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Posts Tagged ‘batman arkham asylum’

Arkham City Q&A: Rocksteady Answers Your Questions

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It’s been mere months since I belatedly finished Batman: Arkham Asylum and learned what all the fuss was about. Now, with Arkham City just days away from its October 21st PS3 release, I jumped at a rare chance to speak with Game Director Sefton Hill from Rocksteady Studios. I solicited some of your best questions from Twitter and hopped on the phone with Mr. Hill to discuss a wide range of topics related to one of my most-anticipated games for 2011. Before you dive into the Q&A, get into the spirit by watching the new “Rogue’s Gallery” video below.

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The Man Behind The Cowl: Arkham City Interview

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I remember the day my copy of Arkham Asylum arrived at the office because I hadn’t followed the game’s development too closely and, when I took it home just to check out what my colleagues had been raving about, I finished it that same weekend.

As a result, I’ve had a keen eye on Arkham City, so yesterday I swooped over to the Warner Brothers gamescom area and watched a demo of the new challenge maps, which offer a high-score chasing, combo-stringing alternative to the meat and drink of the story campaign. Compeered by Dax Ginn, marketing game manager at Rocksteady Studios, two members of the dev team played through identical challenge maps on different TVs – one as Batman and one as Catwoman – in a face-off as a small group of journalists watched the stereoscopic 3D beatdown.

Afterwards, I caught up with Dax to discuss the gamescom build of Arkham City and their approach to character development with this sequel.

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Arkham City: New Screenshots And Details

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My flatmate cites Arkham Asylum as his favourite game, and when I got home and told him that I’d been to see it at Warner Bros. London office, he put his fingers in his ears and turned the stereo up. It confirmed something I’d been thinking on the train home: this is one of those games that we’re better off not knowing much about.

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There’s five of us in the private screening room and Dax Ginn, marketing game manager at Rocksteady, has just played through an early mission from Arkham City, lasting around 30 minutes, which I’m not going to spoil for you. We are free to call out questions afterwards and one journalist asks, “Will we see anything like the Scarecrow missions from Arkham Asylum“?

“Did you like the scarecrow stuff”? he replies to slow nods. “Well we did too. Aren’t you glad that you didn’t know about the Scarecrow levels before you played Arkham Asylum? If they had been part of the marketing campaign they wouldn’t have had that kind of impact, so I’m just going to leave it there”.

The biggest difference between Arkham City and its predecessor is the move to a more open setting. In the intervening 18 months, Quincy Sharp, who was the warden of the Asylum, is elected Mayor of Gotham and transfers all of the inmates to Arkham City. Batman has been watching all of this happen and he knows that he’s going to have to deal with it.

Arkham City is also around five times bigger than the Asylum and most of it is open to the player from the start”. Anything that is open to the sky is open to player right from the off”, Dax explains. “Nobody tells Batman where to go so it was important for us to give that freedom right at the start. The interiors are gated and will open as a result of narrative progression”.

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“Our attitude towards pacing is to throw everything at the player straight away and let them decide how and when they want to navigate those options. Telling a story in Arkham Asylum was very easy because it was a very linear experience. Arkham City isn’t a sandbox game but it’s not completely linear either – it’s somewhere in-between”.

“What we don’t want to do was ruin the pacing with frivolous collection missions where you have to go and find 50 things while Gotham is burning – Batman wouldn’t do that. We have a tight core narrative with clear paths; going off-piste inevitably yields other options but they are always character driven, whether that’s answering a phonecall from Zsasz and having him taunt you or finding an informant who reveals another snippet of information”.

Batman is able to negotiate this large, open space by gliding and swooping to gain momentum, using his Bat Claw to catch the corners of buildings and propel himself skyward. He can even hook onto patrol helicopters and perch on the landing gear as chaos unfolds beneath.

“If you’re just flying around the streets looking for a fight”, Dax adds, “you’ll pick up bits of information that have been designed to be communicated in an ambient fashion at that particular stage in the game. There is a vast amount of conversational dialogue that has been a serious job to write and record, but we finally finished it last Wednesday”.

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“We’re constantly looking at Arkham Asylum and seeing how it feeds into Arkham City. The same applies to characters, combat, moves; they all carry over but how they have evolved is directly related to the new challenges Batman is facing”.

This also applies to Detective Mode, an X-ray overlay that you use to gather forensic information. Some people had mixed feelings about it because, while it was very useful, they felt like they were missing out the game’s incredible visuals by using it.

“There weren’t a lot of criticisms of Arkham Asylum but that was one of them”, says Dax, ” and thinking about why people reacted the way that they did and what we’re going to do about it was really interesting. Batman is a detective, so removing detective mode wasn’t an option for us because it suits him so well and it allows us to do these slower paced investigation sections”.

“Our thinking was more about why people responded to it in that way. Gamers wanted it to be more of a tool, just like the Bat Claw is a tool. We hadn’t balanced it right so it felt more like an exploit than a tool, because it gave you so much information. That’s our understanding of the criticisms and our response has been to balance that information better”.

Before we finished, one journalist enquired if Rocksteady would be interested in working on a game adaptation of The Dark Knight Rises.

“He [Christopher Nolan] is a pretty amazing guy and that would be a brilliant lunchtime meeting to have, discussing how that might work. But what we find with the comic book license is that we get creative freedom to push the characters in pretty much any direction we like; we’re not bound to a single narrative. I’m not saying we’ll never make a game based on a movie, but as of right now and from a creative perspective, it’s not something we want to be doing”.

Arkham City is looking very much the worthy successor to my flatmate’s favourite PS3 game. From the sound of it, we can expect plenty of surprises when it is released, and I can promise you won’t read about them here first.

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Posted on 3 September by James Gallagher – Blog Manager, SCEE

Your Batman Knowledge Could Win You A Surround Sound System

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The Caped Crusader is really up against it in Batman: Arkham Asylum. He’s trapped in the Asylum itself and Gotham City’s most deranged criminals are there to stop him uncovering The Joker’s nefarious plot.

The game is already looking an atmospheric classic, and what better way to enjoy it than in glorious surround sound?

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We’re giving you the chance to win a top of the range Logitech Z-5500 Digital Surround Sound system – if there’s a PS3 in Wayne Manor, this is what it will be hooked up to. Nine runners-up will each receive a pair of Logitech G35 surround sound headphones.

All you have to do is head to eu.playstation.com/psn/competitions/ and identify the Gotham City supervillains.

Good luck!

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Batman PS3 Exclusive Batman Arkham Asylum

Hi, I’m Keir, you may remember me from such official forums as Tomb Raider: Underworld, Kane and Lynch: Dead Men and now Batman Arkham Asylum. Yep, I’m lucky enough to be Group Community Manager at Eidos. Batman: Arkham Asylum (which is out now!) has pwned my waking hours (and some of my sleeping ones) over the last few months. It’s been a genuine delight to work with Rocksteady’s masterpiece (in case you haven’t seen any reviews, check out IGN 9.3/10, Gamespot 9/10, 1up A-, Gametrailers 9/10, Eurogamer 9/10, gamespy 5/5) and I’m here to tell you about the epic PS3 exclusives…

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Along with the awesome ‘Play as the Joker’ PS3 DLC in which you control the Joker in Challenge Maps (with some great special moves including my favourite: the kick in the nuts) we’re also giving PS3 owners the chance to get their very own Batcave Outpost in PlayStation Home. Available exclusively on PlayStation3, the Batcave Outpost is a faithful recreation of the Batcave under Arkham Island. Featuring the BATMOBILE, BATWING, and tons of other nice features, the Batcave Outpost allows fans to call the BATCAVE their own home within Home.

The PlayStation3 version of Batman: Arkham Asylum unlocks the Batman: Arkham Asylum Batcave Outpost in PlayStation Home.

Check out the trailer…. HOLY PS3 EXCLUSIVITY!

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