Posted on 8 November by Fred Dutton – SCEE Blog Manager
Next February sees the release of the third main entry in EA’s critically lauded sci-fi survival horror series, Dead Space. While the first two games followed very similar templates, the latest instalment really mixes things by introducing full co-op play to the main campaign.
The optional drop-in, drop-out multiplayer lets a second player join in the story as new character Sergeant John Carver. While the game is fully playable as a solo experience, if you play with a friend you’ll have an expanded story and get to experience a number of extra sequences and set-pieces.
We sat down with the game’s producer Steve Papoutsis to find out how – and why – developer Visceral Games has implemented this new system and what fans of the series can expect from reluctant hero Isaac Clarke’s latest adventure.