Posted on 5 September by Roland Fauster – Contributing Editor, SCEE
Dragon’s Dogma: Dragons And Unlimited Freedom…
The people at Capcom should be no strangers to establishing a new IP on the market. Since the Japanese company introduced their first multi-part franchise in the mid ’80s with Ghosts ‘n Goblins, they have been known for establishing franchises that run for many years. Along with such legendary titles as Street Fighter and Mega Man, this strategy has enabled them to create and develop things such as, in particular, the survival-horror genre.
However, it was interesting to meet Resident Evil 4 and Devil May Cry producer Hiroyuki Kobayashi at gamescom and to watch him demonstrate Capcom’s latest offering, Dragon’s Dogma. What was shown on the screen in the tiny booth was neither slugfest nor survival-action title, nor a new approach for an arcade concept either. What Capcom had announced in April, probably more out of sheer habit, as action-adventure was in fact the first open-world RPG in Capcom’s 33-year history.
Indeed, with Dragon’s Dogma Capcom is not abandoning their extensive expertise in action gameplay; however, the presentation at gamescom focused mainly on the most basic aspect of an RPG game: the forming of game groups to enable the player to engage in combat with up to three followers or “Pawns”.
















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