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Posts Tagged ‘call of duty: black ops’

Posted on 17 December by Chris Owen – English Community Manager

Community update: Black Ops 2, Far Cry 3 and Hitman challenges

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Ho, ho, howdy folks! The festive season is upon us and we’ve got more activities, events and competitions than you can shake a pack of mince pies at! Each day, a new panel opens up on our advent calendar. Each newly opened door will unveil a video game character dressed in Santa attire. Figure out who it is first and we might be able to sort out a little stocking filler for you!

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The moderation team and I have opened ourselves up for humiliation by challenging the community to take us on in a Black Ops 2 special on 28th December! As you can imagine, the opportunity to gun down a moderator has proved quite the attraction! To keep track of what’s happening in this event, keep your eyes on this thread here!

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Posted on 10 December by Chris Owen – English Community Manager

Community update: Far Cry 3, Home Q&A, Game of the Month

Hi all! I hope you all had an amazing weekend! It’s time once more to update you on what’s been happening over with the PlayStation Community.

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Far Cry 3 Event
Ubisoft’s latest outing has certainly been a hit with our community, so much so that we have arranged a weekly get-together every Wednesday. So if you fancy joining us for some multiplayer shenanigans, head over to the sign-up thread and get involved! Will you be a punisher or show mercy?!

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Posted on 13 November by Fred Dutton – SCEE Blog Manager

Call of Duty: Black Ops Declassified interview – Behind the scenes with the PS Vita FPS

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One of the biggest names in gaming makes its PS Vita debut today. Developed exclusively for the system, Call of Duty: Black Ops Declassified strives to offer the full blockbuster COD multiplayer experience on your handheld, alongside a bespoke mission-based single player campaign that serves as a companion piece to Call of Duty: Black Ops 2 on PlayStation 3.

Considering the series has one of the fiercest and most passionate fanbases of any major franchise, it’s safe to say that developer Nihilistic Software has taken on a huge responsibility. We sat down with studio founder Robert Huebner to find out how it’s dealt with the pressure and what players can expect from the title.

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Q&A: New Details For Call Of Duty: Black Ops Declassified

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Back in August, Jeff and I got a few minutes of hands-on time with Call of Duty: Black Ops Declassified, the upcoming PS Vita entry in the battle-tested military combat series. Though the game was early in production, our experience was promising and pointed to a faithful translation of Call of Duty’s signature multiplayer combat to PS Vita’s 5″ OLED screen and dual analog sticks.

Two months later, Activision and developer Nihilistic are shedding new details on this fall’s PS Vita punisher. We caught up with Robert Huebner, the developer’s studio head, for the latest intel drop.

Call of Duty Black Ops Declassified on PS Vita

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Call Of Duty Black Ops: Declassified For PS Vita – Gamescom Hands-on

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Call of Duty Black Ops: Declassified

Call of Duty Black Ops: Declassified is real, and we’ve played it. I think the highest compliment I can pay it is to say that, well, it looks and plays like Call of Duty. The running and gunning, the aiming down the sights, the familiar Bank Gothic notices popping up when you land a long-range shot or end an opponent’s killstreak, the weapon loadouts and multiplayer modes — they’re all here, rendered on PS Vita‘s luscious OLED screen and playable with dual analog sticks in a mobile setting for the first time.

Activision Product Manager Ryan Scott’s gamescom presentation cut straight to the heart of the matter, starting with the game’s multiplayer offering — a key consideration for any self-respecting CoD title. Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps, encompassing essential play modes such as Free for all, Team Deathmatch, and Kill Confirmed, with other “classic Call of Duty modes” promised. Other trademark Call of Duty mechanics such as Create-a-Class, Killstreaks, XP, Perks, and Prestige were all present and accounted for.

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