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PSN Games

Assassin’s Creed Revelations On PSN This Friday

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PS3: Assassin's Creed Revelations

When a man’s battles have been won and his enemies destroyed what then? Where does he find purpose and meaning? To find answers to these questions, Ezio Auditore will travel east in search of the lost library of the Assassins.

In Assassin’s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a journey of discovery and revelations. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.

Assassin’s Creed Revelations is coming this Friday, March 23rd on PSN with a 35% launch discount off the RRP of €69.99/€49.99 for the weekend (that works out at €44.99/£36.99 with the discount). Even better, if you’re a PlayStation Plus subscriber, it comes with a cool 50% discount!

Don’t miss the last episode of Ezio Auditore’s trilogy on PSN!

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Five Reasons Why Shoot Many Robots Is Better With Friends

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Shoot Many Robots can be played with 1-4 people cooperatively online. If you don’t already have an excuse to make three friends and kill some robots, we’ve provided five:

More, More, More

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With more players, everything gets multiplied. More robots, explosions and chaos. The number of robots in each level is increased, which means more things to kill, and more ways to kill them. With more robots dying, you are earning more nuts, which allow you to buy more guns and gear. All of the randomly dropping items like powerups and loot also drop more frequently. Everything is just plain more fun. (more…)

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House Of The Dead 4 – Coming To PSN This April

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I’m incredibly pleased to bring you the news that The House of the Dead 4 will be ready for download next month; available exclusively on PlayStation Network on April 18th at the very wallet-friendly price of £6.49/€7.99. This will be the first time this classic arcade light gun shooter is going to be available on a home console, so you can now relive those memories of dimly lit arcade halls, all those coins weighing down your pockets, and that moreish gameplay which kept you playing much longer than you really should have.

If you need a refresher of the game, the premise is simple: you play as AMS Agent James Taylor or Kate Green with the aim of saving the world by fighting against an old enemy and hordes of unforgiving evil creatures. Use your gun and grenades to blast them away!

Key features are:

  • PlayStation Move compatible
  • Multiplayer mode
  • Multiple paths
  • Ranking and grading system to track your shot accuracy
  • Additional levels from The House of the Dead 4 Special
  • Bonus unlockable PlayStation Home item
  • Original creator interview
  • Trophies

HOTD4-carlift HOTD4-2creatures

For a limited time only (18th April until 3rd May), Plus members will also have access to a 30% discount on the full game, with Plus members also getting four exclusive PSN avatars which are not available to anyone else.

Hopefully you’re excited as we are about this arcade classic coming to PSN, and if you can’t wait then make sure to check out both House of the Dead 3 and House of the Dead: OVERKILL, which are both available from PlayStation Store now.

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Journey Comes To PSN Tomorrow

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It’s been a little over three years since we launched our last game, Flower. It was a difficult game to describe, but a game that we took great pride in. Many of you took a chance with it and were as moved by it as we hoped people would be. Now we’re here, three years later. We can’t wait to let you experience our latest PlayStation exclusive game, Journey.

Journey - Thatgamecompany

It has been heartening to see the reactions from the press so far.We’ve had editors tell us how much the game moved them emotionally, or fundamentally changed the way they think about multiplayer in video games. Our goal was to change the impression players have towards each other over the network. We wanted to bring a thatgamecompany-style adventure to our players and create an emotional connection between them. And it’s been great to hear we might have achieved this goal.

We get very nervous before the reviews hit. With the early access for PlayStation Plus subscribers last week, we started getting reactions from the players. We couldn’t be more moved by what reviewers and players are saying about Journey on the web. Thank you for sharing your Journey experiences with us, they are what keep us going and make all of our hard work truly worthwhile.

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Papo & Yo Update: Monster Evolved

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Hello everybody! We’ve been hard at work since we first unveiled Papo & Yo last summer, and the game has come a long way in the past few months. As we get ready to (finally!) show off more of the game next week at the Game Developers Conference in San Francisco, I wanted to take the opportunity to tell you all a little bit about how Monster – a character very important to both the story and to me personally – has evolved since my initial concept into the Monster you see today.

1_OldConceptMonster

If you’ve been following Papo & Yo, you may remember that Monster represents my father, a man I had a difficult relationship with. To tell the story I wanted to tell – my story – I knew that this character had to show the positive aspects of the man I loved… and the negative aspects of the man I feared. This turned out to be challenging – I knew who Monster was, but not what he looked like. Luckily, I’m extremely fortunate to have friends like Nilo Rodis, a man who has worked on the art for movies ranging from Pixar titles to Star Wars, and the man who helped me find my father in Monster.

2_OldMonster

Nilo and I met during my time at EA, and when I started Minority as a way to make more personal games, he was one of the first people I started talking to. After I came to Nilo with the concept of Papo & Yo, we didn’t talk for a while – I basically buried myself in developing the game. When I finally had a prototype ready, Nilo liked it but saw problems with the way Monster looked – too much like a puppy, he thought. He asked me, “Do you see your father in that character?” and I honestly couldn’t say I did.

Nilo agreed to help us redesign our characters, and our final Monster, which you can see below, is big and powerful. He’s scary, but there is something that attracts you to him – something that makes you want to play with him, help him, even though he’s a beast who could fly into a rage and kill you.

3_NewMonster4_NewAngryMonster

Can’t wait to show you more of Monster and the game in the coming months!

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