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Posts Tagged ‘e3’

3-and-a-half Minutes With Polyphony Digital’s Kazunori Yamauchi

It’s a while since E3, but Jeff from PlayStation.Blog.US is still hard at work bringing us video interviews with developers from the show.

In this latest interview Jeff speaks to the head of Polyphony, Kazunori Yamauchi, about how he at the team managed to squeeze the full GT experience onto PSP and, amongst other things, the famous Top Gear GT-R vs Bullet Train race.

3-and-a-half Minutes with Polyphony Digital’s Kazunori Yamauchi

Posted by Jeff Rubenstein // Social Media Manager

Towards the end of E3, at the end of the next-to-last day, I got a call from SCEA San Diego colleague Scott Goryl. “Wanna talk to Kazunori?”; he asked. Chris and I ran from the LA Convention Center to the hotel suite, where I was able to jump in at the end of a long day of interviews with the producer of the Gran Turismo series. How much time did I get? Enough to ask 4 questions.

If you have any questions about Gran Turismo PSP, post them into the comments below and we’ll bring you more information in a future post.

Rate: (Average: 4.27 out of 5)

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The King Of Pool Games…. At E3!

Hey, My name is Robert Karp and I am the Associate Producer lucky enough to be working on Hustle Kings. On the back of this year’s E3, we wanted to let you all know how Hustle Kings went down. Placed between some of the most eagerly anticipated games on PlayStation 3 (the likes of God of War 3 and Fat Princess), Hustle Kings helped to keep Room 502 packed, showing off the power of the system and impressing gamers, industry veterans and media alike.

Hustle Kings, 2

Still very early in its development, we only showed one of Hustle Kings’ environments and let people play two of the game modes: US 8 ball and 9 ball. Most people chose to play the classic 8 ball game, and almost everyone commented on how beautiful the game was (particularly the lighting and the detail of the reflections in the balls). The part that impressed people the most, however, was how realistically the game plays. We were showing off some of the more advanced shots and techniques – screwing, bending, spinning and chipping the ball – and people were literally staring in amazement, astounded by the realism and eager to have a go and see if they could pull off those shots themselves!

We were really pleased and excited by how positive people’s reaction to the game was, especially as we only showed a very small portion of the game at E3. Much more content, including more game types (Killer, Cutthroat and 14.1 continuous, to name just 3), game modes (Hustle mode and a rather large career mode), other environments, customisation features, a rewards system and plenty more besides will be included in Hustle Kings when it’s released later in the year. Yet, even without all of this content, many people were really getting into it.

Hustle Kings, 1

When the doors closed after the first day at E3, I challenged Simon Livesey, producer on Gravity Crash, to a game of US 8 ball. I expected to win easily, so I was going for the difficult shots and showing off. Before I knew it, I was a long way behind and I stepped up my game and began to take it seriously. Immersed in the game, falling further behind and trying to mount a pride-saving comeback, I hadn’t realised that a large group of producers and developers had gathered behind us… watching me get trounced! On the second day, I was shocked to see that an underground movement of after hours Hustling was developing. Everybody wanted to be in on the action, and I was being approached left, right and centre by people asking for hints and tips, and to practise playing, ahead of a ‘big game’ they had planned for that night!

It really kicked off on the last day, when Heavy Rain producer Scott Johnson and Invizimals producer John McLaughlin went head to head in a high-stakes, big-money match… unfortunately I can’t reveal who won – I’ve been sworn to secrecy; “what happens at E3 stays at E3!” – but I will tell you that, after an intense and closely fought match, it rained pretty heavily for one of them, that night. The Hustle Kings offering at E3 was only a taster of what is still to come. There’s plenty more in store for Hustle Kings, and in the next blog post (and the next trailer) you will get to see the Hustle King Credit reward system and the Hustle online mode. Make sure to stay up to date with the PlayStation.Blog so that you don’t miss anything. Until the next time, I’ll be playing Hustle mode with the guys at VooFoo, fluttering away my hard earned credits.

Rate: (Average: 4.52 out of 5)

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E3 Interview: Gran Turismo PSP

The last time I met Kazunori Yamauchi was in Dubai, where GT Academy winner Lucas Ordóñez made the jump from virtual to real life racing. He told me then that he had always believed that a driver trained in Gran Turismo could drive as fast as a real racing driver, so when I interviewed him again last week at E3, I was interested to hear if the same applies to Gran Turismo PSP.

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Kazunori Yamauchi the father of Gran Turismo

“I think that GT PSP is an entry point into the series,” he said. “It can introduce people to Gran Turismo 5 where they can learn the skills needed to be a racing driver. It’s a similar flow to what you would see if you played the original Gran Turismo on PSone and worked your way up to GT5.”

Gran Turismo PSP was first announced at E3 in 2005, and Kazunori was happy to explain why there has been so long a wait.

“We’ve talked to lots of journalists on this subject,” he told me, “and the truth is that we announced GT PSP too early. Since then we’ve released Gran Turismo 4,Tourist Trophy, HD Concept and Gran Turismo 5 Prologue. We can only apologise for keeping people waiting.”

Having played GT PSP, I’m impressed by how Polyphony Digital has managed to condense the Gran Turismo experience onto a handheld without compromise; I asked whether any of the game’s modes had been designed with portable play in mind.

“The entire game is designed for a portable device,” he replied. “But to go into more detail, goals will be completed in 15 and 30 minute increments, so you won’t be endurance racing like in previous games.”

I then asked what the name of the song is in the trailer, after Silent_Gig enquired in a previous post; he said he couldn’t remember but emailed me shortly after, telling me that the song in question is Fist of God by MSTRKRFT.

Moving on, I wanted to know how he managed to maintain his enthusiasm for increasing the level of realism of the Gran Turismo series. He told me that the expectations of his fans kept him going, as well as the visions that he wanted to present to them.

Our short interview ended there, and after a gruelling day of interviews, the father of Gran Turismo headed back to his hotel, as I did to mine. I wonder what he was driving…

Rate: (Average: 4.79 out of 5)

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PSPgo – Post Your Questions Here; Answers Coming On Friday

One of the biggest (albeit not necessarily the most surprising ;) ) announcements during the PlayStation Press Conference at E3 last week was the official unveiling of the brand new PSPgo.
PSP go, 8
We know that you have loads of questions about this new slidey version of the PSP, so we’ve invited the PSP Product Managers here at SCEE to post an update on Friday and tell us everything they can about the handheld.

If there’s anything you’d like to know about the PSPgo, post your questions as Comments below and they’ll answer as many as they can on Friday.

Rate: (Average: 4.42 out of 5)

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Ey3 Candy – Our Favourite Trailers and Photos from E3

To make sure you didn’t miss any of the “must sees”, here’s a quick look back at some of our favourite trailers and photos we’ve posted this week from the show.

E3 Game Trailers

(To see more video, check out our Viddler page)

Rate: (Average: 4.56 out of 5)

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