For those that missed the previous posts, you get to experience two legendary PSP titles; Chains of Olympus and Ghost of Sparta totally revamped for the PS3.
I hope you will agree the guys at Ready At Dawn have done an amazing job revamping these titles and the following clip really does show the effort and time in making sure the PS3 version benefits from 1080p visuals running at a rock solid 60fps.
In addition to trophy support the game is also playable in full 3D which really does look great if you are lucky enough to own a 3D TV. If you haven’t yet experienced the chaos of Kratos make sure you download the demo from PSN store.
That’s all from me and hope you enjoy playing the game!
Call me late to the party, but I’ve been flipping through Ballistic Publishing‘s 272-page opus The Art of God of War III — and I like it. It reads like a cookbook for wannabe creature creators, chronicling God of War III‘s evolving monster designs throughout the game’s extensive development process. The luscious artwork is accompanied by insightful commentary and anecdotes from the game’s visual development artists and the phenoms at Sony Santa Monica Studios.
In addition to pages and pages of unseen concept art and reference sketches, The Art of God of War III showcases a surprising amount of content that didn’t make it into the final version of the game, including several monster designs that were (sadly) left on the cutting-room floor.
“This is a creature I initially designed way back during the previous game, God of War II…. I designed the Chimera thinking of the three personalities of the creature: lion, goat, and snake. They are one being, but they have three different brains and therefore, three different personalities. This illustration showcases the creature in all its vicious glory; with three heads vying to be the one that gets to kill the infamous Kratos. It’s a battle against Kratos and its inner self.” — Andy Park, Visual Development Artist, God of War III
“Definitely the tragedy of the game for the character department….After lots of sketches, including a pretty bad-ass multi-limbed elephant, the final design was a monstrosity covered with eyes meant to look like a very uncomfortable viral outbreak. It was this freakish frog-type thing with no mouth. I imagined that it would make an awful deep rumbling when out of camera, and all you would hear aside from that was the buzz of blood-bloated flies that follow it everywhere it went. I gave him the name Argus to tie in with the hundred-eyed shepherd from the old myths, and it stuck.
After he was modeled and built, he got scrapped because it was felt that he was too alien-looking. So I went back to the drawing board and came up with a hulking monster with one huge arm that also had tons of eyes all over his body in a herpes-like pattern. We even got the tech working so that all the eyes would follow Kratos, but he was scrapped again due to time constraints.” — Izzy Medrano, Visual Development Artist
“The first time we saw him we thought, ‘Oh my God, what a great Mortal Kombat character he would make.’”
Ed Boon is very excited. The Mortal Kombat creative director and co-creator can finally spill his guts regarding one of the most anticipated video-game crossovers of all time: Kratos’ exclusive guest appearance in the PS3 version of Mortal Kombat. “We kind of felt it was meant to happen,” he says. “We think we’ve done Kratos justice.”
Ed Boon and God of War III director Stig Asmussen don’t remember who made the first phone call, but both recall the Kratos crossover talks starting early in Mortal Kombat’s development cycle. “I remember somebody saying, ”hey, there might be this possibility of Kratos appearing in Mortal Kombat,’” Stig remembers. “I said, ‘ You gotta be kidding me, we gotta make this happen! Let’s get on the phone.’” Describing himself as a “huge God of War fan,” Boon was all too eager to work out the details and spark a larger collaborative effort between both studios.
Capturing “the real Kratos” in Mortal Kombat was a prime goal for Boon and Netherrealm Studios, but it wasn’t always an easy one. “The God of War team set certain ground rules,” Boon says. “From the beginning, we were absolutely set on respecting the character.” Boon describes a “receptive” relationship with Sony Santa Monica Studios — creators of God of War — during development of Kratos’ Mortal Kombat incarnation, with Boon’s and Asmussen’s teams regularly trading feedback and ideas. Absolute authenticity being a key consideration, Boon’s team went so far as to use Kratos’ God of War III character model as a reference asset. “Once we started sending playable builds of Kratos, that’s when they got specific regarding things like animation,” Boon recalls. Particularly regarding Kratos’ fatality, which went through a number of edits and revisions due to feedback from Sony Santa Monica Studios. “It was mostly minor stuff, certain tweaks to the animation,” Boon remembers. “We went through a lot of iterations, but in the end, when you look at that screen, you see Kratos.”
Asked about his favorite aspect of this chaotic crossover, Boon answer comes easily. “Just seeing Kratos and Scorpion on the screen at the same time. You never thought you’d see that.” Boon loves God of War and, in particular, Kratos because he’s “unapologetically brutal.” The feeling is mutual — Stig is a longtime Mortal Kombat fan, too. “One of the strongest points of Mortal Kombat has always been the character design,” he tells Boon. “You’ll see a character and you’ll know it’s a Mortal Kombat character.”
Kratos’ guest turn in Mortal Kombat wasn’t without a few creative conundrums, of course. As a demigod, Kratos is not one to show vulnerability. So at first, seeing the all-powerful Kratos torn to pieces by the likes of Shang Tsung — in glistening HD detail thanks to Mortal Kombat’s gruesome character damage modeling — came as a bit of a shock to Sony Santa Monica Studios. “The things that were being done to Kratos were not things that we were used to seeing,” Stig confesses. “It’s taking it to an almost uncomfortable place at times because here Kratos can get his ass kicked.” On the other hand, Boon points out, “Kratos is in the mud like everybody else.” “I will say that I’ve never seen his skull before this game,” Stig counters with a laugh. “But man,” he adds, “you guys really pulled through. I’m proud of that game.”
Yes, Kratos has an ending. But there’s a catch. “From the start, we decided we wouldn’t put him into the Story and have him interacting with Scorpion or things like that,” Boon explained. But when you conquer the Arcade ladder, you’ll get your just desserts. “We do explain what happens when Kratos wins the tournament,” Boon hinted, describing the endings as “a lot more elaborate” than in prior games.
Yes, Kratos has a fatality. No, we’re not going to spoil it here. “We had 10 fatality ideas we wanted to do,” Boon teased. “But the final versions are in line with all the crazy deaths you’ve seen in God of War over the years.” Boon hinted that Netherrealm Studios is making creative use of Kratos’ weapons in designing his kills, adding, “It’s probably over the top, but we’ve always been over the top.”
Yes, Kratos has a stage. And yes, it has a stage fatality. “It has the best stage fatality we’ve put into any Mortal Kombat game ever,” Boon said excitedly without further elaboration. The stage itself was inspired by the end of God of War III, when Kratos battles Zeus in the Chamber of Flame. “That fight had an almost fighting-game mechanic,” Boon said, “so when we saw that we thought, “It’s writing itself!”
Yes, Kratos is being carefully balanced. How do you balance a character who is practically omnipotent? Not an easy question. “Kratos is interesting because his God of War fighting style is so long range — it’s designed for crowds,” Boon said. That approach won’t necessarily fly in a one-on-one fighting game, so Mortal Kombat emphasizes Kratos’ close-range brute strength and reserves the long-ranged attacks for special moves. “Anyone who loved MKII or MK3, which are particulatly combo-centric, are going to be happy with Kratos.”
Yes, Kratos uses X Weapon. “He has more weapons in this game than any of our other characters by a factor of two,” Boon confirmed. We spotted the Bow, Cestus, Blade of Olympus, Icarus Wings, Helios head and, of course, the Blade of Chaos.
No, Kratos won’t participate in Test Your Might. “We’re not too shy about putting our Mortal Kombat characters in silly situations,” Boon said. “There’s just no humorous side to Kratos” Boon said. “You’re not going to see Kratos do a Friendship… we kept him out of those situations out of respect.”
Hey everyone! I just wanted to give a shout out to Ed Boon (http://twitter.com/#!/noobde) and Netherrealm Studios for getting close to wrapping up Mortal Kombat! From what I have seen, I think everyone is going to be really happy once they get their hands on it.
Mortal Kombat had a HUGE influence on me growing up. I remember the first time I saw it in the arcade — I almost crapped myself! I was like, “Look what they did to that guy! I’m out of quarters! When well I be able to play this at home?” Then I learned about Mortal Monday, the official launch day when the arcade game came out on the SNES and Genesis. I was a poor college kid at the time, but I circled the date for two reasons: I couldn’t afford it, so I needed to reserve it a month in advance at the video store; and September 13, 1993 was my 21st birthday! So instead of going to the bar on my 21st, I ended up sitting with my friends playing MK all night long.
Sometimes, life has a strange way of working out. Here I am, 17 years later, having been able to work on the incredible God of War series…and then one day we get approached to include Kratos in the new Mortal Kombat! This was a complete no-brainer. I remember interviewing at PlayStation eight years ago and seeing Kratos in the very early stages of God of War 1 and thinking, “this guy looks like he was pulled straight from MK!” Which to me, was a good thing. One of the things that I always felt separated Mortal Kombat from other fighters was its character design. When you combine this with Kratos’ attitude and tendency for violence, it’s a match made in heaven!
Another thing that made this collaboration a good fit is that our studios have ties with one another. Several of us at Santa Monica used to work at Midway, including Adam Puhl (Lead Combat Design), Bruno Velazquez (Lead Animator), Chris Sutton (Lead Environment), as well as me, so we all knew Ed and had a relationship with members of his team. It was easy for all of us to get on the same page. It also made the decision on our end to work together because we trust them fully and we know that they will deliver on the promise to make this the most complete and authentic Mortal Kombat yet.
So for me personally, this is a really cool story. Mortal Kombat influenced me when I was younger in many ways, and it is still influencing me today. You can see this plainly by looking at God of War III. I was always encouraging the team to push the gore and violence in the kills, and a large part of that was the way MK struck me when I college kid. Its one of those games that changed the industry, and is why I bet a lot of people have the “I remember MK because” stories. It is an honor to be involved with it.
First look: Far Cry 3Tue, 14 Feb 2012 17:05:00 +0000
Discover why choice is your key to surviving trouble in paradise on PlayStation 3.
Watch the PS Vita TV ad campaign nowTue, 14 Feb 2012 12:00:00 +0000
Portable gaming will never be the same – check out this video for a taste of the action.
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Fancy a little Valentine's Day romance in PlayStation Home? Or some great The Last of Us videos? Enjoy both and give your week the best possible start.
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First look: Far Cry 3Tue, 14 Feb 2012 17:05:00 +0000
Discover why choice is your key to surviving trouble in paradise on PlayStation 3.
Game OnMon, 13 Feb 2012 12:30:00 +0000
Fancy a little Valentine's Day romance in PlayStation Home? Or some great The Last of Us videos? Enjoy both and give your week the best possible start.
First look: Darksiders IITue, 31 Jan 2012 12:00:00 +0000
Find out what it's like to play as the unlikeliest hero on PlayStation 3.
Augmented reality on PS VitaMon, 30 Jan 2012 14:44:00 +0000
Bring the world into play with PlayStation Vita and dramatically change the world around you using augmented reality.
First look: Far Cry 3Tue, 14 Feb 2012 17:05:00 +0000
Discover why choice is your key to surviving trouble in paradise on PlayStation 3.
Game OnMon, 13 Feb 2012 12:30:00 +0000
Fancy a little Valentine's Day romance in PlayStation Home? Or some great The Last of Us videos? Enjoy both and give your week the best possible start.
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Unlock the secrets of Amalur, take a trip to Gotham City and discover a town plagued by nightmares in Catherine this weekend on PlayStation.
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Find out what it's like to play as the unlikeliest hero on PlayStation 3.
Augmented reality on PS VitaMon, 30 Jan 2012 14:44:00 +0000
Bring the world into play with PlayStation Vita and dramatically change the world around you using augmented reality.
First look: Far Cry 3Tue, 14 Feb 2012 17:05:00 +0000
Discover why choice is your key to surviving trouble in paradise on PlayStation 3.
Watch the PS Vita TV ad campaign nowTue, 14 Feb 2012 12:00:00 +0000
Portable gaming will never be the same – check out this video for a taste of the action.
First look: Darksiders IITue, 31 Jan 2012 12:00:00 +0000
Find out what it's like to play as the unlikeliest hero on PlayStation 3.
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Bring the world into play with PlayStation Vita and dramatically change the world around you using augmented reality...
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Unlock the secrets of Amalur, take a trip to Gotham City and discover a town plagued by nightmares in Catherine this weekend on PlayStation.
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Find out what it's like to play as the unlikeliest hero on PlayStation 3.
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