Posted on 14 August by Jason Benham – VP Product Development, Creat Studios Boston
A lot of classic games had an unintended ‘game over’ screen where a certain level didn’t quite fit into the game logic or memory. These levels have a name: kill screen.
Well, with the release of our new action puzzler Ms. Germinator, we ran into the very same problem: our very first ‘Challenge Level’ is actually a kill-screen and half the layout is totally glitched. Can you solve the riddle of the kill-screen?