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Posts Tagged ‘dlc’

Posted on 28 February by Scott Probst – Producer, Dead Space 2

Dead Space 2: Severed DLC Is Coming This Week

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Dead Space 2: Severed for PS3

On Wednesday, March 2nd the Dead Space development team will be bringing an all new experience to your PS3 with Dead Space 2: Severed! Dead Space 2: Severed will follow the story of Gabe Weller, one of the characters from Dead Space: Extraction, as he travels through the Sprawl on a mission to find and rescue his wife, Lexine. Gabe, who is a security officer by trade, will fight his way through the Titan Mines & the Hospital in a journey that will offer lots of new and exciting game-play for the Dead Space Community.

Dead Space 2: Severed for PS3

Given that Gabe Weller is a security officer by trade, we wanted to create an experience that focused on his skill-set through pacing, game-play mechanics, as well as combat & level design. Gabe Weller will start off with a Pulse Rifle & a Seeker Rifle as his default weapons which will give players a new way to approach combat – he’s equipped to take the action to the Necromorph forces. From the beginning of the Severed experience players should notice the difference in game-play, and there will definitely be a number of curve balls for players throughout the chapters. One of the most exciting additions to the game is the “Twitcher” which was a character from the original Dead Space game who has returned in Severed – he’s extremely fast, eerie, sporadic, and difficult to dismember.

Dead Space 2: Severed for PS3Dead Space 2: Severed for PS3

The development team has definitely worked long and hard on Severed in order to create an experience that’s frightening, packed full of action, and a ton of fun to play. We really hope that you enjoy playing Severed, and we’re looking forward to seeing how many people can earn all of the new trophies within Severed!

Thank you for your continued support!

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Brand New Patch And DLC For The Fight, Plus Bonus Tutorial Videos

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Hey there, Fight fans.

The Flight: Lights Out - Duke

Thanks to those of you who have given us feedback on The Fight since it launched; today we’re bringing you the first update to the game. This update resolves several small issues reported by players and includes the ability to make your fighter transparent in order to get a better view of your opponent.

Brand New Patch And DLC For The Fight, Plus Bonus Tutorial Videos Brand New Patch And DLC For The Fight, Plus Bonus Tutorial Videos

If that weren’t enough, you will now be able to use all of the boss characters as well as the main man, Duke, to use in both online and offline multiplayer modes as part of the Duke DLC pack.

The patch will be available to download next time you start up the game and the Duke DLC will be available from PlayStation Store on 15 December.

The Fight School

The Fight is a brand new type of fighting game. It puts your moves and your actions directly into the game, with an unprecedented level of freedom. Your own skill is the only limit.

But as with all great new things, there is, of course, some great new rules and details to learn. Freedom is better when you know what to do with it, so we’ve put together these little bonus tutorials to help everyone get to grips with this wholly new way to play fighting games.

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MAG Escalation DLC Arrives Today

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The PS3‘s massive, ever-changing global war just got bigger! Starting today our “Escalation Add-on Pack” introduces the exciting three-faction “Escalation” game mode that throws Raven, SVER and Valor into simultaneous battle on three brand new maps. As an added bonus, Escalation owners also get their hands on nine exclusive new weapons — including assault rifles, sniper rifles, and machine guns! The best part? All this can be yours for the low, low price of €7.99.

MAG

Gamers that play any of our add-on packs between November 2 and November 14 get additional XP bonuses. Specifically, anyone who plays Interdiction or Escalation within that timeframe earns a +200% bonus with every finished match. We’re also including an all-around +100% bonus for playing any MAG mode within the same time frame. In other words, it’s going to be a MAG XP frenzy!

One last thing we want to mention before we go, is how Escalation fits into MAG’s storyline. Followers of the game’s mythos have been asking us, and it goes a little something like this:

“The Neuvonics Corporation has collapsed in the wake of rapid expansion and spending on cutting-edge energy facilities around the world. Three of their most prized investments are up for grabs after on-site personnel walked out late last week. It stands to reason that the security contract for these facilities will go to the company who possesses them, which is why Valor, Raven and SVER operatives are currently en route.
Once the dust settles, if their energy production remains intact, the PMC in control stands to make a fortune from these contracts in the years to come.”

For additional details regarding Escalation’s gameplay, including a detailed description of the game mode itself and the maps within, check our list of links below. Enjoy the new content!

Want to talk about it? Visit our official MAG forums by clicking this link and discuss Escalation with your fellow fans!

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Posted on 4 November by John Bates – Producer, Pelfast

New Comet Crash DLC Incoming

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This is John Bates and Jennifer Pourchot from Pelfast. Pelfast is a small indie startup located in sunny California.

Our debut title, Comet Crash turned the tower defense genre on its head with completely new and exciting gameplay and we’re hard at working wrapping up a massive expansion, titled Comet Crash: Bionic Swarm. For those unfamiliar with the original Comet Crash, here’s a quick rundown.

Tower defense fans appreciate the simple yet addictive experience of building towers to defend from enemy waves. On the other hand, we at Pelfast love the thrill of a massive offensive rush to demolish an enemy base. We designed Comet Crash with both of these elements in mind. Finally, you can send massive swarms of your own troops to wreak havoc on the relentless waves of enemies.

New Comet Crash DLC Incoming

Since your last mission at the end of Comet Crash, you have enjoyed peaceful times. But while you have been delighting in the fruits of your latest victory, underground enemy forces have been frantically working to rebuild their defenses. Their technology has expanded and once again they are ready to fight.

Welcome to comets Gaia and Kronos. The swarms are massive and the creatures have morphed into gargantuan monsters. Life is a bit more chaotic here and you will need all of your skills if you hope to survive these dangerous lands.

New Comet Crash DLC Incoming

Gaia is a lush and savage landscape where enemy forces have been hiding out conducting experiments on their militant troops. Updated intel reveal they have mastered technology that transmogrifies existing fighters into hideous and powerful swarm creatures. If you hope to survive the no-man’s land of this comet it is crucial that you loot guarded research and use it to convert your own fighters into invading beasts as well as harness the power of guided missiles in order to blast your way through enemy territory.

Should you survive Gaia you will be transported to Kronos. Before it was ravaged by enemy forces, Kronos served as a bustling metropolis and was a primary research station for offensive weaponry. Enemy forces recently invaded Kronos, stealing local research with diabolical plans of evading your increasingly ingenious attacks. Once you gain the technology to cultivate hords of Kamikaze fighters and master the art of missile defense you may have a fighting chance at survival. Be prepared for a battle of epic proportions — to survive Kronos you must be cunning, stealthy, and strategic.

Comet Crash: Bionic Swarm will be available on the PlayStation Network in coming weeks.
Thanks for reading!

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MAG Escalation Expansion Coming The 3rd Of November

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MAG

This past summer, many of you took part in our latest MAG Beta program to help us test out a number of new features slated for our recently released update, MAG 2.0, and future DLC. Thanks to your devotion, we gathered a surplus of fantastic data that allowed us to make MAG a better game… and we’re not done yet!

Though the MAG 2.0 patch has been available since the end of September, the DLC portion of the beta has remained unreleased — but not for too much longer. Starting on the 3rd of November, our three faction gunplay whirlwind, the “Escalation” Add-on Pack, will be available for download from the PlayStation Store for €7.99/£6.29!

If you didn’t get a chance to play it in our MAG Beta, the Escalation add-on supports up to 96 players, or one 32-man platoon for each PMC, as a separate in-game mode that pits the forces of Raven, SVER, and Valor against each other at the same time. The aspirations for each PMC is to earn the requisite number of points before time runs out or, if time does expire, to have the most points overall. Whichever team meets this goal wins the map and additional Shadow War points.

Escalation gameplay is set up in two phases: For phase one, all three teams battle to hold the map’s A, B and C objectives — but when any of the three PMCs gains control of two of the three objectives, phase two begins. In this second phase, the original three objectives are locked and a new fourth objective (D) opens up. Now, the PMC that forced the phase shift must defend objective D against both attacking groups as long as possible; if D is lost, then play reverts back to phase one again and the war continues on until we have a winner or time runs out.

As beta players have already seen, Escalation offers three completely different environments (maps) to the MAG universe, including the volcanic beaches “Isla de Magma,” the mountainous “Silverback Ridge,” and the desert wasteland of “Radiant Barrens.” As an added bonus, our new add-on pack isn’t just made up of new maps – there are also nine previously-unavailable weapons we’re throwing into the mix too:

Raven: Gotha Elite (Assault Rifle) | KP21 (Machine Gun) | Kinmark SRS (Sniper Rifle)
SVER: Tamsen MK2 (Assault Rifle | Ariet SFW (Machine Gun) | Rubakho SVR (Sniper Rifle)
Valor: M31 CIR (Assault Rifle) | M245 (Machine Gun) | Sentinel M421 (Sniper Rifle)

If this sounds like your brand of DLC fun, we’ll see you again on the 3rd of November!

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