Posted on 22 August by Charles Cecil – Founder / Managing Director.
Broken Sword – the Serpent’s Curse starts with intrepid lawyer, George Stobbart, and sassy journalist, Nico Collard, caught in the deadly robbery of a seemingly worthless paining. But we, the audience, also see a scene from the Second World War in which Spanish fascists storm a Catalan villa, killing the family and seizing that same painting. As George and Nico are drawn into the murderous conspiracy, those around them claim that the painting is cursed by the devil himself. George and Nico soon come to believe that they may just be right.
Broken Sword – the Serpent’s Curse is very much an adventure – traditional in terms of its core spirit, but wholly contemporary in terms of graphics and gameplay. The game was first announced as part of a Kickstarter appeal in August 2012 and, after attracting over 15,000 backers, doubled its goal. We were thrilled at the response of fans – particularly after hearing so often that the adventure game had died as a genre.
As well as funding a major part of the development, the appeal brought together a wonderful community of Broken Sword fans – epitomised by the Order of the Goat, a fan-created group that is named after a particularly fiendish puzzle that I designed for the first Broken Sword game.