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Posts Tagged ‘metal gear solid’

Hideo Kojima Talks Metal Gear Solid HD Collection, Peace Walker HD, PS Vita

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Metal Gear Solid HD Collection for PS3

These days, Hideo Kojima is a busy man. The Metal Gear mastermind recently revealed that the Metal Gear Solid HD Collection is heading to the PS3 this November. The HD Collection includes revamped versions of Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker, complete with dual-analog-stick controls, 1080p graphics, smoother frame rates, a redesigned user interface, rumble support and much more.

We caught up with Kojima last week at an appearance in Mexico City and he was eager to speak with PlayStation.Blog readers. Enjoy the Q&A, and leave your favorite Metal Gear moments in the comments!

Hideo Kojima

PlayStation.Blog: Metal Gear Solid: Peace Walker was designed for PSP — a portable device. What changes did Kojima Productions make to the upcoming PS3 version so it could be enjoyed on a high-definition home console?

Hideo Kojima, Director, Kojima Productions: The PSP obviously has fewer buttons than the PS3 controller, and it had some limitations when it comes to control. Using the DualShock 3, movement of many things improved…as did, of course, [the addition of] rumble support.

On the PSP, it was also hard to tell some textures apart. Now, rendered in HD, they are are much easier to see. The in-game text is also easier to read.

PSB: Your process of “transfarring” will allow PSP players to take their Peace Walker save files from one console to another, and we will also see similar cross-play support with the PS Vita. Do you expect this to be the future of gaming? Is it a concept that you would like to explore beyond what already has been announced?

Kojima: Peace Walker is the first step. It is a PSP game in HD that lets one go back and forth between one PSP and a PSP. The next step is to take PS2-quality games, such as Metal Gear Solid 2 and Metal Gear Solid 3, to HD and then to take them to Vita transferring.

My next step is games that will come out for the PS3 from now on, so I can take advantage of this technology with the Vita with content that is exactly the same. I hope that cloud service is available now, and it would be ideal for me if transfarring were to serve as a bridge between the two services.

Metal Gear Solid HD Collection for PS3

PSB: Just before E3, a glimpse of what will be its new graphic engine (FOX Engine) was shown. What would you say are their greatest visual benefits? Is there anything that stands out in this technology that you can tell us about?

Kojima: For now, FOX Engine has high performance in developing games on multiple platforms; I think that is the most prominent feature. At this point, it is not an engine that has anything particularly prominent when compared to what’s on the market. From now on, we hope to add features and functions that stand out from other engines.

PSB: Okay, PS Vita has already been revealed. Are you interested in the console? What are the features that draw your attention most to a portable device?

Kojima: As for the multitouch pad on the back of the console, I do not want to force users to use it. The PS Vita has cutting-edge technology and it’s the best there is – especially with integration with the PS3 – and I am very pleased I can offer it to users.

PSB: With the commercial success of L.A. Noire, and the return of cyberpunk with Deus Ex: Human Revolution, do you believe that there is a market for a new Snatcher game?

Kojima: L.A. Noire is a game that I really like, but unfortunately I have not played it. I think it is coming out in Japan today, so when I return, I intend to play it. This idea of an open world in 3D is very good, and I would love to do something like Snatcher, but I do not have the time or the means to do so. But if anyone else would like to develop it, I would love it.

NOTE: A few hours after this interview, Hideo Kojima, in collaboration with Suda 51 and Akira Yamaoka, announced a radio drama called “Sdatcher” based on Snatcher.

Metal Gear Solid HD Collection for PS3

PSB: What qualities do you think a game designer needs to be hired in today’s industry?

Kojima: Right now, it’s very similar to movies: You need a lot of money. So rather than doing what you want, doing what you like, you must have a clear idea of marketing and sales. That’s what’s happening to us with FOX Engine; you do not need be an expert in programming to develop a game, but if you have a question, you still need an expert on-hand to provide an answer.

As for expression, that has reached a high level. Video games are trying to reach the peak of entertainment, so game makers should be clear that things like emotion and sound are among the many things that have to be involved.

PSB: How has your perspective from your business point of view and as a game developer changed, now that you are Vice President of Konami Digital?

Kojima: I would like to not change. My priority continues to be to create and produce my own games. Now that I can do this well, I can generate more time to help in other company products, especially in creative ways.

For more info on Metal Gear Solid please visit our Facebook Page: http://www.facebook.com/mgs.

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Posted on 17 June by Richie Churchill – Konami UK

Hideo Kojima Comes To London This Weekend

Hi Everyone, Richie from Konami UK here.

How would you like to meet the creator of Metal Gear Solid Hideo Kojima and lead artist Yoji Shinkawa? Well you can this weekend!

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As part of the METAL GEAR SOLID: PEACE WALKER World Tour, Hideo Kojima and Yoji Shinkawa are coming to London for two exclusive signing sessions.

The first is on Friday June 18th at HMV’s Oxford Street store (150 Oxford Street, W1) between 16:00 and 18:00; they’ll be there to meet the fans and sign copies of the new METAL GEAR SOLD: PEACE WALKER on launch day. HMV is also the only place you’ll be able to get your hands on the Exclusive Packaging with the Japanese cover art

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The second event is taking place on Saturday June 19th at UNIQLO’s flagship store (311 Oxford Street) between 11:00 – 13:00, Mr Kojima and Mr Shinkawa will be there to meet the fans and sign copies of METAL GEAR SOLID: PEACE WALKER or if you got that signed the day before, how about an exclusive postcard made especially for the event. There may even be some giveaways for the first people in line at the UNIQLO signing.

But wait, there’s more. You can also get your hands on one of the limited edition METAL GEAR SOLID: PEACE WALKER T-Shirts by UNIQLO, each t-shirt has a code which will unlock a T-Shirt for use in the game. The t-shirts don’t go on sale in the UK until the day of the signing and will sell out fast (no pre-orders available, first come first served)

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It’s going to be an exciting weekend, hope to see you there!

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Kojima on Metal Gear Solid: Peace Walker

Remember gamescom? I know, it feels like it was years ago now. We have a special interview that we shot at the show with none other than the head of Kojima Productions, Hideo Kojima himself.

We’ve been itching to get this up for you and, after a few complications, it’s ready for you to have a peek at. Kojima-san talks to us in depth about the co-op features in his upcoming Metal Gear Solid PSP sequel, Peace Walker. He also discusses what he’d like to do next and confirms that a sequel to a certain beloved franchise is more a case of “when”, not “if”. We’ll let you find out for yourselves which it is in the video below.

Since this video was shot I’ve had my hands on the TGS demo of Metal Gear Solid: Peace Walker and can confirm that what I’ve seen looks and plays brilliantly. The game’s 2010 release cannot come soon enough.

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E3 Day 2 Round-up

Wow, what a day! Everyone has been talking about the Sony press conference hosted by Jack Tretton, President and CEO of SCEA, and with so many announcements, I’ll stop using up space with this introductory paragraph and dive straight in.

The PSPgo was officially unveiled on-stage by Sony Computer Entertainment, Inc. CEO, Kaz Hirai. It’s 50% smaller and 40% lighter than the PSP-1000 and with 16 GB internal flash memory, it’s designed for those who like their digital media “to go”, as they say over here. It will be released on October 1, 2009.
PSP go, 8
Complementing this new evolution of PSP is a host of fantastic games coming to both UMD and PlayStation Store. Kazanouri Yamauchi, the mastermind behind Gran Turismo, arrived to show GT PSP, which will feature 800 cars, 35 tracks and will run at 60 FPS. He was followed by another legendary Japanese developer, Hideo Kojima, for the reveal of Metal Gear Solid: Peace Walker, a brand new mission for Solid Snake, only on PSP, which takes place during the 1970s.

Completing the portable line-up were a brand new Resident Evil title; Buzz! Quiz World, which will also be on PLAYSTATION 3; and the news that Assassin’s Creed: Bloodlines features interoperability with Assassin’s Creed 2 on PS3. And to make sure we see plenty more stellar titles for PSP in the future, Jack Tretton announced that the price of PSP development tools will be cut by 80%, expanding the opportunity for developers to create content for PSP.

Moving onto the PS3, Richard Marks of SCE research and development showed us a new motion sensing controller that works with PlayStation Eye to enable 1:1 movement response. The crowd was impressed by tech demos that allowed him to play sports, wield a giant sword and shield, aim guns and even write with astonishing precision. He spoke of “sub-millimetre accuracy,” which I like to think of as a metric shout-out to us Europeans.

There were absolutely loads of PS3 games on show, including a live demo of the opening scenes to God of War III; a gorgeous video of Uncharted 2: Among Thieves gameplay that climaxed with Drake taking on a helicopter; the trailer for Team ICO’s latest creation, The Last Guardian; a look at ModNation, which applies LittleBigPlanet’s mantra of play, create, share to the kart racing genre, allowing players to build playable tracks in a matter of seconds; Agent, a new exclusive title from Rockstar North; the surprise announcement that Final Fantasy XIV is coming next year, exclusively to PS3; and the first trailer for Gran Turismo 5.

The strength of this E3 line-up was best summed up when Tretton proudly announced that 364 games are coming out on PlayStation platforms in the next year. That and the number of semi-colons in the above paragraph.

So there you have it, which bit was best for you? I’m off to see what the rest of the SCEE guys are up to, although the words lying and down were being used quite a bit earlier.

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