a3e0.jpg" alt="nice_to_siege_you_2" width="500" height="279" /></a></p>
<p>It may be Orc-less but this map is still very much in the vein of a famous siege battle scene from a notable fantasy trilogy, complete with walls, catapults and destructible weak spots. Relive the classic battle with worms&#8230;or just blow each other up with explosive sheep!</p>
<p><strong>&#8216;D-Day&#8217;</strong></p>
<p class="aligncenter"><a title="D_Day_4 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6875009835/"><img src="http://farm8.staticflickr.com/7042/6875009835_1f8ea39a29.jpg" alt="D_Day_4" width="500" height="279" /></a></p>
<p>Storm the beach in this silly spoof of the thrilling opening sequence of a critically acclaimed WW2 pic!</p>
<p><strong>&#8216;Plaice Holder&#8217;</strong></p>
<p class="aligncenter"><a title="plaice_holder_6 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6875009977/"><img src="http://farm8.staticflickr.com/7045/6875009977_528b792605.jpg" alt="plaice_holder_6" width="500" height="279" /></a></p>
<p>From a familiar sounding boat to an aquatic predator with a canister in his mouth, all the way through to a sunny beach poster, this level has plenty of jaw-dropping references to a 70s classic blockbuster!</p>
<p><strong>&#8216;Tree Trouble Village&#8217;</strong></p>
<p class="aligncenter"><a title="tree_trouble_village_5 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6875009907/"><img src="http://farm8.staticflickr.com/7060/6875009907_604dfbc3a5.jpg" alt="tree_trouble_village_5" width="500" height="279" /></a></p>
<p>Head up to the tops of the trees in this cute sci-fi village and see if you can spot the references. Maybe you can use the force to gain an unfair advantage?! That is the &#8216;Endor&#8217; of the references, and I will stop &#8216;Jabba-ing&#8217; on now&#8230;..</p>
<p><a href="http://blog.eu.playstation.com/tag/worms-ultimate-mayhem/">Worms Ultimate Mayhem</a> will be priced at &#163;9.99/&#8364;12.99 and <a href="http://eu.playstation.com/playstationplus/">PlayStation Plus</a> subscribers will receive a launch discount.</p>
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		<slash:comments>16</slash:comments>
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		<title>Mass Effect 3 Demo Available Tomorrow</title>
		<link>http://blog.eu.playstation.com/2012/02/14/mass-effect-3-demo-available-today/</link>
		<comments>http://blog.eu.playstation.com/2012/02/14/mass-effect-3-demo-available-today/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 17:00:49 +0000</pubDate>
		<dc:creator>Jessica Merizan</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[battlefield 3]]></post_tag>
		<post_tag><![CDATA[bioware]]></post_tag>
		<post_tag><![CDATA[mass effect 3]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[psn]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=57111</guid>
		<description><![CDATA[Hello everyone! I&#8217;m BioWare Community Manager Jessica Merizan, and I&#8217;m here to bring you news about Mass Effect 3, and the new demo launching tomorrow on the PlayStation Network. Voted &#8220;Most Anticipated Game of 2012&#8243; at the Spike Video Game Awards, Mass Effect 3 plunges you into the boots of Commander Shepard, a decorated marine [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><a title="Mass Effect 3 for PS3 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6872774701/"><img src="http://farm8.staticflickr.com/7070/6872774701_8feae1db1c.jpg" alt="Mass Effect 3 for PS3" width="500" height="281" /></a></p>
<p>Hello everyone! I&#8217;m BioWare Community Manager Jessica Merizan, and I&#8217;m here to bring you news about <a href="http://eu.playstation.com/ps3/games/detail/item435366/?WT.mc_id=PDC_blog_g" target="_blank">Mass Effect 3</a>, and the new demo launching tomorrow on the <a href="http://eu.playstation.com/psn/" target="_blank">PlayStation Network</a>.<span id="more-57111"></span></p>
<p>Voted &#8220;Most Anticipated Game of 2012&#8243; at the Spike Video Game Awards, <em>Mass Effect 3</em> plunges you into the boots of Commander Shepard, a decorated marine and war hero, as players lead the charge in an all-out galactic war against a nearly unstoppable foe.</p>
<p>Tomorrow marks the arrival of our single player demo for the <a href="http://www.eu.playstation.com/ps3" target="_blank">PlayStation 3</a>, giving you a taste of what to expect when Commander Shepard takes Earth back on March 9. When you download and play the demo, you&#8217;ll see that how you fight the war is entirely up to you. Choose your appearance and pick from a variety of specialized combat classes, each with unique and devastating abilities. As you progress in this war, you&#8217;ll choose which abilities to specialize in, which weapons to bring into battle, and which characters will join you in combat.</p>
<p class="aligncenter"><a title="Mass Effect 3 for PS3 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6872774447/"><img src="http://farm8.staticflickr.com/7065/6872774447_11895df30d.jpg" alt="Mass Effect 3 for PS3" width="500" height="281" /></a></p>
<p>There&#8217;s more to this demo, though &#8211; starting on February 17, PlayStation owners will be able to play multiplayer for the first time in the <em>Mass Effect</em> universe! As a special bonus, <a href="http://eu.playstation.com/psn/games/detail/item356532/?WT.mc_id=PDC_blog_g" target="_blank">Battlefield 3</a> owners who have redeemed an online pass on the <a href="http://eu.playstation.com/psn/" target="_blank">PlayStation Network</a> will get early access to the multiplayer demo starting tomorrow, February 15.</p>
<p>I&#8217;d say more, but I don&#8217;t want to ruin the surprise! Be sure to check out the <em>Mass Effect 3</em> demo tomorrow!</p>
<p>To keep up with the latest updates on <em>Mass Effect 3</em>, &#8220;Like&#8221; us on <a href="http://www.facebook.com/masseffect" target="_blank">Facebook</a>. After you&#8217;ve finished the demo, let us know what you think by tweeting us <a href="http://twitter.com/masseffect" target="_blank">@masseffect</a>.</p>
<p><strong><br />
</strong></p>
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		<slash:comments>36</slash:comments>
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		<title>IGN AU Team Host Epic Twisted Metal Party</title>
		<link>http://blog.eu.playstation.com/2012/02/10/ign-au-team-host-epic-twisted-metal-party/</link>
		<comments>http://blog.eu.playstation.com/2012/02/10/ign-au-team-host-epic-twisted-metal-party/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 10:55:46 +0000</pubDate>
		<dc:creator>Nino.K - Content Services Manager, ANZ</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[eat sleep play]]></post_tag>
		<post_tag><![CDATA[ign]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[twisted metal]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=56882</guid>
		<description><![CDATA[To celebrate the upcoming resurrection of Twisted Metal on PS3, the team at IGN Australia put on their biggest Black BETA game event yet. Hosted by IGN Producer Beau Ushay, the event was held at Sydney&#8217;s Oxford Art Factory, with winning members attending from the IGN &#38; PlayStation web communities. Ice-cream trucks, hot dog stands, [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rkqvZhkpqMM?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/rkqvZhkpqMM?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>To celebrate the upcoming resurrection of <a href="http://eu.playstation.com/ps3/games/detail/item285509/?WT.mc_id=PDC_blog_g" target="_blank">Twisted Metal</a> on <a href="http://www.eu.playstation.com/ps3" target="_blank">PS3</a>, the team at <a href="http://au.ign.com/" target="_blank">IGN Australia </a>put on their biggest Black BETA game event yet. Hosted by IGN Producer Beau Ushay, the event was held at Sydney&#8217;s <a href="http://www.oxfordartfactory.com/" target="_blank">Oxford Art Factory</a>, with winning members attending from the IGN &amp; PlayStation web communities. Ice-cream trucks, hot dog stands, &amp; cosplay bar staff&#8230;they were all present at the event, including music by IGN&#8217;s own DJ Cam Shae. There was also an 8-player network setup to hold a brutal onsite competition, with the winner on the night scoring a free <a href="http://eu.playstation.com/psvita/" target="_blank">PlayStation Vita</a>, for the system&#8217;s Feb 23 launch in Australia. Narayan Pattison, Publishing Director at IGN Australia informed that the event drew &#8216;record crowds&#8217;.</p>
<p>Finally, retro versions of <a href="http://blog.eu.playstation.com/tag/Twisted-Metal/" target="_blank">Twisted Metal</a> on PSone and PS2 were also on display at the event (for historical reference), and while they were great to look at, they certainly prove that game-tech has come a mighty long way since those early days. So thanks IGN, for hosting a whopper of an event to salute a major piece of PlayStation&#8217;s gaming heritage. Now let&#8217;s proceed to that March release shall we! <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Smash &#8216;N&#8217; Survive Coming To PSN On 22 February</title>
		<link>http://blog.eu.playstation.com/2012/02/09/smash-n-survive-coming-to-psn-on-22-february/</link>
		<comments>http://blog.eu.playstation.com/2012/02/09/smash-n-survive-coming-to-psn-on-22-february/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 16:00:19 +0000</pubDate>
		<dc:creator>Rajat Ojha</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[smash 'n' survive]]></post_tag>
		<post_tag><![CDATA[version2games]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=56656</guid>
		<description><![CDATA[For a long time the simulation industry has been closely associated with game technologies, and history certainly seems to be repeating itself when India&#8217;s number one and world-renowned simulation development company, Zen Technologies Limited, decided to venture into game development and digital publishing. Version2Games Limited (V2G) is a wholly owned subsidiary of Zen Technologies Limited [...]]]></description>
			<content:encoded><![CDATA[<p>For a long time the simulation industry has been closely associated with game technologies, and history certainly seems to be repeating itself when India&#8217;s number one and world-renowned simulation development company, Zen Technologies Limited, decided to venture into game development and digital publishing. <a href="http://www.version2games.com/">Version2Games Limited</a> (V2G) is a wholly owned subsidiary of Zen Technologies Limited and has a vision to make an impact and put India on the console gaming map.</p>
<p class="aligncenter"><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lovs0VZUWu0?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/lovs0VZUWu0?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><span id="more-56656"></span>After 18 months from its inception, Version2Games is thrilled to announce its first title <a href="http://eu.playstation.com/psn/games/detail/item362242/?WT.mc_id=PDC_blog_g">Smash &#8216;N&#8217; Survive</a> (SnS) for &#8364;12.99/&#163;9.99. This is the first <a href="http://www.eu.playstation.com/ps3">PlayStation</a> game for the entire team.</p>
<p>The core gameplay of Smash &#8216;N&#8217; Survive revolves around vehicle combat and it seems like it&#8217;s the season of vehicle combat revival. Smash &#8216;N&#8217; Survive features several innovations like a physics-based tornado where you can push your enemies or get pushed and &#8220;juiced&#8221; in those destructive tornadoes.</p>
<p>This tornado is only one such environmental weapon which you can use to your advantage. Various maps have catapults, crushers and other objects which you can use to kick trash and annihilate your opponents.</p>
<p>What makes Smash &#8216;N&#8217; Survive stand out from the rest is that all the weapons and their behaviours are so unique. Another important point is that it&#8217;s not a mindless fun jaunt and you can&#8217;t proceed without planning your attack or without having a strategy in place.</p>
<p>The game features 10 maps ranging from small arenas to big huge levels, giving you an opportunity to try different things. The game features 30+ concept cars and here comes another first &#8211; these cars are equipped with melee weapons, so no run-of-the-mill rocket launchers or machine guns, but brutal plungers, blades, saws and some geeky weapons like a magneto repulsor. Not all the weapons deal damage and some of them will either throw opponents or topple them, allowing you to plan your attack.</p>
<p>The game offers a campaign mode that has 19 missions, and each mission has primary and secondary objectives. On successful completion of the primary objective, you earn bounty, unlock new cars, unlock new game modes, and unlock new maps and modes for versus mode.</p>
<p>Game modes include territory control, survival, planting a bomb and team deathmatch. Most of the missions revolve around these themes but there are some others like derby, checkpoint race, escorting your mate, killing the convoy, chase, etc. Most of these game modes can be played individually once you unlock them from the campaign. Versus mode will give you hours of fun and when we were inviting people to try out this game, there were 4-5 hour sessions of non-stop versus mosh pit mode.</p>
<p>We still haven&#8217;t mentioned all of the coolest things this game has to offer, so watch this space for more and meanwhile have a look at our launch trailer, which showcases some of the major features of the game.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.eu.playstation.com/2012/02/09/smash-n-survive-coming-to-psn-on-22-february/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
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<rating>2.29</rating>
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		<title>DLC Roll Out: New Uncharted 3 Co-op Adventure DLC And Skins Pack</title>
		<link>http://blog.eu.playstation.com/2012/02/08/dlc-roll-out-new-uncharted-3-co-op-adventure-dlc-and-skins-pack/</link>
		<comments>http://blog.eu.playstation.com/2012/02/08/dlc-roll-out-new-uncharted-3-co-op-adventure-dlc-and-skins-pack/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 14:49:40 +0000</pubDate>
		<dc:creator>Eric Monacelli</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[naughty dog]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[uncharted]]></post_tag>
		<post_tag><![CDATA[uncharted 3]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=56542</guid>
		<description><![CDATA[By now you&#8217;re hopefully well versed in the long gun nuances, co-op narrative and all the hanging-by-your-fingers-on-edge-of-a-cliff action found in Uncharted 3 multiplayer. Today we&#8217;re firing a heavy salvo of Uncharted 3 DLC information your way. Downloading this fresh content will blow out the co-op storyline and expand the UNCHARTED series in ways that have [...]]]></description>
			<content:encoded><![CDATA[<p>By now you&#8217;re hopefully well versed in the long gun nuances, co-op narrative and all the hanging-by-your-fingers-on-edge-of-a-cliff action found in <a href="http://eu.playstation.com/ps3/games/detail/item328374/?WT.mc_id=PDC_blog_g" target="_blank">Uncharted 3</a> multiplayer. Today we&#8217;re firing a heavy salvo of <a href="http://blog.eu.playstation.com/tag/uncharted-3/" target="_blank">Uncharted 3</a> DLC information your way. Downloading this fresh content will blow out the co-op storyline and expand the <a href="http://eu.playstation.com/search-results/uncharted/" target="_blank">UNCHARTED</a> series in ways that have never been done before.</p>
<p>Coming today, <strong>February 8th</strong>, to Uncharted 3 is the <strong>Fort Co-Op adventure</strong> DLC. Did some of you guess that from our <a href="http://blog.eu.playstation.com/2012/01/18/new-year-new-uncharted-3-dlc-fortune-hunters-club-grows/" target="_blank">screenshot hint</a>? Fort Co-Op Adventure will mark the first time in the series you&#8217;ll be able to play co-op as the UNCHARTED villains with Zoran Lazarevi&#263;, Eddy Raja, Harry Flynn joining forces in a tale that further explores the mystery behind the Janus head statue from the on-disc co-op adventure. Check out a preview of that adventure here:</p>
<p class="aligncenter"><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XlAs2fYvX9E?version=3&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/XlAs2fYvX9E?version=3&amp;hl=en_GB" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><span id="more-56542"></span>Worried you&#8217;re becoming an easy target because you&#8217;re always playing as Elena, Desert Drake, or Chloe? We have some new skins for you to try. Also available today, <strong>February 8th</strong>, are the <strong>Rogues Skin Pack 1</strong> and <strong>Rogues Skin Pack 2</strong> as well as everybody&#8217;s favorite skins, the<strong> Doughnut Skin Pack</strong>.</p>
<p class="aligncenter"><a title="rogues skin_bundle 1_thumb_AW by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6834992393/"><img src="http://farm8.staticflickr.com/7141/6834992393_ca944b31ca_m.jpg" alt="rogues skin_bundle 1_thumb_AW" width="240" height="240" /></a><a title="rogues skin_bundle 2_thumb_AW by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6834992715/"><img src="http://farm8.staticflickr.com/7035/6834992715_5da1f9b1d5_m.jpg" alt="rogues skin_bundle 2_thumb_AW" width="240" height="240" /></a></p>
<p class="aligncenter"><a title="donut skin_bundle_thumb_AW by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6834993195/"><img src="http://farm8.staticflickr.com/7025/6834993195_890d432bb1_m.jpg" alt="donut skin_bundle_thumb_AW" width="240" height="240" /></a></p>
<p>If you&#8217;re itching for some competitive action on <strong>February 22nd</strong> you can download the Plaza, Temple, Train Wreck, and Village maps in the <strong>Flashback Map Pack 2</strong> DLC. Your favorite maps return with all-new dynamic lighting effects, cutting-edge particle effects and a bevy of other fresh technical polish. The lighting on every map has been completely redone. This map pack provides a good look at what kind of technical and gameplay shine we can put on <em>Uncharted 3</em> multiplayer maps.</p>
<p class="aligncenter"><a title="uncharted3_flash back map2_thumb_3-02092 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6834993001/"><img src="http://farm8.staticflickr.com/7022/6834993001_7f37fcd5dd_m.jpg" alt="uncharted3_flash back map2_thumb_3-02092" width="240" height="240" /></a></p>
<p>If you want to buy all this content standalone here&#8217;s a handy pricing breakdown:</p>
<ul>
<li>February 7th 2012 -<strong>Fort Co-Op Adventure</strong>: &#163;4.79/&#8364;5.99</li>
<li>February 7th 2012 -<strong>Doughnut Skin Pack</strong>: &#163;1.59/&#8364;1.99</li>
<li>February 7th 2012 -<strong>Rogues Skin Pack 1</strong>: &#163;2.39/&#8364;2.99</li>
<li>February 7th 2012 &#8211; <strong>Rogues Skin Pack 2</strong>: &#163;2.39/&#8364;2.99</li>
</ul>
<ul>
<li>February 21st 2012 &#8211; <strong>Flashback Map Pack 2</strong>: &#163;7.99/&#8364;9.99</li>
</ul>
<p>If you&#8217;re game for becoming a member or already a member all this content will be available free to you as part of the <a href="http://blog.eu.playstation.com/2012/01/18/new-year-new-uncharted-3-dlc-fortune-hunters-club-grows/" target="_blank">Fortune Hunters&#8217; Club</a>. If not, you can become a member today by purchasing the FHC from the <a href="http://eu.playstation.com/psn/store/" target="_blank">PS Store</a>. It&#8217;s a fantastic deal at &#8364;24.99.</p>
<p>As a FHC member you&#8217;ll save over 60% on the 14 packs of <em>Uncharted 3</em> DLC. Current members and any new membership purchased will receive all currently available and any upcoming DLC packs for <em>Uncharted 3</em>. The exclusive Fortune Hunters&#8217; Club theme will let you know when new <em>Uncharted 3</em> DLC hits right from the XMB of your <a href="http://www.eu.playstation.com/ps3" target="_blank">PS3</a>.</p>
<p>The full lowdown on what big DLC is coming after this batch of February awesomeness will follow in a future blog update. We have some very cool surprises for you. Here&#8217;s a hint:</p>
<p class="aligncenter"><a title="flamingskull_icon by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6833117179/"><img src="http://farm8.staticflickr.com/7155/6833117179_e447ec5a9c_m.jpg" alt="flamingskull_icon" width="240" height="240" /></a></p>
<p><em>Uncharted 3</em> heavy metal mode? A tie-in with The Misfits Fiend Club? Nope, but we&#8217;ll have details on exactly what this symbol means in just a little over a month. Remember to be sure to be on the lookout for some brand new, <a href="http://eu.playstation.com/ps3/games/detail/item328374/?WT.mc_id=PDC_blog_g" target="_blank">Uncharted 3</a> renditions of your favorite maps in the middle of the month! For now, see you in your new skins and in the Fort!</p>
]]></content:encoded>
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		<slash:comments>28</slash:comments>
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<thumbnail_url>http://blog.eu.playstation.com/files/2011/10/Uncharted-3-640x396.jpg</thumbnail_url>
<rating>1.77</rating>
<comment_count>28</comment_count>
<comment_replies_count>0</comment_replies_count>
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		<title>Malicious Comes To PSN This Week</title>
		<link>http://blog.eu.playstation.com/2012/02/07/malicious-comes-to-psn-this-week-2/</link>
		<comments>http://blog.eu.playstation.com/2012/02/07/malicious-comes-to-psn-this-week-2/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 13:59:13 +0000</pubDate>
		<dc:creator>James Thorpe</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[alvion]]></post_tag>
		<post_tag><![CDATA[malicious]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=56429</guid>
		<description><![CDATA[Malicious is an entirely original action game for the PS3. You are a &#8220;Spirit Vessel,&#8221; called into the world by the Prophets to vanquish evil. Armed with the &#8220;Mantle of Cinders,&#8221; a cloak that can absorb power from destroyed objects as well as shift form, you wage battle with the &#8220;Malicious.&#8221; For this title, we [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/uE-OX7KAUZk?version=3&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/uE-OX7KAUZk?version=3&amp;hl=en_GB" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><em>Malicious</em> is an entirely original action game for the <a href="http://eu.playstation.com/ps3/">PS3</a>. You are a &#8220;Spirit Vessel,&#8221; called into the world by the Prophets to vanquish evil. Armed with the &#8220;Mantle of Cinders,&#8221; a cloak that can absorb power from destroyed objects as well as shift form, you wage battle with the &#8220;Malicious.&#8221;</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblogeurope/6835023101/" title="004 by PlayStation.Blog.Europe, on Flickr"><img src="http://farm8.staticflickr.com/7030/6835023101_7b52285bc8.jpg" width="500" height="281" alt="004"></a></p>
<p>For this title, we focused on creating a simple action game that users did not have to dedicate themselves to, but could enjoy in short bursts. We&#8217;ve created stages that throw players into boss battles, and have allowed them to freely choose which stage they would like to begin with.</p>
<p>There is no lengthy dungeon crawling in <em>Malicious</em>, leaving it chock-full of boss battles only! The player is thrust into a battle royale as soon as he starts the stage! Every time you defeat a boss, you absorb the creature&#8217;s power and obtain a new ability. But what&#8217;s more is that you can choose whichever stage you want, in any order, giving you full control over your progress in the game!</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblogeurope/6835022435/" title="008 by PlayStation.Blog.Europe, on Flickr"><img src="http://farm8.staticflickr.com/7152/6835022435_cccbbbf963.jpg" width="500" height="281" alt="008"></a></p>
<p>And don&#8217;t forget the visuals. Oil painting-like colours and textures are used throughout the game and provide the player with a strong sense of fantasy, rooting them in the <em>Malicious</em> world.</p>
<p><em>Malicious</em> will be released on the <a href="http://eu.playstation.com/store/">PlayStation Store</a> on February 8th for &#163;6.49/&#8364;7.99 with an additional 20% discount for <a href="http://eu.playstation.com/playstationplus/" target="_blank">PlayStation Plus</a> subscribers for one week after launch. We hope you like it!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.eu.playstation.com/2012/02/07/malicious-comes-to-psn-this-week-2/feed/</wfw:commentRss>
		<slash:comments>39</slash:comments>
	<avatar_url>http://blog.eu.playstation.com/files/avatars/avatar_15971.jpg</avatar_url>
<thumbnail_url>http://blog.eu.playstation.com/files/2011/12/PS-blog-new-branding-featured-image.jpg</thumbnail_url>
<rating>3</rating>
<comment_count>39</comment_count>
<comment_replies_count>5</comment_replies_count>
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<territory>AU</territory>
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<territory>NZ</territory>
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		<item>
		<title>The 8 February SingStore Update With The Human League And More&#8230;</title>
		<link>http://blog.eu.playstation.com/2012/02/06/the-8-february-singstore-update-with-the-human-league-and-more/</link>
		<comments>http://blog.eu.playstation.com/2012/02/06/the-8-february-singstore-update-with-the-human-league-and-more/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 16:00:44 +0000</pubDate>
		<dc:creator>Nina Scherer</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[psn]]></post_tag>
		<post_tag><![CDATA[singstar]]></post_tag>
		<post_tag><![CDATA[singstore]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=56423</guid>
		<description><![CDATA[It&#8217;s SingStore update week again. Are you excited? Well, I am a little bit because of the fabulous 80s Part 4 song pack. Yep, it&#8217;s got all of my faves in there but I am especially fond of Toto&#8217;s &#8216;Africa&#8217; and of course, who could resist the lovely Jennifer Rush with &#8216;The Power Of Love&#8217;? [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><a title="80s-Part-4 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6812420025/"><img src="http://farm8.staticflickr.com/7035/6812420025_44b143d0dc.jpg" alt="80s-Part-4" width="361" height="361" /></a></p>
<p>It&#8217;s <a href="http://blog.eu.playstation.com/tag/singstore/">SingStore</a> update week again. Are you excited? Well, I am a little bit because of the fabulous 80s Part 4 song pack. Yep, it&#8217;s got all of my faves in there but I am especially fond of Toto&#8217;s &#8216;Africa&#8217; and of course, who could resist the lovely Jennifer Rush with &#8216;The Power Of Love&#8217;? One for Valentine&#8217;s Day, I reckon!</p>
<p>Otherwise, there&#8217;s more Kylie, Nightwish and ANOTHER one I won&#8217;t be able to stay away from: REO Speedwagon&#8217;s &#8216;Can&#8217;t Fight This Feeling&#8217;! Mixed bag this week with lots of great 80s stuff thrown in. I&#8217;m happy.</p>
<p class="aligncenter"><a title="The Human League_Don't You Want Me by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6812420649/"><img src="http://farm8.staticflickr.com/7008/6812420649_e2932989da_m.jpg" alt="The Human League_Don't You Want Me" width="240" height="133" /></a> <a title="Nightwish_Storytime by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6812420327/"><img src="http://farm8.staticflickr.com/7019/6812420327_0b537e3017_m.jpg" alt="Nightwish_Storytime" width="240" height="133" /></a></p>
<p>Right, I better get packing. Desk move ahead.<br />
See you soon.</p>
<p><a href="http://blog.eu.playstation.com/author/nscherer/">Nina</a> xx</p>
<p><span id="more-56423"></span><img title="More..." src="http://blog.eu.playstation.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<table width="419" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="205"><strong>In English</strong></td>
</tr>
<tr>
<td valign="top" width="205">Cher Lloyd Feat. Mike Posner</td>
<td valign="top" width="205">With Ur Love</td>
</tr>
<tr>
<td valign="top" width="205">Jackie DeShannon</td>
<td valign="top" width="205">Put A Little Love In Your Heart</td>
</tr>
<tr>
<td valign="top" width="205">Kylie Minogue</td>
<td valign="top" width="205">Hand On Your Heart</td>
</tr>
<tr>
<td valign="top" width="205">Matt Cardle</td>
<td valign="top" width="205">Run For Your Life</td>
</tr>
<tr>
<td valign="top" width="205">Nightwish</td>
<td valign="top" width="205">Storytime</td>
</tr>
<tr>
<td valign="top" width="205">REO Speedwagon</td>
<td valign="top" width="205">Can&#8217;t Fight This Feeling</td>
</tr>
<tr>
<td valign="top" width="205"><span style="color: #008000;">The Human League</span></td>
<td valign="top" width="205"><span style="color: #008000;">Don&#8217;t You Want Me</span></td>
</tr>
</tbody>
</table>
<table width="415">
<tbody>
<tr>
<td valign="top" width="205"><strong>In Italian</strong></td>
</tr>
<tr>
<td valign="top" width="205">Eros Ramazzotti</td>
<td valign="top" width="205">L&#8217;Aurora</td>
</tr>
</tbody>
</table>
<table width="415">
<tbody>
<tr>
<td valign="top" width="205"><strong>Song pack<br />
80s Part 4</strong></td>
</tr>
<tr>
<td valign="top" width="205">Jennifer Rush</td>
<td valign="top" width="205">The Power Of Love</td>
</tr>
<tr>
<td valign="top" width="205">Heart</td>
<td valign="top" width="205">Alone</td>
</tr>
<tr>
<td valign="top" width="205">Toto</td>
<td valign="top" width="205">Africa</td>
</tr>
<tr>
<td valign="top" width="205">Pat Benatar</td>
<td valign="top" width="205">Love Is A Battlefield</td>
</tr>
<tr>
<td valign="top" width="205">DeBarge</td>
<td valign="top" width="205">Rhythm Of The Night</td>
</tr>
</tbody>
</table>
<p><em><span style="color: #008000;">Track has previously been released on a disc.</span><br />
Kylie Minogue &#8216;Hand On Your Heart is not for sale in AUS/NZ</em></p>
]]></content:encoded>
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		<slash:comments>33</slash:comments>
	<avatar_url>http://blog.eu.playstation.com/files/avatars/avatar_79.jpg</avatar_url>
<thumbnail_url>http://blog.eu.playstation.com/files/2012/02/6812420025_dfdc9fd67b_o-704x396.png</thumbnail_url>
<rating>2.03</rating>
<comment_count>33</comment_count>
<comment_replies_count>18</comment_replies_count>
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		<title>Randy Pitchford Talks Aliens: Colonial Marines Release Date, Prometheus Possibilities</title>
		<link>http://blog.eu.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/</link>
		<comments>http://blog.eu.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 15:00:25 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[aliens: colonial marines]]></post_tag>
		<post_tag><![CDATA[gearbox software]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=56380</guid>
		<description><![CDATA[The Alien films have always held enormous power over me, occupying the same sphere of significance that Star Wars and The Lord of the Rings do for many others. So it&#8217;s been with great interest and no small amount of hope that I&#8217;ve watched the development saga of Aliens: Colonial Marines. This Gearbox Software-developed first-person [...]]]></description>
			<content:encoded><![CDATA[<p>The Alien films have always held enormous power over me, occupying the same sphere of significance that Star Wars and The Lord of the Rings do for many others. So it&#8217;s been with great interest and no small amount of hope that I&#8217;ve watched the development saga of <a href="http://eu.playstation.com/ps3/games/detail/item452468/ ?WT.mc_id=PDC_blog_g" target="_blank">Aliens: Colonial Marines</a>. This Gearbox Software-developed first-person shooter promises to pick up where James Cameron&#8217;s 1986 classic Aliens left off &#8212; an irresistible premise for any diehard fan of the series. A recent trailer (watch it below) presented a convincing succession of sound and images, yet carried the sadface news of a <span style="color: #000000;">new autumn 2012 release date.</span> What&#8217;s an impatient Alien fan to do?</p>
<p>Well, I went to Randy Pitchford to get some answers. The gregarious CEO of Gearbox Software was all too happy to share new insights into the studio&#8217;s plans for <em>Aliens: Colonial Marines</em>, including multiplayer concepts, the control scheme, play style&#8230;<em>and</em>, perhaps most tantalizing, what he knows about the upcoming Ridley Scott-directed origin tale <a href="http://www.youtube.com/watch?v=sftuxbvGwiU" target="_blank">Prometheus</a>.</p>
<p>Alien fans: Something tells me that 2012 is going to be a mighty fine year.</p>
<p class="aligncenter"><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4U1lz7k4wD0?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/4U1lz7k4wD0?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><span id="more-56380"></span></p>
<p><strong>PlayStation.Blog: Aliens: Colonial Marines was recently confirmed to be a autumn <span style="color: #000000;">2012 title. How</span> will the game&#8217;s new 2012 release date benefit the final product?</strong></p>
<p><strong>Randy Pitchford, CEO, Gearbox Software</strong>: Aliens: Colonial Marines has been a dream project &#8211; a labor of love. We&#8217;re fully committed to our vision for the game. Creating deadlines is helpful to the process, but we do regret where it creates expectations that cause us to choose between changing expectations or compromising the vision.</p>
<p><strong>PSB: Are you excited to see Prometheus? Will any of the Space Jockey lore hinted at in the flm make it into Aliens: Colonial Marines?</strong></p>
<p><strong>RP:</strong> I&#8217;m very excited about Prometheus. 20th Century Fox invited us to read the script and check out production and ACM&#8217;s director, Brian Martel, had a discussion with Ridley Scott about the matter years and years ago, so it&#8217;s been a really interesting seat for us on this one. A bunch of our guys went out to read the script a while back. I chose to decline because I didn&#8217;t want the spoilers &#8212; I can&#8217;t wait to see the final film! Ridley is such a master storyteller and filmmaker and I&#8217;m thrilled that he&#8217;s spending some more time in science fiction. Oh, and I haven&#8217;t dodged your real question. Yes, ACM will bring <em>you</em> inside the <a href="http://avp.wikia.com/wiki/The_Derelict" target="_blank">Derelict</a> on <a href="http://avp.wikia.com/wiki/Acheron_(LV-426)" target="_blank">LV-426</a>. I don&#8217;t want to spoil anything, so I&#8217;ll leave it at that!</p>
<p><strong>PSB: Would you describe the FPS feel as grittier and more realistic, or focused on arcadier accessibility?</strong></p>
<p><strong>RP:</strong> I would say that the player&#8217;s experience for Aliens: Colonial Marines will tend closer to the gritty realism side. I say that because sometimes the gameplay footage we use for marketing will tend to focus more on the action &#8212; which is definitely in there &#8212; but you can&#8217;t really feel difficulty and challenge as well when you&#8217;re trying to promote and market the game using promotional footage.</p>
<p><a title="Aliens: Colonial Marines for PS3 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6810923695/"><img class="aligncenter" src="http://farm8.staticflickr.com/7026/6810923695_e5d4907475.jpg" alt="Aliens: Colonial Marines for PS3" width="315" height="268" /></a></p>
<p><strong>PSB</strong>: How are you approaching the control scheme? Does the game feature aim down the sight and a two-weapon limit? Are there any equipment slots or ways to customize your character?</p>
<p><strong>RP:</strong> Looking down the sights properly is a big deal. Gearbox is really proud of its heritage in the evolution of down-the-sights views having really pushed that feature forward in the first Brothers in Arms game. Since then, every shooter we&#8217;ve created has featured direct down the sights views with ballistic weapons &#8212; including Borderlands. There are still some things we&#8217;re bouncing around between with respect to how we&#8217;re managing weapon slots and equipment with ACM, so I&#8217;ll reserve making a commitment on that right now.</p>
<p>Peer review and testing with customers is really important to us in the tuning process. If any of your readers are in Dallas, TX and want to be part of our user testing program, they should check out <a href="www.gearboxsoftware.com" target="_blank">our website</a> for more information.</p>
<p><a title="Aliens: Colonial Marines - Tension Shot by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5839804443/"><img class="aligncenter" src="http://farm4.staticflickr.com/3176/5839804443_a6e8cc0252_z.jpg" alt="Aliens: Colonial Marines - Tension Shot" width="440" height="247" /></a></p>
<p><strong>PSB</strong>: Displaying the aliens themselves is a tricky balance between showing too much and showing too little. What&#8217;s your philosophy when it comes to showing them in the game?</p>
<p><strong>RP:</strong> It&#8217;s been fun for us to dream up the presentations, but we&#8217;re not approaching it like no one knows what a xenomorph looks like. We do have some awesome new variants to reveal for the first time, so we try to get value out of those moments for the experience when you&#8217;re playing the game.</p>
<p><strong>PSB:</strong> Finally, how important is the multiplayer experience to Aliens: Colonial Marines? Can you give us any hint as to the way it will play?</p>
<p><strong>RP:</strong> Multiplayer is a big deal for us. It&#8217;s getting a huge amount of attention. I think we&#8217;ll be looking for some opportunities very soon to get some people outside of our studios, including some journalists, to have a chance to preview the multiplayer game and play a bit of it. We&#8217;re really looking forward to testing it against other eyes and getting some feedback from that, so it shouldn&#8217;t be too long before we make that happen.</p>
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		<title>Worms Ultimate Mayhem Release Date Confirmed</title>
		<link>http://blog.eu.playstation.com/2012/02/02/worms-ultimate-mayhem-release-date-confirmed/</link>
		<comments>http://blog.eu.playstation.com/2012/02/02/worms-ultimate-mayhem-release-date-confirmed/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:59:55 +0000</pubDate>
		<dc:creator>Mark Baldwin</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[team 17]]></post_tag>
		<post_tag><![CDATA[team 17 software ltd]]></post_tag>
		<post_tag><![CDATA[worms]]></post_tag>
		<post_tag><![CDATA[worms ultimate mayhem]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=56348</guid>
		<description><![CDATA[We are delighted to be able to announce the PAL release date of Worms Ultimate Mayhem is Wednesday 15th February 2012. We&#8217;d also like to introduce the game to you all and answer any questions you may have. Can you introduce the game to us please? Sure, Worms Ultimate Mayhem is a &#8220;best of&#8221; compilation [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><a title="worms_ultimate_mayhem_product_logo by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6806145939/"><img src="http://farm8.staticflickr.com/7173/6806145939_885f32fa2c.jpg" alt="worms_ultimate_mayhem_product_logo" width="500" height="270" /></a></p>
<p>We are delighted to be able to announce the PAL release date of <em>Worms Ultimate Mayhem</em> is Wednesday 15th February 2012. We&#8217;d also like to introduce the game to you all and answer any questions you may have.<span id="more-56348"></span></p>
<p><strong>Can you introduce the game to us please?</strong></p>
<p>Sure, <em>Worms Ultimate Mayhem</em> is a &#8220;best of&#8221; compilation of content from both Worms 3D and &#8220;Worms 4: Mayhem, so it&#8217;s got 38 weapons, plenty of customization options (including a selection of new ones) making for 115 individual customisation elements in total. There are also 60 single-player missions taken from both sources, making it a massive game. We&#8217;ve taken the opportunity to improve on what was there already too. We have made some really nice improvements to the camera and made the game even more approachable; to this end we added a new utility (the Binoculars) to help you aim, and an automatic shot assist mechanic that helps your shots find their targets in easy mode. We have also added some really cool loyalty content too.</p>
<p class="aligncenter"><a title="WormsUltimateMayhem_Improvements_v_1 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6806146527/"><img src="http://farm8.staticflickr.com/7005/6806146527_8358697301.jpg" alt="WormsUltimateMayhem_Improvements_v_1" width="500" height="281" /></a></p>
<p>In terms of visual improvements, we&#8217;ve brought the game up to date with a raft of enhancements. New water effects, up-scaled textures and fonts, higher polygon counts, specular materials, real-time lighting and dynamic shadows all get the game looking a little more modern while still retaining its attractive cartoon style visuals. Oh, and I shouldn&#8217;t forget the audio improvements too&#8230; we&#8217;ve a whole bunch of new music in the game, and some of the cut-scenes have been re-edited, voice-acted and lip-synched, which makes a massive difference!</p>
<p><strong>What are the main gameplay features and mechanics in &#8216;Worms Ultimate Mayhem&#8217;?</strong></p>
<p>Despite being 3D, the game is pretty much built around the same principles as all the &#8220;Worms&#8221; games.<br />
There&#8217;s the unique 3D deformable landscape and the satisfaction of destroying EVERYTHING. It&#8217;s pretty satisfying blowing things up, and that mindless destruction has always been a staple of the brand.</p>
<p class="aligncenter"><a title="worms_ultimate_mayhem_announcement_screen_01 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6806146119/"><img src="http://farm8.staticflickr.com/7164/6806146119_d48575af68.jpg" alt="worms_ultimate_mayhem_announcement_screen_01" width="500" height="280" /></a></p>
<p>There&#8217;s the humour and genuinely laugh-out-loud moments, the crazy weapons (such as the Concrete Donkey, an Inflatable Scouser and a Bovine Blitz cow-themed airstrike!), the worms mugging to camera or the silly story sequences. Humour has always been an important ingredient, and it actually translates very well into 3D.</p>
<p>There&#8217;s customising things: from what their worms wear and what they say to tailoring individual game settings. There&#8217;s also the ability to create your very own secret weapon, deciding how it&#8217;s launched, what effect it has and what it looks like. I think that aspect has always extended the life of the game as it allows players to make it their own.</p>
<p>And lastly, there&#8217;s the insane amount of content. We always try and over-deliver with the games we make, and <em>Worms Ultimate Mayhem</em> is no different: 60 single player missions, 8 challenges, 10 deathmatch challenges, 6 FMVs, 5 online and offline multiplayer modes, 1,000,000+ game style choices via Wormpot, 23 speech-banks, 115 customisation items, 38 weapons and 5 Easter eggs. With plenty of <a href="http://eu.playstation.com/psn/" target="_blank">PSN </a>Trophies, including a Platinum, that&#8217;s a lot of game to enjoy!</p>
<p class="aligncenter"><a title="worms_ultimate_mayhem_announcement_screen_08 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6806146255/"><img src="http://farm8.staticflickr.com/7160/6806146255_4af3d794cb.jpg" alt="worms_ultimate_mayhem_announcement_screen_08" width="500" height="280" /></a></p>
<p><em>Worms Ultimate Mayhem</em> will be priced at &#163;9.99/&#8364;12.99, with an additional launch discount for <a href="http://eu.playstation.com/playstationplus/" target="_blank">PlayStation Plus</a> subscribers; we look forward to answering any questions you may have in the comments.</p>
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		<title>MotorStorm RC: Video Run-Through Of Competitive Online Play</title>
		<link>http://blog.eu.playstation.com/2012/02/02/motorstorm-rc-video-run-through-of-competitive-online-play/</link>
		<comments>http://blog.eu.playstation.com/2012/02/02/motorstorm-rc-video-run-through-of-competitive-online-play/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 14:00:23 +0000</pubDate>
		<dc:creator>Paul Rustchynsky</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[evolution studios]]></post_tag>
		<post_tag><![CDATA[motorstorm]]></post_tag>
		<post_tag><![CDATA[motorstorm rc]]></post_tag>
		<post_tag><![CDATA[ps vita]]></post_tag>
		<post_tag><![CDATA[ps vita games]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[psn]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=56205</guid>
		<description><![CDATA[MotorStorm RC is a few short weeks away and already the competitive online cross-play at its heart is igniting intense rivalries. Here at Evolution Studios there&#8217;s been a lot of competition for the best performances on every track and we&#8217;re thrilled that gamers and journalists are experiencing this at special preview events all around the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eu.playstation.com/psn/games/detail/item435267/?WT.mc_id=PDC_blog_g">MotorStorm RC</a> is a few short weeks away and already the competitive online cross-play at its heart is igniting intense rivalries. Here at <a href="http://www.evos.net/">Evolution Studios</a> there&#8217;s been a lot of competition for the best performances on every track and we&#8217;re thrilled that gamers and journalists are experiencing this at special preview events all around the world (such as the UK <a href="http://blog.eu.playstation.com/2011/12/23/ps-vita-rooms-full-schedule/">Vita Rooms</a>).</p>
<p>Ahead of getting the opportunity to jump into the competition for yourself (<a href="http://www.facebook.com/events/288025424567347/">Vita Rooms is still on the road, by the way!</a>), I&#8217;m here to give you the low down on just how online competition works with other players &#8211; running you through a short video of me competing with Zoe (Evolution Studios QA Manager, who sits on the desk across from me) as I take on her performance in a Hot Lap race.</p>
<p class="aligncenter"><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/VBA9q_wvHiw?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VBA9q_wvHiw?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>It&#8217;s so easy to see what your friends and rivals have been up to and, with super-fast load times on both <a href="http://eu.playstation.com/ps3/">PS3</a> and <a href="http://eu.playstation.com/psvita/">PS Vita</a>, jump into a race instantly to beat their fastest times and wipe the smirk off their face. </p>
<p>Competing like this, on your own schedule, is a perfect fit for both <a href="http://blog.eu.playstation.com/tag/motorstorm-rc/">MotorStorm RC</a> and the <a href="http://blog.eu.playstation.com/tag/ps-vita/">PlayStation Vita</a>, letting you pick up the game and compete against friends when it&#8217;s convenient for you. Whether you&#8217;re playing on your PS Vita or <a href="http://blog.eu.playstation.com/tag/ps3/">PS3</a>, for a few minutes or a few hours, out and about or in the comfort of your own home, you can always see what&#8217;s been going on and get right into the heat of competition.</p>
<p><a href="http://motorstorm.com/motorstormrc">MotorStorm RC</a> is coming soon, so keep an eye out for more information and be sure to join us on Facebook <a href="http://www.facebook.com/motorstormrc">http://www.facebook.com/motorstormrc</a> and follow us on Twitter <a href="https://twitter.com/#!/MotorStormRC">@MotorStormRC</a> to keep up to speed.</p>
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		<slash:comments>26</slash:comments>
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<rating>2.62</rating>
<comment_count>26</comment_count>
<comment_replies_count>8</comment_replies_count>
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		<title>Welcome To The PS3 Demo Of Syndicate!</title>
		<link>http://blog.eu.playstation.com/2012/02/01/welcome-to-the-ps3-demo-of-syndicate/</link>
		<comments>http://blog.eu.playstation.com/2012/02/01/welcome-to-the-ps3-demo-of-syndicate/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 17:30:06 +0000</pubDate>
		<dc:creator>Andreas Gschwari</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[ea]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[starbreeze]]></post_tag>
		<post_tag><![CDATA[syndicate]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=56115</guid>
		<description><![CDATA[Syndicate, as you probably know by now, is a First Person Shooter set in the classic universe first established by Bullfrog in 1993. We have taken all the great story elements from the original game &#8211; the setting, the mood, the agents and above all the chips &#8211; and transferred them into a much faster [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eu.playstation.com/ps3/games/detail/item448203/?WT.mc_id=PDC_blog_g">Syndicate</a>, as you probably know by now, is a First Person Shooter set in the classic universe first established by Bullfrog in 1993. We have taken all the great story elements from the original game &#8211; the setting, the mood, the agents and above all the chips &#8211; and transferred them into a much faster paced and visceral game, which is something that we think today&#8217;s gamers really will appreciate.</p>
<p><a href="http://www.ea.com/syndicate">Syndicate</a> is not just your average FPS though. It was clear to us from the start that utilizing the agents&#8217; chips was a feature we had to bring into game. We did this through creating a gameplay mechanic called &#8220;Breaching&#8221;, which effectively simulates an agent using his military grade DART 6 chip to interact with other chips in the world &#8211; whether they&#8217;re in objects or even in other human beings.</p>
<p class="aligncenter"><a title="Syndicate Co-op 4 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6771429547/"><img src="http://farm8.staticflickr.com/7020/6771429547_ff234ae3bd.jpg" alt="Syndicate Co-op 4" width="500" height="281" /></a></p>
<p><span id="more-56115"></span>But it&#8217;s not all about the chips; no FPS can do without providing the player with an arsenal of bad-ass weapons. The great thing for us was that we had some excellent examples to work with from the original, as well as having a futuristic setting that allowed us to come up with some brand new ideas of our own. In Syndicate you will find the usual suspects like sniper rifles, assault rifles and pistols, although don&#8217;t expect them to be anything like you are used to from contemporary shooters. Some of the upgrades you are able to get will transform these seemingly standard weapons into something else entirely. Alternate fire modes that turn an assault rifle into a sniper rifle, and cover penetrating ammunition are just two of the many upgrades you can get for your favorite weapon. Upgrades aside, there are also some new and futuristic weapons that are a ton of fun to handle. Use the Gauss Gun&#8217;s lock on mechanic to select a particular enemy and then bend bullets to take him out while you are behind cover. Or simply pick up the COIL rifle and reduce those pesky snipers to a pile of ash. The choice is yours.</p>
<p>In co-op there is a slew of weapons you can utilize as you play the game, and all of them can be upgraded in multiple ways. We have designed our research and upgrade system in such a way that the choice is always with you as a player. It will be you who decides what upgrades your Syndicate&#8217;s scientists will research, so you won&#8217;t be stuck with upgrades for weapons you rarely use. You might not be a CEO, but you certainly are in charge in this game.</p>
<p class="aligncenter"><a title="Syndicate COOP FINAL11 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6771428651/"><img src="http://farm8.staticflickr.com/7145/6771428651_6617726b70.jpg" alt="Syndicate COOP FINAL11" width="500" height="281" /></a></p>
<p>But enough about the game overview, I am here to talk more about the Demo for Syndicate!</p>
<p>We here at <a href="http://www.starbreeze.com/">Starbreeze</a> have chosen Western Europe, the first of the co-op Campaign missions, to feature in this demo, as it has quite a lot of significance to us and was one of the first maps we built and completed.</p>
<p>Western Europe is pretty much entirely based on the same map from the original game and we have taken great care in attempting to bring it back to life in our re-imagining of the game. Players familiar with the old map will no doubt recognize the flow and general layout, but we have also taken in quite a few level details, not least of which are the iconic light towers.</p>
<p>The story of the co-op campaign sees you, the player, involved in brutal and ruthless corporate warfare taking place across the globe in 2069. As a new Agent of Wulf Western &#8211; a brand new corporate outfit on the rise &#8211; it is up to you and your friends to take on rival Syndicates on their own ground; eliminate their personnel, steal their tech, and takeover their market share.</p>
<p class="aligncenter"><a title="Syndicate Co-op 5 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6771430545/"><img src="http://farm8.staticflickr.com/7001/6771430545_a0d538620b.jpg" alt="Syndicate Co-op 5" width="500" height="281" /></a></p>
<p>In the demo it&#8217;s Cayman Global you&#8217;ll be challenging; they have established a military outpost in Western Europe that is threatening your own Syndicate&#8217;s expansion in the region. This is of course not acceptable, and it&#8217;s time to take action.</p>
<p>We have designed the mission in such a way that new players will have a chance to get used to the unique and different mechanics that Syndicate has to offer. These mechanics are all linked to the DART 6 chip your Agent has lodged in his brain. With the use of this chip the dataverse can be accessed. Objects, Weapons and even other human beings that are chipped can be accessed in a multitude of ways and manipulated. We call this interaction a &#8220;Breach&#8221;.</p>
<p>The very basic function of your DART chip allows you to heal (breach) your team members and, in case healing came too late, you can also reboot them if they are down. This was really our core mechanic for the game and it helped us create a game that really centers on team play. It also allowed us to create a challenging game which, particularly on Hard and Expert modes, will provide countless hours of gameplay.</p>
<p class="aligncenter"><a title="Syndicate Co-op 2 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6771428883/"><img src="http://farm8.staticflickr.com/7160/6771428883_a4bf7896dc.jpg" alt="Syndicate Co-op 2" width="500" height="281" /></a></p>
<p>The normal mode of the mission is intended to be fun and engaging for everyone, but once you master breaching and have moved on to utilize your available breach applications &#8211; software upgrades with different functions for your DART chip &#8211; then we definitely recommend checking out the harder difficulty settings!</p>
<p>When we set out to create Syndicate, we wanted to create a fast paced, visceral gaming experience that would put the player right at the core of the brutal and merciless world of the original Syndicate. We had a massive advantage in the fact that today&#8217;s technology can deliver this experience in a lot more realistic way than was possible 18 years ago.</p>
<p>It was clear to us from the start that Syndicate would feature on the <a href="http://eu.playstation.com/ps3/">PS3</a>. Apart from the obvious technical advantages, the fact that <a href="http://blog.eu.playstation.com/category/playstation-3/">PS3</a> owners can play Syndicate co-op for free on <a href="http://eu.playstation.com/psn/">PSN</a> was a major draw for us. We certainly hope that many people will take advantage of this possibility because the best way to find out what Syndicate truly is about is to pick up a controller and dive into the co-op Demo!</p>
<p>All of us here hope you enjoy the game as much as we do, and who knows, you might be joining up with one of us soon to make sure Wulf Western gains total market dominance!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.eu.playstation.com/2012/02/01/welcome-to-the-ps3-demo-of-syndicate/feed/</wfw:commentRss>
		<slash:comments>56</slash:comments>
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		<title>Making Of: The Last Of Us Announcement Trailer</title>
		<link>http://blog.eu.playstation.com/2012/02/01/making-of-the-last-of-us-announcement-trailer/</link>
		<comments>http://blog.eu.playstation.com/2012/02/01/making-of-the-last-of-us-announcement-trailer/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:00:04 +0000</pubDate>
		<dc:creator>Eric Monacelli</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[naughty dog]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[the last of us]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=56243</guid>
		<description><![CDATA[In December we announced The Last of Us during the 2011 Spike VGA Awards. The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven tale about a modern plague decimating mankind. Well prior to our announcement we had been hard at work on a trailer perfectly [...]]]></description>
			<content:encoded><![CDATA[<p>In December <a href="http://blog.eu.playstation.com/2011/12/11/the-last-of-us-unveiled-at-vgas/" target="_blank">we announced</a> The Last of Us during the 2011 Spike VGA Awards. <a href="http://eu.playstation.com/ps3/games/detail/item438188/?WT.mc_id=PDC_blog_g" target="_blank">The Last of Us </a>is a genre-defining experience that blends survival and action elements to tell a character driven tale about a modern plague decimating mankind. Well prior to our announcement we had been hard at work on a trailer perfectly crafted to set the tone and (hopefully) get your blood pumping with excitement when we made our announcement. If you haven&#8217;t seen that trailer yet be sure to check it out here:</p>
<p class="aligncenter"><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vww91srKToY?version=3&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/vww91srKToY?version=3&amp;hl=en_GB" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>Today we&#8217;re sharing a deeper look into that trailer. We were hard at work on the announcement trailer for quite awhile and a lot of design went into making certain every frame contained some nugget of information you could take away about the game itself. Taken more than a year ago and over the course of a few days of planning, prep, and acting what you see here is a nice glimpse into some of the behind the screens work that went into making that trailer possible. Comprised of shots we decided to keep in the trailer, here&#8217;s the motion capture footage of our two main <em>The Last of Us</em> protagonists doing their thing in our Culver City, CA motion capture studio:<br />
<span id="more-56243"></span></p>
<p class="aligncenter"><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Rcif26v4QCs?version=3&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/Rcif26v4QCs?version=3&amp;hl=en_GB" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>As you can see, actor performances are intergal to the way our trailers and our games get made. The nuances in their performances are taken into our <a href="http://www.naughtydog.com/site/post/834h472kmfs8" target="_blank">Naughty Dog</a> game engine then built into our game and it&#8217;s what truly brings our characters to life. Introducing the character of Joel, played by <a href="http://www.imdb.com/name/nm1684869/" target="_blank">Troy Baker</a>, and Ellie, played by <a href="http://www.imdb.com/name/nm0424534/" target="_blank">Ashley Johnson</a>, wouldn&#8217;t have been possible without the well wrought, lively, and often acrobatic performances by our lead actor and actress. You&#8217;ll definitely be hearing more about and from Troy and Ashley in the near future. Be sure on the lookout for more information and news about <em>The Last of Us</em> online and in print very soon.</p>
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			<wfw:commentRss>http://blog.eu.playstation.com/2012/02/01/making-of-the-last-of-us-announcement-trailer/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	<avatar_url>http://blog.eu.playstation.com/files/avatars/avatar_149550.jpg</avatar_url>
<thumbnail_url>http://blog.eu.playstation.com/files/2011/12/PS-blog-new-branding-featured-image.jpg</thumbnail_url>
<rating>2.44</rating>
<comment_count>13</comment_count>
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		<title>Mega Man And Pac-Man Confirmed As PlayStation Exclusives For Street Fighter X Tekken</title>
		<link>http://blog.eu.playstation.com/2012/01/27/mega-man-and-pac-man-confirmed-as-playstation-exclusives-for-street-fighter-x-tekken/</link>
		<comments>http://blog.eu.playstation.com/2012/01/27/mega-man-and-pac-man-confirmed-as-playstation-exclusives-for-street-fighter-x-tekken/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 09:00:23 +0000</pubDate>
		<dc:creator>Adam Merrett</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[ps vita]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[Street Fighter X Tekken]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=55962</guid>
		<description><![CDATA[Two of videogaming&#8217;s most iconic characters are entering the ring and going toe to toe. Exclusive to the PlayStation 3 and PlayStation Vita versions of Street Fighter X Tekken, Capcom&#8217;s very own Mega Man will be joined by Namco&#8217;s mascot, Pac-Man. For the first time, the version of Mega Man featured on the original Mega [...]]]></description>
			<content:encoded><![CDATA[<p>Two of videogaming&#8217;s most iconic characters are entering the ring and going toe to toe. Exclusive to the <a href="http://www.eu.playstation.com/ps3">PlayStation 3</a> and <a href="http://eu.playstation.com/psvita/">PlayStation Vita</a> versions of <a href="http://eu.playstation.com/psvita/games/detail/item396246/?WT.mc_id=PDC_blog_g">Street Fighter X Tekken</a>, <a href="http://www.capcom-europe.com/">Capcom&#8217;s</a> very own Mega Man will be joined by <a href="http://www.namco.com/">Namco&#8217;s</a> mascot, Pac-Man.</p>
<p>For the first time, the version of Mega Man featured on the original Mega Man 1 box art will make the jump from the cover to be a playable character, with Pac-Man taking on all challengers as he rides atop Mokujin.</p>
<p class="aligncenter"><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/9PbHihBiDc8?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/9PbHihBiDc8?version=3&amp;hl=en_US&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>To see how these two characters inject their own unique and light-hearted fighting styles check out the brand new trailer.</p>
<p>Mega Man and Pac-Man join the previously announced <a href="http://blog.eu.playstation.com/tag/ps3/">PlayStation 3</a> and <a href="http://blog.eu.playstation.com/tag/ps-vita/">PlayStation Vita</a> exclusive characters, Cole from Infamous plus Toro and Kuro.</p>
<p><a href="http://blog.eu.playstation.com/tag/street-fighter-x-tekken/">Street Fighter X Tekken</a> will release for PlayStation 3 on March 6 in North America and March 9 across Europe with PlayStation Vita and PC versions to follow.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.eu.playstation.com/2012/01/27/mega-man-and-pac-man-confirmed-as-playstation-exclusives-for-street-fighter-x-tekken/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
	<avatar_url>http://blog.eu.playstation.com/files/avatars/avatar_153579.jpg</avatar_url>
<thumbnail_url>http://blog.eu.playstation.com/files/2012/01/PS-blog-new-branding-featured-image.jpg</thumbnail_url>
<rating>2.84</rating>
<comment_count>19</comment_count>
<comment_replies_count>0</comment_replies_count>
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		<title>Armored Core V Preps PS3 Community For Deep Multiplayer Action</title>
		<link>http://blog.eu.playstation.com/2012/01/26/armored-core-v-preps-ps3-community-for-deep-multiplayer-action/</link>
		<comments>http://blog.eu.playstation.com/2012/01/26/armored-core-v-preps-ps3-community-for-deep-multiplayer-action/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 17:59:39 +0000</pubDate>
		<dc:creator>Rich Bantegui</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[armored core v]]></post_tag>
		<post_tag><![CDATA[fromsoftware]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=55937</guid>
		<description><![CDATA[FromSoftware, developer of last fall&#8217;s critically acclaimed Action-RPG Dark Souls, has been spreading bullets from mech-to-mech for nearly 15 years since the very first Armored Core premiered on the PSone back in 1997. So needless to say, when it comes to intense metal-shredding action and hardcore strategy, the team at FromSoftware knows what they&#8217;re doing&#8230;but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fromsoftware.jp/en/">FromSoftware</a>, developer of last fall&#8217;s critically acclaimed Action-RPG <em><a href="http://eu.playstation.com/ps3/games/detail/item396455/?WT.mc_id=PDC_blog_g">Dark Souls</a></em>, has been spreading bullets from mech-to-mech for nearly 15 years since the very first <em>Armored Core</em> premiered on the PSone back in 1997.  So needless to say, when it comes to intense metal-shredding action and hardcore strategy, the team at FromSoftware knows what they&#8217;re doing&#8230;but will you?</p>
<p class="aligncenter"><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/yRVtAZe8ulg?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yRVtAZe8ulg?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em><a href="http://www.armoredcore.net/acv/">Armored Core V</a></em> hits consoles across Europe on 23rd March, and when it does, we at Namco Bandai Games want everyone up to be up to speed on all of the ins and outs on what it will take to survive while piloting the Armored Cores (or &#8220;ACs&#8221;) in the dusty, shrapnel-laden world full of limitless online gameplay possibilities.</p>
<p><span id="more-55937"></span>I&#8217;ve been learning more and more from the team about Armored Core V over the last few months between bouts in <em><a href="http://uk.playstation.com/ps3/games/detail/item449169/?WT.mc_id=PDC_blog_g">Soulcalibur V</a></em>, and the sheer level of detail and customization here has put my jaw on the floor.  Make no mistake; <em>Armored Core V</em> is deep. Very deep. So deep, in fact, that the team has introduced a new Operator Mode that will enable players to actually oversee multiplayer battles from overhead, calling the shots live amid battle as they watch the action and dictate their strategies on the fly to their teams.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6764559281/" title="Armored Core V for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7025/6764559281_873bc94093.jpg" width="500" height="281" alt="Armored Core V for PS3"></a></p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6764559375/" title="Armored Core V for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7034/6764559375_297b7eeef2_m.jpg" width="240" height="135" alt="Armored Core V for PS3"></a>  <a href="http://www.flickr.com/photos/playstationblog/6764559441/" title="Armored Core V for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7008/6764559441_5b9915695c_m.jpg" width="240" height="135" alt="Armored Core V for PS3"></a></p>
<p>There&#8217;s more. A lot more. So much more that we&#8217;ve made a video to help give you an idea of what&#8217;s on the surface and slightly just beneath, but there&#8217;s still more to come.  Watch our first walkthrough video to get a glimpse of how you&#8217;ll be evolving your strategies on the fly, and stay tuned right here to the <a href="http://blog.eu.playstation.com/">PlayStation.Blog</a> as well as <a href="http://www.facebook.com/armoredcore">facebook.com/armoredcore</a> for more details as we boost our AC&#8217;s ever closer to 23rd March. </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.eu.playstation.com/2012/01/26/armored-core-v-preps-ps3-community-for-deep-multiplayer-action/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	<avatar_url>http://blog.eu.playstation.com/files/avatars/avatar_139531.jpg</avatar_url>
<thumbnail_url>http://blog.eu.playstation.com/files/2012/01/6764559281_16911c45af_o-704x396.jpg</thumbnail_url>
<rating>2.25</rating>
<comment_count>10</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
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		<title>The Jak And Daxter Trilogy Hits On Feb 22nd With Over 100 Trophies To Collect</title>
		<link>http://blog.eu.playstation.com/2012/01/24/the-jak-and-daxter-trilogy-hits-on-feb-22nd-with-over-100-trophies-to-collect/</link>
		<comments>http://blog.eu.playstation.com/2012/01/24/the-jak-and-daxter-trilogy-hits-on-feb-22nd-with-over-100-trophies-to-collect/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 17:30:16 +0000</pubDate>
		<dc:creator>Evan Wells</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[jak and daxter]]></post_tag>
		<post_tag><![CDATA[mass media]]></post_tag>
		<post_tag><![CDATA[naughty dog]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[the jak and daxter trilogy]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=55666</guid>
		<description><![CDATA[The wait is almost over, Jak and Daxter fans. I&#8217;m happy to announce that The Jak and Daxter Trilogy launches in Europe on February 22nd. In just a few weeks, you&#8217;ll be able to score the first three installments of the Jak and Daxter trilogy in one complete PS3 Blu-ray package for just &#8364;39.99 (RRP) [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><a title="PS3_3D_Packshot_The-J&amp;D-Trilogy_NEW_PEGI by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6749045437/"><img src="http://farm8.staticflickr.com/7159/6749045437_fa89a9b4dd.jpg" alt="PS3_3D_Packshot_The-J&amp;D-Trilogy_NEW_PEGI" width="400" height="429" /></a></p>
<p>The wait is almost over, <a href="http://eu.playstation.com/ps3/games/detail/item431810/?WT.mc_id=PDC_blog_g" target="_blank">Jak and Daxter</a> fans. I&#8217;m happy to announce that <a href="http://eu.playstation.com/ps3/games/detail/item431810/?WT.mc_id=PDC_blog_g" target="_blank">The Jak and Daxter Trilogy</a> launches in Europe on February 22nd. In just a few weeks, you&#8217;ll be able to score the first three installments of <em>the Jak and Daxter trilogy</em> in one complete <a href="http://www.eu.playstation.com/ps3" target="_blank">PS3 </a>Blu-ray package for just &#8364;39.99 (RRP)</p>
<p>Each game has been fully remastered to feature 720p HD visuals and stereoscopic 3D functionality, and one of the coolest new additions to the titles in <em>The Jak and Daxter Trilogy</em> is the introduction of <a href="http://eu.playstation.com/psn/" target="_blank">PSN </a>trophy support.</p>
<p>When the series debuted on PS2 over 10 years ago, we didn&#8217;t have trophies; so for our jump to PS3, Mass Media crafted custom trophies for you to earn for all three titles in the collection. The team at Mass Media has created intricate trophies, each featuring a unique variation on a design theme based around its mission type. There are over 100 to collect including three platinums, so all of you completionists will have hours of trophy hunting fun to look forward to.</p>
<p><span id="more-55666"></span>Here&#8217;s a sneak peek at some of the trophies that you&#8217;ll definitely be coveting for your collection:</p>
<table width="522" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="bottom">Pedal to the Metal</td>
<td valign="bottom">Destroy Metal Kor at Nest</td>
<td valign="bottom">Gold</td>
</tr>
<tr>
<td valign="bottom">Purple Pain</td>
<td valign="bottom">Navigate the Purple Precursor Rings</td>
<td valign="bottom">Bronze</td>
</tr>
<tr>
<td valign="bottom">The Super Orberator</td>
<td valign="bottom">Collect 2000 Precursor Orbs</td>
<td valign="bottom">Gold</td>
</tr>
<tr>
<td valign="bottom">Testosterone</td>
<td valign="bottom">Pass the Tests of Manhood</td>
<td valign="bottom">Silver</td>
</tr>
<tr>
<td valign="bottom">Just the Artifacts Ma&#8217;am</td>
<td valign="bottom">Find 3 Artifacts in Mountain Temple</td>
<td valign="bottom">Bronze</td>
</tr>
<tr>
<td valign="bottom">What&#8217;s That Smell?</td>
<td valign="bottom">Escort Men Through Sewers</td>
<td valign="bottom">Bronze</td>
</tr>
<tr>
<td valign="bottom">The Beast Beater</td>
<td valign="bottom">Destroy Metal Head Beasts</td>
<td valign="bottom">Bronze</td>
</tr>
<tr>
<td valign="bottom">Gate Crasher Masher</td>
<td valign="bottom">Defend Spargus&#8217; Front Gate</td>
<td valign="bottom">Bronze</td>
</tr>
<tr>
<td valign="bottom">Pedal to the Metal</td>
<td valign="bottom">Destroy Metal Kor at Nest</td>
<td valign="bottom">Gold</td>
</tr>
</tbody>
</table>
<p class="aligncenter"><a title="TROP034 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6749011079/"><img src="http://farm8.staticflickr.com/7033/6749011079_2426835ca8_m.jpg" alt="TROP034" width="240" height="240" /></a><a title="TROP022 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6749010983/"><img src="http://farm8.staticflickr.com/7028/6749010983_d39215b7d7_m.jpg" alt="TROP022" width="240" height="240" /></a></p>
<p class="aligncenter"><a title="TROP013 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6749010905/"><img src="http://farm8.staticflickr.com/7166/6749010905_954c1fc1a8_m.jpg" alt="TROP013" width="240" height="240" /></a><a title="TROP000 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6749010835/"><img src="http://farm8.staticflickr.com/7147/6749010835_a883f903ef_m.jpg" alt="TROP000" width="240" height="240" /></a></p>
<p>Be sure to track them all down when <a href="http://eu.playstation.com/ps3/games/detail/item431810/?WT.mc_id=PDC_blog_g" target="_blank">The Jak and Daxter Trilogy</a> launches on February 22nd. Happy hunting!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.eu.playstation.com/2012/01/24/the-jak-and-daxter-trilogy-hits-on-feb-22nd-with-over-100-trophies-to-collect/feed/</wfw:commentRss>
		<slash:comments>73</slash:comments>
	<avatar_url>http://blog.eu.playstation.com/files/avatars/avatar_143068.jpg</avatar_url>
<thumbnail_url>http://blog.eu.playstation.com/files/2012/01/Jak-Daxter-Trilogy1.jpg</thumbnail_url>
<rating>2.92</rating>
<comment_count>73</comment_count>
<comment_replies_count>0</comment_replies_count>
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<territory>AE</territory>
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<territory>NZ</territory>
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	</item>
		<item>
		<title>SingStore 2012: The Next Update Is Here&#8230;</title>
		<link>http://blog.eu.playstation.com/2012/01/23/singstore-2012-the-next-update-is-here/</link>
		<comments>http://blog.eu.playstation.com/2012/01/23/singstore-2012-the-next-update-is-here/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:00:01 +0000</pubDate>
		<dc:creator>Nina Scherer</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[psn]]></post_tag>
		<post_tag><![CDATA[singstar]]></post_tag>
		<post_tag><![CDATA[singstore]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=55524</guid>
		<description><![CDATA[Here I am again with SingStore update No. 2 for this year. Time flies when you&#8217;re having fun. And this is what I have for you this week: Some more Steps (yay!) with &#8216;It&#8217;s The Way You Make Me Feel&#8217;, &#8216;Photograph&#8217; by Def Leppard for you rockers out there and a bit of Katy B [...]]]></description>
			<content:encoded><![CDATA[<p>Here I am again with <a href="http://blog.eu.playstation.com/tag/singstore/">SingStore </a>update No. 2 for this year. Time flies when you&#8217;re having fun. And this is what I have for you this week:</p>
<p>Some more Steps (yay!) with &#8216;It&#8217;s The Way You Make Me Feel&#8217;, &#8216;Photograph&#8217; by Def Leppard for you rockers out there and a bit of Katy B for good measure.</p>
<p class="aligncenter"><a title="Steps_It's the way you make me feel by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6731320871/"><img src="http://farm8.staticflickr.com/7158/6731320871_eb71cb37a8_m.jpg" alt="Steps_It's the way you make me feel" width="240" height="133" /></a><a title="Def Leppard_Photograph by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6731321125/"> <img src="http://farm8.staticflickr.com/7012/6731321125_82d24df738_m.jpg" alt="Def Leppard_Photograph" width="240" height="133" /></a></p>
<p>Also released this week are the individual tracks from the Hi-NRG song pack including songs by Sinitta, Samantha Fox, Divine, Evelyn Thomas and Hazell Dean.</p>
<p class="aligncenter"><a title="Sinitta_Toy Boy by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6731321473/"><img src="http://farm8.staticflickr.com/7004/6731321473_67b121a62c.jpg" alt="Sinitta_Toy Boy" width="500" height="276" /></a></p>
<p>We&#8217;ll be putting up the next discounted &#8216;<a href="https://www.facebook.com/SingStarUK?sk=app_314886155195368">You Decide</a>&#8216; song list in game this week so make sure you follow us on Twitter <a href="https://twitter.com/#!/SingStarHQ" target="_blank">@SingStarHQ</a> to find out about the time and day of release. You can read all about how to vote for the next one and find the full tracklist on our <a href="http://www.singstar.com/news/You-Decide_Promo.html">website</a>.</p>
<p>Also, did you know that since the end of December, the entire SingStore catalogue has been available to browse and buy from on the <a href="http://eu.playstation.com/store/">PSN Store</a>? Whereas before you could only get hold of song packs, wallpapers, avatars and the like, you can now purchase all your songs straight from there if you fancy. Pretty convenient if you ask me! <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p class="aligncenter"><a title="PS-Store-SingStar-All-Songs-A-Z by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6731321797/"><img src="http://farm8.staticflickr.com/7001/6731321797_ae112dfb67.jpg" alt="PS-Store-SingStar-All-Songs-A-Z" width="500" height="281" /></a></p>
<p>That&#8217;s it again for me today. See you soon.</p>
<p>Nina xx</p>
<p><span id="more-55524"></span></p>
<table width="419" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="205"><strong>In English</strong></td>
</tr>
<tr>
<td valign="top" width="205">Al Martino</td>
<td valign="top" width="205">Spanish Eyes</td>
</tr>
<tr>
<td valign="top" width="205">Chingy</td>
<td valign="top" width="205">Right Thurr</td>
</tr>
<tr>
<td valign="top" width="205">Def Leppard</td>
<td valign="top" width="205">Photograph</td>
</tr>
<tr>
<td valign="top" width="205">Divine</td>
<td valign="top" width="205">You Think You&#8217;re A Man</td>
</tr>
<tr>
<td valign="top" width="205">Emeli Sand&#233;</td>
<td valign="top" width="205">Heaven</td>
</tr>
<tr>
<td valign="top" width="205">Evelyn Thomas</td>
<td valign="top" width="205">High Energy</td>
</tr>
<tr>
<td valign="top" width="205">Hazell Dean</td>
<td valign="top" width="205">Who&#8217;s Leaving Who</td>
</tr>
<tr>
<td valign="top" width="205">Katy B</td>
<td valign="top" width="205">Easy Please Me</td>
</tr>
<tr>
<td valign="top" width="205">Sinitta</td>
<td valign="top" width="205">Toy Boy</td>
</tr>
<tr>
<td valign="top" width="205">Steps</td>
<td valign="top" width="205">It&#8217;s The Way You Make Me Feel</td>
</tr>
<tr>
<td valign="top" width="205">Samantha Fox</td>
<td valign="top" width="205">Nothing&#8217;s Gonna Stop Me Now</td>
</tr>
</tbody>
</table>
<table width="415">
<tbody>
<tr>
<td valign="top" width="205"><strong>In Spanish</strong></td>
</tr>
<tr>
<td valign="top" width="205">Ana Torroja</td>
<td valign="top" width="205">Sonrisa</td>
</tr>
<tr>
<td valign="top" width="205">Mar&#237;a Villal&#243;n</td>
<td valign="top" width="205">La Lluvia</td>
</tr>
<tr>
<td valign="top" width="205"><span style="color: #008000;">Mecano</span></td>
<td valign="top" width="205"><span style="color: #008000;">Un a&#241;o m&#225;s</span></td>
</tr>
<tr>
<td valign="top" width="205"><span style="color: #008000;">Mecano</span></td>
<td valign="top" width="205"><span style="color: #008000;">La fuerza del destino</span></td>
</tr>
</tbody>
</table>
<p><span style="color: #008000;"><em>Track has previously been released on a disc.</em></span></p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
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<thumbnail_url>http://blog.eu.playstation.com/files/2012/01/6731321797_ae112dfb67.jpg</thumbnail_url>
<rating>1.69</rating>
<comment_count>24</comment_count>
<comment_replies_count>10</comment_replies_count>
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<territory>GB</territory>
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		<title>Creating Monsters For Doctor Who: The Eternity Clock</title>
		<link>http://blog.eu.playstation.com/2012/01/23/creating-monsters-for-doctor-who-the-eternity-clock/</link>
		<comments>http://blog.eu.playstation.com/2012/01/23/creating-monsters-for-doctor-who-the-eternity-clock/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 14:00:04 +0000</pubDate>
		<dc:creator>Simon Harris</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[doctor who]]></post_tag>
		<post_tag><![CDATA[ps vita]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[supermassive games]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=55412</guid>
		<description><![CDATA[Welcome to the second blog on Doctor Who: The Eternity Clock. I&#8217;m Simon Harris and I am the Executive Producer for BBC Worldwide on the game, which means the project is my overall responsibility. I need to ensure that all aspects come together to make a great game that stays true to the Doctor Who [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><a title="Doctor Who TEC Key Art by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6731032205/"><img src="http://farm8.staticflickr.com/7026/6731032205_d714804554.jpg" alt="Doctor Who TEC Key Art" width="500" height="354" /></a></p>
<p>Welcome to the second <a href="http://blog.eu.playstation.com/2011/12/09/doctor-who-the-eternity-clock-coming-to-ps3-and-ps-vita/">blog</a> on <a href="http://eu.playstation.com/psn/games/detail/item442541/?WT.mc_id=PDC_blog_g">Doctor Who: The Eternity Clock</a>. I&#8217;m <a href="http://blog.eu.playstation.com/author/sharris/">Simon Harris</a> and I am the Executive Producer for BBC Worldwide on the game, which means the project is my overall responsibility. I need to ensure that all aspects come together to make a great game that stays true to the Doctor Who brand. This means working with our developer, <a href="http://www.supermassivegames.com/">Supermassive Games</a>, across areas such as design, art and programming. It also extends to working with the Doctor Who teams in London and Cardiff to ensure that everything looks and feels as it should.</p>
<p>For this blog post, I thought I would give you some insight into the monsters that will be appearing in the game. This goes alongside our first gameplay trailer, released today, which showcases them.</p>
<p class="aligncenter"><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7_Y8P5gyJG4?version=3&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/7_Y8P5gyJG4?version=3&amp;hl=en_GB" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>Choosing the monsters for the game turned out to be a more of a complicated process than you would imagine. Initially, when <a href="http://blog.eu.playstation.com/tag/supermassive-games/">Supermassive</a> put in their design pitch for the game, they had chosen the four monsters they would like to see, both as Doctor Who fans and from a gameplay point of view. However, at that time they weren&#8217;t aware of the new monsters that were going to be shown in the new series, which was just about to start on the BBC. Given the high level of security we place on information about the show, there were some great discussions where we had to talk very cryptically about a specific monster. We had to balance this with trying to understand what the design team at Supermassive wanted to achieve &#8211; we didn&#8217;t want to include the new monster if it completely broke the gameplay plans. Thankfully the design change felt good and The Silence was added to the monster line up. I&#8217;m not going to tell you which one got cut, but I can promise it will make an appearance in a future game.</p>
<p class="aligncenter"><a title="Silence by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6731031951/"><img src="http://farm8.staticflickr.com/7029/6731031951_e893d259c3.jpg" alt="Silence" width="500" height="281" /></a></p>
<p>Having settled on our monster line up: the Silence, Cybermen, Silurians and the Daleks, work started on the detailed game design on how they would challenge the Doctor and River. We also had to start modelling the characters for the in-game graphics. Accuracy is vital, and it was essential to have the models looking like they do in the show. It was great to start working with the Doctor Who teams in London and Cardiff to ensure our dimensions, the shaders (the technical term for an aspect of the graphics which give a texture a look and feel to it such as steel or cloth) and the colours were all entirely correct.</p>
<p>It was during this process that something slightly surprising happened. The art team at Supermassive were getting really positive feedback on how the monsters looked, which was great, and the Doctor Who team then asked if we could make some changes that deviated from the reference photos. It turns out that there were a number of small tweaks which the team would have loved to make to the designs of the monsters on the show, but had been unable to for various reasons. At this point they saw the opportunity to make these tweaks in our monster designs. Of course, we were more than happy to include these amendments. So, whilst you&#8217;re watching the trailers or playing the game, send a tweet to <a href="https://twitter.com/#!/DoctorWhoTEC">@DoctorWhoTEC</a> if you think you know what the tweaks we have made are&#8230; We would love to see how eagle eyed the fans are!</p>
<p class="aligncenter"><a title="Doctor in Tardis by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6731030441/"><img src="http://farm8.staticflickr.com/7002/6731030441_ebe75a8ae5_m.jpg" alt="Doctor in Tardis" width="240" height="135" /></a><a title="Dalek by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6731029469/"><img src="http://farm8.staticflickr.com/7164/6731029469_f92fe3a96e_m.jpg" alt="Dalek" width="240" height="135" /></a></p>
<p>Having got our standard monsters all approved and looking great, we turned our attention to the game &#8220;bosses&#8221;. As all Doctor Who fans know, there is always a leader or central character driving the troops forward and so we wanted to see if we could create some monster leaders that really utilised the technology and visuals we have at our disposal working on <a href="http://eu.playstation.com/ps3">PlayStation 3</a> and <a href="http://eu.playstation.com/psvita/">PS Vita</a>.</p>
<p>The team at Supermassive spent a huge amount of time looking at all of the references of the monsters from previous shows and games, as well as the massive amount of books, webisodes and other content available. The team then proposed two new versions of existing monsters which would become the finales for our monsters. This was a pretty nervous time; we wanted monsters that felt as scary as they do in the show and matched the scale of the locations and environments we were creating for the game. Creating a new version of a classic Doctor Who monster is a big ask &#8211; they have to be carefully detailed and you must establish exactly where they sit within the canon of the show. Thankfully, the Doctor Who team loved what we were suggesting and both of our new monster versions were approved and are in the game. There is a tiny sight of one of them in our new monster trailer; again, tweet <a href="https://twitter.com/#!/DoctorWhoTEC">@DoctorWhoTEC</a> if you think you know which one it is&#8230;</p>
<p>So, just an insight into some of the thinking and things that happened to get our monsters into <a href="http://blog.eu.playstation.com/tag/doctor-who/">Doctor Who: The Eternity Clock</a>. I&#8217;ll be back soon with another blog detailing more information on what goes on behind the scenes of making our game.</p>
]]></content:encoded>
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		<slash:comments>28</slash:comments>
	<avatar_url>http://blog.eu.playstation.com/files/avatars/avatar_147364.jpg</avatar_url>
<thumbnail_url>http://blog.eu.playstation.com/files/2012/01/6731032205_d714804554.jpg</thumbnail_url>
<rating>2.42</rating>
<comment_count>28</comment_count>
<comment_replies_count>6</comment_replies_count>
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<territory>AE</territory>
<territory>AU</territory>
<territory>GB</territory>
<territory>IE</territory>
<territory>NZ</territory>
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		<item>
		<title>Resident Evil 6 Announcement Trailer</title>
		<link>http://blog.eu.playstation.com/2012/01/20/resident-evil-6-announcement-trailer/</link>
		<comments>http://blog.eu.playstation.com/2012/01/20/resident-evil-6-announcement-trailer/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 10:00:09 +0000</pubDate>
		<dc:creator>Adam Merrett</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[re6]]></post_tag>
		<post_tag><![CDATA[resident evil]]></post_tag>
		<post_tag><![CDATA[resident evil 6]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=55424</guid>
		<description><![CDATA[YES, WE HAVE ANNOUNCED IT! You know what I&#8217;m talking about; you&#8217;ve been looking for clues, any possible clues and hints. Well now it&#8217;s here, Resident Evil 6 is here. We&#8217;ll be releasing RE6 for the PlayStation 3 in November 2012. Duck, run, hide, roll, jump and shoot, all of the action and survival horror [...]]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ciGFTlidKKA?version=3&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/ciGFTlidKKA?version=3&amp;hl=en_GB" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>YES, WE HAVE ANNOUNCED IT! You know what I&#8217;m talking about; you&#8217;ve been looking for clues, any possible clues and hints. Well now it&#8217;s here, <em>Resident Evil 6</em> is here. We&#8217;ll be releasing <em>RE6</em> for the <a href="http://www.eu.playstation.com/ps3" target="_blank">PlayStation 3</a> in November 2012. Duck, run, hide, roll, jump and shoot, all of the action and survival horror verbs you would want to hear that feature heavily in RE. Expect it to be the most ambitious and feature heavy <a href="http://eu.playstation.com/search-results/resident+evi/" target="_blank">Resident Evil</a>, EVER.</p>
<p>What&#8217;s the story? Who&#8217;s in it? Ten years has gone by since the Raccoon City incident and the President of the United States has decided blab the truth about what really happened &#8211; recipe for disaster &#8211; in the belief that it&#8217;ll stop more zombie outbreaks from the evil Umbrella. Leon, the president&#8217;s wingman has to make a horrific decision when faced with anybodies worst nightmare; an infected President. The other side of the world, Chris Redfield, Bioterrorism Security Assessment Alliance Member arrives in China to battle the infection there. No country is safe, there is no hope left.</p>
<p>Chris Redfield AND Leon S. Kennedy? Surely they can save the day? You&#8217;ll have to wait and see&#8230;<br />
This is survival horror and action combined on a global scale. I can see you&#8217;re itching to blow some zombie brains all over the world already. Stay tuned zombie lovers.</p>
]]></content:encoded>
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		<slash:comments>69</slash:comments>
	<avatar_url>http://blog.eu.playstation.com/files/avatars/avatar_153579.jpg</avatar_url>
<thumbnail_url>http://blog.eu.playstation.com/files/2012/01/RESIDENT_EVIL_6_title_logo_NA_bmp_jpgcopy-704x396.jpg</thumbnail_url>
<rating>2.85</rating>
<comment_count>69</comment_count>
<comment_replies_count>0</comment_replies_count>
<territories>
<territory>AE</territory>
<territory>AU</territory>
<territory>GB</territory>
<territory>IE</territory>
<territory>NZ</territory>
</territories>
	</item>
		<item>
		<title>Hitman: Absolution Q&amp;A: IO Interactive Goes for the Throat</title>
		<link>http://blog.eu.playstation.com/2012/01/18/hitman-absolution-qa-io-interactive-goes-for-the-throat/</link>
		<comments>http://blog.eu.playstation.com/2012/01/18/hitman-absolution-qa-io-interactive-goes-for-the-throat/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 15:30:07 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[hitman absolution]]></post_tag>
		<post_tag><![CDATA[io interactive]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>
		<post_tag><![CDATA[square enix]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=55244</guid>
		<description><![CDATA[By valuing stealth, careful observation and meticulous planning over the run-and-gun bulletstorms of its contemporaries, the Hitman series has earned a sizable fan base over its long and celebrated career. As coldblooded antihero Agent 47, the player quietly stalks his prey through a Kafka-esque maze of guards and security measures, donning disguises, blending in with [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6688476579/" title="Hitman: Absolution for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7146/6688476579_13cf80e955_z.jpg" width="500" height="281" alt="Hitman: Absolution for PS3"></a></p>
<p>By valuing stealth, careful observation and meticulous planning over the run-and-gun bulletstorms of its contemporaries, the Hitman series has earned a sizable fan base over its long and celebrated career. As coldblooded antihero Agent 47, the player quietly stalks his prey through a Kafka-esque maze of guards and security measures, donning disguises, blending in with the crowd and evading or subduing threats in order to efficiently fulfill his latest contract kill. The key phrase here is <em>blending in</em>; in Hitman, to stand out is to be detected, and to be detected is to die in a hail of gunfire.</p>
<p>This tense, analytical formula has served Hitman well over many successful sequels. But the steep learning curve and unforgiving stealth segments have also proven polarizing, preventing some newcomers from embracing what is by all accounts a uniquely rewarding stealth-action title. Taking a cue from 2011&#8242;s successful launch of <a href="http://eu.playstation.com/psn/games/detail/item312385/?WT.mc_id=PDC_blog_g">Deus Ex: Human Revolution</a> &#8212; another stealth game that sought to broaden its appeal without betraying its roots &#8212; <a href="http://eu.playstation.com/ps3/games/detail/item414047/?WT.mc_id=PDC_blog_g">Hitman: Absolution</a> seeks to have its bloody cake and eat it, too. </p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6688476365/" title="Hitman: Absolution for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7169/6688476365_292d401747_z.jpg" width="500" height="281" alt="Hitman: Absolution for PS3"></a></p>
<p>To put it bluntly, Agent 47 no longer sucks in combat. In previous games, Agent 47 was a ghost, not a fighter. He stiffly plodded through the environments like an avenging automaton, poisoning donuts, setting up nasty &#8220;accidents,&#8221; always preferring to do his dirty deeds behind closed doors. In <a href="http://blog.eu.playstation.com/tag/hitman-absolution/">Hitman: Absolution</a>, he&#8217;s capable of killing openly and gracefully, swapping lead with military precision and managing cover like a pro. But the classic stealth approach is fully supported, too. For the first time in Hitman history, you have a choice between two radically different but equally engaging interpretations of Hitman.</p>
<p>To prove this point, I sat in on a recent demo of the game running on <a href="http://eu.playstation.com/ps3/">PS3</a> &#8212; and looking <em>mighty fine</em>, may I add. A producer at developer <a href="http://www.ioi.dk/">IO Interactive</a> played through a lengthy sequence using Agent 47&#8242;s time-tested skillset of distraction and deception. The result was a succession of nailbiting sequences in which Agent 47 narrowly avoided detection, weaving and rolling between cover, setting off small distractions in the environment to lure away and separate roaming guards, and donning disguises to penetrate deeper into the compound. Then the producer replayed the same scenario using <a href="http://hitman.com/">Hitman: Absolution</a>&#8216;s overhauled action gameplay. Instead of misdirecting his foes to avoid combat, Agent 47 brutally dispatched every poor sap he came across, hurling fire axes into craniums, bashing brains in with giant crucifixes, and double-tapping enemies at close range using a recovered pistol. The climax was a shootout against a mob of thugs using a room-clearing shotgun, cover-based shooting tactics, and a slow-mo burst of firepower called &#8220;Point Shooting.&#8221; And you know what? It looked like a helluva lot of fun. </p>
<p>Stealth or shooting: In Hitman: Absolution, the choice will be yours. To discuss the nitty gritty of this 2012 stealth-action title, I armed myself with questions submitted by @<a href="http://twitter.com/playstation">PlayStation</a> followers and caught up with Lead Producer Hakan Abrak for an in-depth interview. If you have questions, leave them in the comments!</p>
<blockquote><p>
<strong>PlayStation.Blog: Is Hitman: Absolution a direct follow-up to Blood Money? (asked by @<a href="http://twitter.com/knightattack09">KnightAttack09</a> and @<a href="http://twitter.com/apakwashee">APakwashee</a>)</strong><br />
<strong> Hakan Abrak, lead producer, Hitman: Absolution:</strong> It&#8217;s not set in a specific Hitman timeline. The setting is a bit different and we&#8217;re taking the story somewhere else &#8212; you start the game by killing Diana, the only truly human connection Agent 47 has ever had. And that changes the stakes immensely. In earlier games, Diana&#8217;s contracts set the tone and direction of the story. This time, Agent 47 is on his own. He must choose his next steps on his own.</p>
<p><strong>PSB: Why does Agent 47 kill Diana?</strong><br />
<strong>HA:</strong> I don&#8217;t want to go into too many details, but something&#8217;s happening at the agency. Agent 47 suddenly receives a contract to kill Diana, and &#8230; well, he&#8217;s very professional! He kills her. Diana has been Agent 47&#8242;s connection for a long, long time, so when she makes a dying wish for him to seek out a girl named Victoria, he takes it on as a personal mission. There&#8217;s a strong connection to the the title of the game, Absolution. He&#8217;s seeking absolution for &#8230; something.</p>
<p><strong>PSB: Is Hitman: Absolution a re-envisioning or reboot of the Hitman premise?</strong><br />
<strong>HA:</strong> I don&#8217;t know that I&#8217;d go that far, but we are exploring different aspects of Agent 47. The story is darker, more personal. You get to experience Agent 47 being placed in an unusual situation. He&#8217;s not just taking on contracts; he&#8217;s being hunted and he&#8217;s hunting for personal reasons. If you&#8217;re a longtime series fan, you know that&#8217;s <em>very</em> unusual for the cold, calculating Agent 47.
</p></blockquote>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6688477797/" title="Hitman: Absolution for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7152/6688477797_b91f13c36f_z.jpg" width="500" height="281" alt="Hitman: Absolution for PS3"></a></p>
<blockquote><p>
<strong>PSB: What was your primary goal from a gameplay perspective?</strong><br />
<strong>HA:</strong> We&#8217;ve been developing this game for a long time, and it&#8217;s very much linked to the technology, especially creating more complex, more believable artificial intelligence. Early on, we knew we couldn&#8217;t achieve our ambitions with the older Glacier 1 engine, so we decided to create Glacier 2. It&#8217;s a huge challenge to create new game technology, but it brought a lot of benefits. </p>
<p><strong>PSB: Such as? What does Glacier 2 enable you to do that you couldn&#8217;t do before?</strong><br />
<strong>HA:</strong> We wanted to bring more fidelity to everything, to expand this concept of a living, breathing world. The characters are less binary and react in a lot of new ways. But we also wanted to enhance Agent 47&#8242;s skills and abilities, so we&#8217;ve introduced this concept of Instinct &#8212; an umbrella feature that conveys his keen senses. Agent 47 was genetically engineered to be the ultimate assassin, and in the past we&#8217;ve had a hard time communicating that through game mechanics. But with Absolution, I think we&#8217;ve succeeded in integrating his keen senses into the moment-to-moment gameplay. The way he can sense others around him, see through walls, shoot multiple targets almost instantly with Point Shooting&#8230;</p>
<p><strong>PSB: Hitman is much loved for its stealth gameplay. What have you done to enhance it?</strong><br />
<strong>HA:</strong> When you&#8217;re making a stealth game, it&#8217;s important to find new ways to build tension. We built a lot of prototypes for Hitman: Absolution, and we learned that creating a &#8220;Giger counter&#8221; effect was a very effective way to communicate that the player is <em>about</em> to get spotted &#8212; you&#8217;d better move! In earlier games, it could be frustrating because you didn&#8217;t know when an enemy was about to spot you. And that &#8220;Giger counter&#8221; effect has the bonus effect of making you squirm when you play, it builds more tension. I find myself saying &#8220;ooh! ooh! ooh!&#8221; when I&#8217;m sneaking around.
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<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6688477389/" title="Hitman: Absolution for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7141/6688477389_0b7ffed40d_z.jpg" width="500" height="281" alt="Hitman: Absolution for PS3"></a></p>
<blockquote><p>
<strong>PSB: Are you expanding on Agent 47&#8242;s use of disguises?</strong><br />
<strong>HA:</strong> Disguises are another area where we&#8217;ve added a lot more fidelity. If I&#8217;m wearing a guard outfit, guard characters will have an easy time seeing through my disguise&#8230;but other characters will be less likely to notice. Disguises have different ratings, too, and also different armour ratings: a SWAT disguise will give you far more protection than a doctor&#8217;s outfit.</p>
<p>When he&#8217;s disguised, Agent 47 can also act his way out of trouble when he has to walk near an enemy: he can scratch his head, pretend to speak into a radio to briefly deflect attention when he has to walk close to an enemy.</p>
<p><strong>PSB: Is it fair to say that stealth and aggression are equally valid strategies in Hitman: Absolution?</strong><br />
<strong>HA:</strong> There are many more options for different emotional states and approaches to the gameplay. Some players do prefer a more violent approach; in earlier Hitman games, you were punished for that. If you screwed up, the entire level would come down on your head. But now, action is a more compelling option. But to our veteran fans, rest assured, the stealth is fully intact and better than ever! </p>
<p>Voyeurism has always been a key storytelling focus in Hitman, and we still have a lot of these small stories peppered throughout the game. It&#8217;s where a lot of the replayability comes in, actually. If you go into the game guns blazing, you&#8217;ll get a unique experience &#8230; but if you&#8217;re stealthy and explore more thoroughly, you&#8217;ll learn a lot more about the world and characters by overhearing conversations and the like.</p>
<p><strong>PSB: Finally, do you think multiplayer is an important feature for a Hitman game? (asked by @<a href="http://twitter.com/yasemann">yasemann</a>)</strong><br />
<strong>HA:</strong> Agent 47 works alone.
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