Posted on 13 August by Rey Jimenez – Producer, Capcom
I’ve been working with the team at WayForward Technologies to bring you guys DuckTales: Remastered, launching tomorrow for PS3. At the start of development, the main goal of the project revolved around updating the game while keeping the gameplay true to the original NES game. As the game progressed in development, we found that all of the new content really started to bring the original cartoon to life as well.
For those that may not know, the original DuckTales is firmly seated in the pantheon of the greatest NES games of all time. Widely praised for its tight controls, addicting platforming, and some of the best 8-bit music known to humanity, DuckTales stood apart as a fantastic licensed game.
When creating DuckTales: Remastered, the very first step was to make sure the game felt right, meaning it played just like the NES version. To do this, early versions were tuned so that you could play the original NES version of the game and our new version at the same time with one controller. So for your pure platform gamers, you’re going to find that this game just “feels” right.