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1000 Tiny Claws Coming To PS minis This October

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I’m Jeff, one of the writers and producers at indie games company Mediatonic, you may remember us from such audacious adventures as “Monsters (Probably) Stole My Princess” and “Who’s That Flying?!” – and now we’re massively excited to reveal details of our THIRD, rum-soaked minis title – 1000 Tiny Claws!

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The Biggest PSP Game Comes To PSN

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Hi everyone.  I’m Ross Brierley and I work for Ghostlight. I’m delighted to be able to tell you that the UK-chart-topping Persona 3 Portable will be released on PSN from the 7th of September 2011 (which happens to be my birthday :) ) for just £27.99 (€34.99).  Even better, if you’re quick, the game will be on sale for the first two weeks at the special promotional price of just £23.99 (€29.99)!

In Persona 3 Portable you play the part of an orphan who is returning to his home town for the first time in many years to attend high school.  As you travel between the train station and the dorms you are horrified at the sinister change that affects the town.
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Posted on 2 August by Alexander Bravve – MD, Nordcurrent

Monochrome Racing Speeds Into PlayStation Minis Tomorrow

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Hello! This is Alex from Nordcurrent. I’d like to talk about Monochrome Racing – a minis game that we are releasing on the 3rd of August.

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Monochrome Racing is a unique racing game that takes place in a black and white world. And since the world is black and white, colour becomes the scarce resource that players compete for. To get a better idea of what is going on in Monochrome Racing, please have a look at the game video:

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Posted on 19 July by Jakub Mikyska – CEO, Grip Games

The World Needs Saving… Again In One Epic Game

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My name is Jakub. I am from Grip Games, the folks who gave you MiniSquadron and 5-in-1 Arcade Hits, and I’d like to tell you about our next project – One Epic Game, which is now being released via PlayStation Store tomorrow.

All of gaming’s most notorious stereotypes finally make an appearance in one epic game – aliens, zombies, fantasy, World War II and nuclear wasteland. One Epic Game puts you in the shoes of Alpha Dog, another muscular, one dimensional action hero with the task to negotiate with the enemies the only way they understand – a bullet in the brain!

As you have probably guessed by now, everything about One Epic Game is intentionally over-the-top. The name, the action, the main hero, humour… One Epic Game is a parody of all the gaming stereotypes we see in almost every action game. But it does not stop only with games, as you’ll see us pay homage to some popular movies and much more.

One Epic Game is a minis game and will cost you only 2.99 EUR, but that does not stop it from having tons of content to keep you entertained for many hours.

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The Story mode contains ten levels and when you are done with it, you can try one of the seven different challenges that will test your skills – you’ll be required to jump-kill the enemies, survive with only one life, pick which enemies to kill and which to let go, etc. And finally, there is the Free Run mode which is just you and your skill against the enemies and environmental obstacles. No special tasks or distance limits.

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To deal with the insane numbers of enemies that the game will send at you, you’ll need an impressive arsenal. One Epic Game has all the time-proven favourites, such as shotguns, machine guns, lasers, BFG, jet-packs and my personal favourite – flamethrowers.

One Epic Game is compatible with both PS3 and PSP and if you are a PlayStation Plus subscriber, you’ll get an additional 50% discount, which makes it practically a steal.

You can find more information about the game at http://www.grip-games.com/epic/.

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I hope you’ll enjoy it.

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Hideo Kojima Talks Metal Gear Solid HD Collection, Peace Walker HD, PS Vita

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Metal Gear Solid HD Collection for PS3

These days, Hideo Kojima is a busy man. The Metal Gear mastermind recently revealed that the Metal Gear Solid HD Collection is heading to the PS3 this November. The HD Collection includes revamped versions of Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker, complete with dual-analog-stick controls, 1080p graphics, smoother frame rates, a redesigned user interface, rumble support and much more.

We caught up with Kojima last week at an appearance in Mexico City and he was eager to speak with PlayStation.Blog readers. Enjoy the Q&A, and leave your favorite Metal Gear moments in the comments!

Hideo Kojima

PlayStation.Blog: Metal Gear Solid: Peace Walker was designed for PSP — a portable device. What changes did Kojima Productions make to the upcoming PS3 version so it could be enjoyed on a high-definition home console?

Hideo Kojima, Director, Kojima Productions: The PSP obviously has fewer buttons than the PS3 controller, and it had some limitations when it comes to control. Using the DualShock 3, movement of many things improved…as did, of course, [the addition of] rumble support.

On the PSP, it was also hard to tell some textures apart. Now, rendered in HD, they are are much easier to see. The in-game text is also easier to read.

PSB: Your process of “transfarring” will allow PSP players to take their Peace Walker save files from one console to another, and we will also see similar cross-play support with the PS Vita. Do you expect this to be the future of gaming? Is it a concept that you would like to explore beyond what already has been announced?

Kojima: Peace Walker is the first step. It is a PSP game in HD that lets one go back and forth between one PSP and a PSP. The next step is to take PS2-quality games, such as Metal Gear Solid 2 and Metal Gear Solid 3, to HD and then to take them to Vita transferring.

My next step is games that will come out for the PS3 from now on, so I can take advantage of this technology with the Vita with content that is exactly the same. I hope that cloud service is available now, and it would be ideal for me if transfarring were to serve as a bridge between the two services.

Metal Gear Solid HD Collection for PS3

PSB: Just before E3, a glimpse of what will be its new graphic engine (FOX Engine) was shown. What would you say are their greatest visual benefits? Is there anything that stands out in this technology that you can tell us about?

Kojima: For now, FOX Engine has high performance in developing games on multiple platforms; I think that is the most prominent feature. At this point, it is not an engine that has anything particularly prominent when compared to what’s on the market. From now on, we hope to add features and functions that stand out from other engines.

PSB: Okay, PS Vita has already been revealed. Are you interested in the console? What are the features that draw your attention most to a portable device?

Kojima: As for the multitouch pad on the back of the console, I do not want to force users to use it. The PS Vita has cutting-edge technology and it’s the best there is – especially with integration with the PS3 – and I am very pleased I can offer it to users.

PSB: With the commercial success of L.A. Noire, and the return of cyberpunk with Deus Ex: Human Revolution, do you believe that there is a market for a new Snatcher game?

Kojima: L.A. Noire is a game that I really like, but unfortunately I have not played it. I think it is coming out in Japan today, so when I return, I intend to play it. This idea of an open world in 3D is very good, and I would love to do something like Snatcher, but I do not have the time or the means to do so. But if anyone else would like to develop it, I would love it.

NOTE: A few hours after this interview, Hideo Kojima, in collaboration with Suda 51 and Akira Yamaoka, announced a radio drama called “Sdatcher” based on Snatcher.

Metal Gear Solid HD Collection for PS3

PSB: What qualities do you think a game designer needs to be hired in today’s industry?

Kojima: Right now, it’s very similar to movies: You need a lot of money. So rather than doing what you want, doing what you like, you must have a clear idea of marketing and sales. That’s what’s happening to us with FOX Engine; you do not need be an expert in programming to develop a game, but if you have a question, you still need an expert on-hand to provide an answer.

As for expression, that has reached a high level. Video games are trying to reach the peak of entertainment, so game makers should be clear that things like emotion and sound are among the many things that have to be involved.

PSB: How has your perspective from your business point of view and as a game developer changed, now that you are Vice President of Konami Digital?

Kojima: I would like to not change. My priority continues to be to create and produce my own games. Now that I can do this well, I can generate more time to help in other company products, especially in creative ways.

For more info on Metal Gear Solid please visit our Facebook Page: http://www.facebook.com/mgs.

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