SONY make dot believe
E3 2012 Is Coming
LittleBigPlanet PS Vita
Sorcery
PixelJam4am
Starhawk
GT Academy 2012 Is Live At Five
Blog_Connectivity3G_EN
Datura - Embark on a voyage of mystery
God of War: Ascension Announced
Sly Cooper Competition

PlayStation®Network |

Posts Tagged ‘rochard’

Rochard Now On PSN – More Action, Less gravity!

EnglishSelect a Language:

Countries: , , , ,

blog_shot1

Ever run into a person annoying enough to make you want to launch a two-ton cargo container in their face? Well, it turns out the future is crawling with these guys. And plenty of containers to boot! If you happen to be an astro miner, this means you have a good reason to rev up your trusty G-Lifter for some serious action, now that Rochard has appeared on PSN!

So what is a lone astro miner to do against an invading force of Wild Boy thugs? Well, the two-ton cargo containers are just a start. The intruders find themselves on a mined out asteroid, aka home turf, filled with giant machines built to crush, cut and smash things. And then there’s your G-Lifter, which is able to casually grab objects the size of a small car and hurl them across the room. Nifty little upgrades also allow it to fire off deadly lasers and a variety of highly explosive grenade rounds. Add all this to your ability to thrash around gravity with the press of a button, and you can look forward to putting these Wild Boys in a whole new extra-terrestrial world of hurt!
(more…)

Score:

Hands-On With Rochard, The Gravity Bending Platform Puzzler Coming Exclusively To PSN

EnglishSelect a Language:

Countries: , , , ,

Just next door to the gargantuan PlayStation booth here at E3 is the SOE stand and, during a break from filming our live interviews, I popped over to take a look at an interesting little platformer called Rochard, coming exclusively to PlayStation Store this summer.

I sat down with the game’s producer for a guided playthrough and, while I figured out the buttons and got my brain around the gravity manipulation gameplay, he explained the general premise.

“You play John Rochard an astro-miner at a company called Sky Rig – we’re calling him an everyday hero,” he explained. “The entire company has been down on its luck in terms of finding anything but they stumble upon an alien artefact and, after reporting it to HQ, they find themselves surrounded by space pirates trying to get their hands on it. John is trying to protect his friends and find out what this artefact is in the process.”

Rochard_PSN_E32011_Screenshot (19)

Rochard is a 2D platformer with 3D graphics, kind of like Capcom‘s recent Bionic Commando Rearmed, but with a more cartoon-like art style.

The gameplay emphasis is less on combat and more on puzzles. You don’t even have a traditional gun at the beginning of the demo; instead you have a kind of plasma grappling line that you can use to grab inanimate objects such as crates and electrical fuses. You aim using the red stick and fire using the R2 button, and when you have an object in your grasp you can fire it with another squeeze of the R2 button, whether it’s to knock an enemy out or create a platform to give you that extra height to make a jump.

At any point you can press the L1 button to turn gravity down a few notches. Not only does this turn your standard jumps into Neil Armstrong style bounds, it affects the trajectory at which fire any objects you have grabbed.

This forms the basis of the puzzles I got to play through, which were mostly physics based and involve strategically firing crates to weigh down platforms and get over to the other side of the stage and progress. Extra complexity comes later on in the demo with the introduction of forcefields. John Rochard can pass through blue forcefields but inanimate objects can’t, and vice versa for red forcefields.

Rochard_PSN_E32011_Screenshot (18)Rochard_PSN_E32011_Screenshot (1)

At the end of the demo I unlocked a gun attachment that paved the way for some more action-focused shooting sections.

Rochard is an intelligent little puzzle game that combines an appealing art style with an original toolbox of game mechanics to bring something truly original to PS3. It will be available to download from PlayStation Store later this summer and the demo that I played will also be available ahead of the full game’s release.

Score:

Rochard For PS3: Enter The Astro Miner

Countries: , , , ,

Rochard for PS3 (PSN)

Hello Internet, meet John Rochard. John, this is the internet. John is an astro miner, a regular Joe drilling for Turbinium (don’t ask) in deep space. Unfortunately he’s about to have the worst day of his career, and as luck would have it, we’ve made a platformer about it. Expect gravity puzzles, low-g combat and dubious one-liners. Today, I thought I’d share some history of how we came to build the game we did.

The thing is – it’s strange to think that just over a year ago John was a generic human character on screen. His hastily built model had a slightly twisted neck that made him look like a space Quasimodo. Oh, and he had a laser gun. I think the only interesting thing about him was that he moved in total zero-G by using recoil. We figured it’s the name of the company, so it must make for an awesome mechanic, right?

Rochard for PS3 (PSN)Rochard for PS3 (PSN)

(more…)

Score: