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Posts Tagged ‘fifa 11’

FIFA Interactive World Cup Season 2 Kicks Off!

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The second season of the FIFA Interactive World Cup 2011 has begun!

Take part from January 1st 2011 to see if you have what it takes to beat the best and become the next FIFA World Champion.

You’ve still got plenty of time to take part or practice with another 4 seasons to come.

December Season 1/12/2010 – 25/12/2010 Now closed
January Season 1/01/2011 – 25/01/2011 Now open!
February Season 1/02/2011 – 25/02/2011
March Season 1/03/2011 – 25/03/2011
April Season 1/04/2011 – 25/04/2011
May Season 1/05/2011 – 25/05/2011

Winners from each online season and a number of live events (to be announced soon) will go on to the grand final. For further details please visit www.fifa.com/fiwc .

All you need is a copy of FIFA 11 and an internet connection to get started, so what are you waiting for?! Register now… and good luck!!

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FIFA Interactive World Cup 2011 Has Kicked-off!

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After nearly two months of training on EA SPORTS FIFA 11 on PlayStation 3, it is time to put your virtual football skills to the test as the FIFA Interactive World Cup 2011 kicks off.

FIFA Interactive World Cup

After the massive success of the FIFA Interactive World Cup 2010, when more than 780,000 players battled it out for the title, the world’s biggest virtual football tournament returns this year, starting with the first online season which began on 1 December.

This year’s event features a new format; in order to make the online qualifying stages more flexible and accessible there will now be six mini seasons lasting 25 days each, beginning on the first of every month from 1 December through to 25 May 2011. The best two players per season will qualify for the Grand Final, which will take place in June 2011.

An additional 10 players will qualify for the Grand Final through the Live Qualifier Events (1 per event), with the full constellation of 24 finalists completed by the current FIWC champion Nenad Stojkovic and the winner of a special promotional event. For more details please visit FIFA.com/FIWC.

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Posted on 1 November by James Gallagher – Blog Manager, SCEE

FIFA 11 Ultimate Team Live Chat

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As top teams from across Europe prepare for mid-week Champions League action, we’ve got Paul Hossack, Line Producer at EA Sports’ Vancouver Studio, popping on to answer any questions you may have about FIFA 11 Ultimate Team – the trading card add-on for FIFA 11. Paul will be with us from 5pm GMT.

FIFA 11 Ultimate Team will be available to download for free from PlayStation Store on Wednesday 3 November. The idea is to build your ultimate fantasy squad by purchasing packs of cards and entering online and offline tournaments.

If you’ve followed one of these live chats before then you should know the drill: either get your questions in early via the comments or live via the chat window. We’ll see you back here at five.

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FIFA 11 At E3

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Squirrelled away in the corner of the EA stand at E3 was a small room, and in the corner of that room, amidst screens displaying the latest Madden and NBA games, I got my hands on FIFA 11 for the first time.

FIFA 11 Nani

David Rutter from the EA Sports development team was on hand to take me through the playable build.

“As always with FIFA we’re looking to build on our success and refine the gameplay according to consumer feedback,” he said. “The two things we’re talking about today are Personality+, which is a holistic umbrella for how we’ve made individual players more realistic, and improved passing.”

He demonstrates Personality+ by taking control of Andrei Arshavin in the Practice Arena. As you would expect, his feet are quick and nimble, and the ball is never far from his feet. Conversely, when he switches to Sol Campbell, the player takes longer strides and has to push the ball further in front when dribbling.

FIFA 11 Arshavin

“The three areas in which we’re looking to convey personality are in the way the players look, their movement and their attributes, and we currently have more than 30 attributes in the game engine. We have also trebled the number of body types so we are able to support a wider, more distinct range of players,” he explains as we wait for a match to load.

“What we’ve also done this year,” he adds, “is respond to feedback that it was too easy to ‘ping-pong’ passes up the pitch, so we’ve included a far more believable passing simulation.”

FIFA 11 Ivanovich

There is now a power bar for passes along the ground with a small marker that tells you how hard you should hit the ball for the perfect pass. Missing it won’t affect the line of the pass, but it might mean at arrives at the feet of your target too slowly and is intercepted, or too fast, making it harder to control. You’re also penalised for trying difficult passes like a full 180 degree turn – your player will spin and make the pass, but he’ll more than likely fall over and lose accuracy.

The presentation over, I jumped on and beat an American journalist 6-0, with him asking me at one point: “which button do I press to score?”

Rutter promised more announcements towards the end of the year; I’m particularly looking forward to creating my own crowd chants, including this Kidderminster classic:

“We’re red, we’re white, we’re [deleted] dynamite, Harriers… Harriers!”

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