SONY make dot believe
Video Store
Muppets
New Cars in GT5
How We Created Most Insane Immersive Movie Experience Ever
The Last of Us
The Muppets Costume Pack
Personal 3D Viewer

PlayStation®Network |

Posts Tagged ‘killzone 2’

Posted on 31 January by Victor Zuylen – Editor, Killzone.com

In Killzone 3, Control Is Everything

Countries: , , , ,

Killzone 3 Open Beta Coming To The PSN

Whether they loved the original Killzone 2 control scheme or felt that it was too ‘weighty’, most beta participants seem to agree on one thing: the Killzone 3 control scheme gets the balance just right.

In a new developer video, Guerrilla developers Mathijs de Jonge, Jan-Bart van Beek and Arjen Bokhoven talk about the fine-tuning process that helped them come up with a control scheme that would satisfy both fans and critics. They also reveal new details about the other control-related features in Killzone 3:

Please proceed to Killzone.com where you can view the video in full.

The brutal melee system, which allows players to neutralize their opponents in a myriad of up-close-and-gory ways.

The slide-to-cover mechanic, which allows for free-form sliding so players can use it to dodge enemy fire.

The addition of a third weapon slot, reserved specifically for heavy-duty weapons like the Minigun and the W.A.S.P. Launcher.

Enjoy the video, and remember that the making of Killzone 3 is discussed more extensively in the Behind The Scenes featurette that comes with the Killzone 3 Helghast Edition.

Score:

Killzone 3 Announced And Playable In 3D

Countries: , , , ,

Earlier this month I made my first trip to Amsterdam and while I didn’t get chance to visit the Van Gogh Museum, I did get a different sensory treat: I got to play Killzone 3 in 3D.

The select group of journalists invited had little idea of what to expect as they climbed the stairs to a private cinema in Amsterdam’s Melkweg, but soon Hermen Hulst, Managing Director of Guerrilla Games, took to the podium and revealed all.

DSC02361

Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains. The presentation closed with a beautifully violent video montage of the Brutal Melee attacks, which are the new close range attacks.

ScreenShot_2009_03_21_1724

I caught up with Hermen after his presentation to ask how community feedback has shaped Killzone 3.

“As you may know, we are always in close contact with the Killzone community,” he said. “The response to Killzone 2 has been fantastic but there is a general response that it had too many ‘corridors’. We have to temper that with the knowledge that many players really enjoy that gameplay style. Our plan is to solve this dilemma with huge variation in gameplay styles.

We had plenty of variety in Killzone 2 but much of it was introduced in the second half of the game. This time around, right from the start every new level has its own distinct feel.”

ScreenShot_2009_03_21_2010

The level playable at the show was set in an arctic environment and introduced a number of new gameplay elements. One of the most eye-catching is the new jet packs: first you must fight off three Jetpack Troopers, who are quick and heavily armed. Once you defeat them, you discover a spare jetpack that you can strap yourself into. It works like an exaggerated jump, allowing you to soar high into the air and use the forward thrust twice before having to land, and opens up the possibilities for platforming and aerial combat.

ScreenShot_2009_03_21_1814

“If you remember, the Jetpack Troopers were in Killzone Liberation on PSP and we’ve always wanted to bring them back,” explained Hermen. “When you include aerial combat you obviously need plenty of space so the much bigger levels in Killzone 3 have presented us with the opportunity to include this enemy.”

The story is an important part of the Killzone experience so I asked him to set the scene. Warning: there’s a Killzone 2 spoiler in his response.

“We recognise how important the story is in Killzone games,” he replied, “and we’re making great leaps forward with character development and the quality of the dialogue and the writing. We’re going all-out to make Killzone 3 a rounded experience on all fronts.

So with Visari gone, there’s a power vacuum on Helghan where figures like Stahl, the head of the Helghan weapon producer, are vying for power. Essentially, the surviving ISA soldiers are caught in the middle of a catfight when what they really need is to get the hell off the planet and return to Vekta.

On the ground, this political situation changes the nature of the conflict. The Helghan are now in the ascendency and they are bringing a great deal of new technology to the fray. The result for the player is that you’ll be encountering new weapons and enemy types with their own distinct behaviour.”

Finally, I was told beforehand that we wouldn’t be mentioning multiplayer at this particular event but I knew you wouldn’t forgive me if I didn’t at least broach it, so I asked how much of the team’s energy is going into this component.

“We always refer to multiplayer as ‘the other half of the game’,” he said, “meaning that it’s just as important to us as single player. It’s an area on which we have key individuals working and I can promise true innovation. Right now we’re looking through all of the feedback we received on Killzone 2, particularly around accessibility.”

I came away with so many thoughts and impressions from the event that I feel like I could write a short novel. Head to over to eu.playstation.com to read an impressions piece that I wrote, which goes into more detail on the incredible stereoscopic 3D. Feel free to ask questions in the comments; I have more info and quotes from Hermen that I can drop in there where relevant.

Score:

Happy Holidays From Guerrilla!

Between the release of Killzone 2, the Behind The Bullet demo, the three DLC map packs and the PlayStation Home content, this has been an extremely eventful year for all of us here at Guerrilla. We wish to express our heartfelt gratitude to you, the fans, for supporting us throughout 2009 – by cheering us on, by playing our game, by giving us feedback and by sharing your passion. Without your enthusiasm, there simply wouldn’t be a Killzone 2. We hope you have a wonderful Christmas and an exciting New Year!

We hope you’ll come visit us regularly at Killzone.com.

Killzone 2 Merry Christmas

Score:

Killzone 2 – Boxing Day Killzone Extravaganza

Hey folks -

Christmas is awesome. No doubts there! But spare a thought for our moderation team who, like mad little elves, furiously work all the way through the holiday season. They’ve decided that the best way to get through the long days is to… well… shoot the socks off of you lot!

Boxing Day Killzone Extravaganza

Here’s a message from community moderator Yaster to tell you all about it ;)

Hello everyone out there in Blog reading land!

I’m Yaster and I’m here to tell you about a great event we have scheduled for Boxing Day over on the Official PlayStation Community. In order to celebrate what has been a great year for PlayStation 3 games, We’re planning a MAMMOTH session on Killzone 2!

I’m going to be hosting an 8 and a half hour long Warzone game on Boxing Day, ideal for nursing those hangovers from the Xmas festivities or even those who’ve been given the game for Christmas.

All you need to take part is to load up the Warzone on Killzone 2 between 10am and 6.30pm (GMT) on the 26th of December, find the game entitled “BOXINDAYKILLZONE”, input the password (found on our forums here) and join in with the fun!

Oh, and I have WAY too many goodies, come along – and you might just grab them ;)

See you on the battlefield!

Yaster

So – get involved. I’ll try and drop in too, in between mince pies and throwing balls of wrapping paper at my cat :)

Chat soon -
MB

Score:

Killzone Is (Almost) Five!

November 26 will be a very special day for all of us here at Guerrilla. On that day, exactly five years ago, the very first Killzone title for PlayStation 2 hit the shelves in Europe. Sure, the game had already been released in the US three weeks prior, but hey… Guerrilla is based in the Netherlands. We commemorate the 26th, because that’s the date that we were finally able to see the fruits of our labor in Dutch stores.

packshot

Of course, it would be a shame to leave this occasion unmarked – and I’m not talking about the champagne and strange Dutch snacks we’ll undoubtedly be having at the studio. We also want to celebrate it with you, the fans. After all, the Killzone brand wouldn’t be where it is today without your support. So here’s what we have in store for you over the next few days:

  • Looking back at Killzone 1
    Later this week on Killzone.com, Seb “Motherh” Downie and I are going to play through the first Killzone game for you. We’ll be commenting on our favourite sections and wallowing in beer-induced nostalgia.
  • DLC download code giveaway
    Haven’t checked out the Killzone 2 DLC map packs yet? You’re in luck, because Guerrilla is having a DLC download code giveaway. Keep a close eye on Killzone.com this week for full details!
  • Killzone 2 retro tournament
    This weekend (November 27-30) Guerrilla will host a Killzone 2 retro tournament, using only the Beach Head and Southern Hills maps from the second DLC pack. And there’s more to be gained than valor alone, because…
  • Double XP Weekend returns
    …the tournament will take place during a Double XP Weekend! Just like last time, any game created in the weekend of November 27-30 will yield extra XP to help you boost your ranking.
  • Killzone 1 and 2 side-by-side
    Killzone.com editor Victor Zuylen will compare various features of Killzone 2 with its predecessor next week, illustrating exactly how far we’ve come since the first Killzone game was released.
  • [Update] Killzone 2 DLC Price Promotion
    Between the 3rd and 17th of December there will be a price drop on the Retro Map Pack (from €5.99 to €2.99) and the Map Pack Bundle (from €11.99 to €9.99).

I hope you’ll join us in celebrating the fifth anniversary of Killzone! In the meantime, I’m going to put on my Top Hits of 2004 album and try to remember how I partied five years ago.

Eric out.

Score: