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	<title>PlayStation.Blog.Europe &#187; e3</title>
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		<title>One Week &#8216;Till E3</title>
		<link>http://blog.eu.playstation.com/2011/05/30/one-week-till-e3/</link>
		<comments>http://blog.eu.playstation.com/2011/05/30/one-week-till-e3/#comments</comments>
		<pubDate>Mon, 30 May 2011 11:02:06 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[PlayStation Home]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[events]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=40160</guid>
		<description><![CDATA[As difficult it is for me to get my head around (especially as my new passport is still in the post) E3 2011 is only seven sleeps away. As you&#8217;ve come to expect, I&#8217;ll be there and PlayStation.Blog will be the place to get the breaking news and interviews from the show floor. Last year, [...]]]></description>
			<content:encoded><![CDATA[<p>As difficult it is for me to get my head around (especially as my new passport is still in the post) E3 2011 is only seven sleeps away. As you&#8217;ve come to expect, I&#8217;ll be there and PlayStation.Blog will be the place to get the breaking news and interviews from the show floor.</p>
<p>Last year, I wrote a series of posts going through the years and looking at the big announcement, and you can check them out again by clicking through the links below.</p>
<p class="aligncenter"><a title="e3_fe001(2) by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/5764920133/"><img src="http://farm4.static.flickr.com/3413/5764920133_1fa2d06079.jpg" alt="e3_fe001(2)" width="439" height="249" /></a></p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F02%2Fplaystation-at-e3-1995%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGzih8_t3ZImUUpayrYbLEB7_xvkA">1995</a>: The inaugural <a href="http://www.e3expo.com/">Electronic Entertainment Expo</a> (E3) took place a few months before the original <a href="http://eu.playstation.com/">PlayStation</a> launched in Europe and America. It gave Western gamers their first glimpse at the console that set us on the road to where we are today.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F03%2Fplaystation-at-e3-1996%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNExbSProwEgTzgYmGvVD5Z6owdu9A">1996</a>: Two characters that epitomise the original <a href="http://blog.eu.playstation.com/">PlayStation </a>were both first seen in &#8217;96. <a href="http://eu.playstation.com/psn/games/detail/item361462/%20?WT.mc_id=PDC_blog_g">Crash Bandicoot </a>and <a href="http://eu.playstation.com/psn/games/detail/item296662/?WT.mc_id=PDC_blog_g">Lara Croft</a> don&#8217;t have a lot in common, but they ushered in a bold new era in gaming.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F03%2Fplaystation-at-e3-1997%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNHmonw5DP4q7S3xvmeXydTv6v4mjA">1997</a>: Not for the last time, Snake was the word hissing around everyone&#8217;s lips in 1997. The Metal Gear Solid trailer set a precedent for announcing your game with lavish, cinematic trailers.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F05%2Fplaystation-at-e3-1998%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNE3aHbiMc08eOBIPCILKRNq3mK8tg">1998</a>: The Real Driving Simulator debuted in 1998, redefining how a driving game can look and feel. &#8217;98 was a vintage year that also brought us the brilliant Silent Hill.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F06%2Fplaystation-at-e3-1999%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNHUOYZ8IJkY-G1iCpyOj5afeI9m_g">1999</a>: Despite appearances from David Bowie and Aerosmith, <a href="http://eu.playstation.com/ps2/">PlayStation 2</a> was the star of E3 &#8217;99. At the time, it was a breathtaking display of power from a console demonstrated with a real-time demo of Final Fantasy VIII.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F07%2Fplaystation-at-e3-2000%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNH6TuuhRuNYh65QpGrPdkuuSTWOCg">2000</a>: Once again, Solid Snake stole the show with the first reveal of Metal Gear Solid 2: Sons of Liberty. Such was the impact of that nine minute trailer, each screening drew huge queues as attendees returned for repeat viewings.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F08%2Fplaystation-at-e3-2001%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEAWpfz4gtqUa0d0l7JI5Mub8ci5w">2001</a>: For sheer breadth of quality games, 2001 is hard to top. Any show boasting Final Fantasy X, Devil May Cry, Silent Hill 2, Tony Hawk&#8217;s Pro Skater 3 and Grand Theft Auto III is bound to be remembered.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F09%2Fplaystation-at-e3-2002%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNE711DYmu8KWkpUAe-Cyr1HGpp5Ww">2002</a>: The Getaway was debuted at E3 2002 and here&#8217;s a little known fact: there&#8217;s a pub on the corner of Great Marlborough Street, not far from the SCEE offices, called the Coach &amp; Horses; one of The Getaway&#8217;s interiors is based on that very hostelry.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F10%2Fplaystation-at-e3-2003%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNF2Hy74ALN_mo21N0r1BqWPl6mF1A">2003</a>: You&#8217;d think that the unveiling of Gran Turismo 4 would have been enough to send everyone home excited, when Ken Kutaragi stepped on-stage holding the first <a href="http://blog.eu.playstation.com/category/psp/">PSP</a>, all headlines were rewritten in a flash.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F11%2Fplaystation-at-e3-2004-and-2005%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEv4RZ-26d0VIwpYZm459N-vZAX7w">2004-05</a>: E3 2004 was all about pocket-sized fun on <a href="http://blog.eu.playstation.com/tag/PSP/">PSP </a>and grand brutality as God of War was revealed. In 2005, we were back with new hardware as <a href=" http://www.eu.playstation.com/ps3">PlayStation 3 </a>was revealed and footage from Metal Gear Solid IV: Guns of the Patriots and Killzone 2 set mouths to drool mode.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F12%2Fplaystation-at-e3-200607%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNF1zLWo9Ka9daij6ZFnpMDVQAlF7g">2006-07</a>: Naughty Dog has been creating PlayStation stars since 1996 and in 2007 they revealed their latest: Nathan Drake.</p>
<p><a href="http://www.google.com/url?q=http%3A%2F%2Fblog.eu.playstation.com%2F2010%2F06%2F13%2Fplaystation-at-e3-200809%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNG0dl0k0fl775lxq_TLom4jLLV3yg">2008-09</a>: A plethora of games announced for PS3, including LittleBigPlanet and God of War III, before PlayStation Move starred in 2010.</p>
<p>Which are your favourite E3 moments and what would you like to see announced a week from now?</p>
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		<title>PlayStation At E3: 2008/09</title>
		<link>http://blog.eu.playstation.com/2010/06/13/playstation-at-e3-200809/</link>
		<comments>http://blog.eu.playstation.com/2010/06/13/playstation-at-e3-200809/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 16:01:06 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=19198</guid>
		<description><![CDATA[E3 2008 was another low key affair but there was a moment of adorable genius as Sackboy joined Jack Tretton on stage for what must be the cutest financial presentation ever seen. There were also on-stage presentations of Resistance 2, Killzone 2, MotorStorm Pacific Rift and inFamous, and teaser trailers for God of War III [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.e3expo.com/">E3</a> 2008 was another low key affair but there was a moment of adorable genius as Sackboy joined Jack Tretton on stage for what must be the cutest financial presentation ever seen.</p>
<p class="aligncenter"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="488" height="294" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4uToBarLr_U&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="488" height="294" src="http://www.youtube.com/v/4uToBarLr_U&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>There were also on-stage presentations of <a href="http://eu.playstation.com/ps3/games/detail/item101174/">Resistance 2</a>, <a href="http://eu.playstation.com/ps3/games/detail/item101903/">Killzone 2</a>, <a href="http://eu.playstation.com/ps3/games/detail/item101992/">MotorStorm Pacific Rift </a>and inFamous, and teaser trailers for <a href="http://eu.playstation.com/ps3/games/detail/item155965">God of War III</a> and <a href="http://eu.playstation.com/ps3/games/detail/item156284/">MAG</a>. By this stage more and more people were interested in downloading their games from <a href="http://blog.eu.playstation.com/category/playstation-store-update-playstation-network-2">PlayStation Store </a>and titles like<a href=" http://eu.playstation.com/psn/games/detail/item114782"> Fat Princess</a> and <a href="http://eu.playstation.com/psn/games/detail/item114776/">Flower </a>made this even more attractive.</p>
<p>With the <a href="http://blog.eu.playstation.com/category/playstation-3">PlayStation 3</a> firmly established more third parties were releasing games, resulting in the strongest line-up to date. Standout examples include <a href="http://eu.playstation.com/ps3/games/detail/item101965/">Mirror’s Edge</a>, <a href="http://eu.playstation.com/ps3/games/detail/item110961/">Dead Space</a>, <a href="http://eu.playstation.com/ps3/games/detail/item273067/">Street Fighter IV</a> and <a href="http://eu.playstation.com/ps3/games/detail/item101879/">Fallout 3</a>.</p>
<p>And then we get to 2009: the last in this series, my first visit and a return to the old format as Los Angeles Convention Centre welcomed tens of thousands of eager gamers.</p>
<p>The <a href="http://blog.us.playstation.com/">SCEA </a>press conference had a bit of everything including new hardware in the unveiling of <a href="http://blog.eu.playstation.com/tag/pspgo">PSPgo</a>; epic gameplay demonstrations, featuring <a href="http://blog.eu.playstation.com/tag/god-of-war-iii/">God of War III</a> and <a href="http://eu.playstation.com/ps3/games/detail/item144529/">Uncharted 2: Among Thieves</a>; and the shock revelation that Final Fantasy XIV was coming exclusively to <a href="http://blog.eu.playstation.com/category/ps3-games">PS3</a>.</p>
<p class="aligncenter"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="488" height="294" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EHzHoMT5eRg&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="488" height="294" src="http://www.youtube.com/v/EHzHoMT5eRg&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We also saw <a href="http://eu.playstation.com/ps3/games/detail/item228834/">ModNation Racers</a>, <a href="http://eu.playstation.com/ps3/games/detail/item238431/">The Last Guardian</a>, <a href="http://eu.playstation.com/ps3/games/detail/item157693/">Assassin’s Creed 2</a> and <a href="http://eu.playstation.com/psp/games/detail/item245809/">Metal Gear Solid: Peace Walker</a> for the first time.</p>
<p>And that brings us rather neatly to <a href="../tag/e3/">E3 </a><a href="http://www.e3expo.com/"> </a>2010 which is about to unfold before your eyes and ears right here on the <a href=" http://eu.playstation.com">PlayStation Blog</a>. Thanks to everyone that has commented on this nostalgic odyssey; keep smashing the refresh button into oblivion over the next few days as we bring you latest news from the City of Angels.</p>
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		<title>PlayStation At E3: 2006/07</title>
		<link>http://blog.eu.playstation.com/2010/06/12/playstation-at-e3-200607/</link>
		<comments>http://blog.eu.playstation.com/2010/06/12/playstation-at-e3-200607/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 16:01:43 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=19197</guid>
		<description><![CDATA[At E3 2006 the full details of PlayStation 3 were revealed and attendees got their hands on the newly-unveiled SIXAXIS Wireless Controller. Playable games included Heavenly Sword, MotorStorm and Resistance: Fall of Man and Hideo Kojima provided yet another show-stopping moment by showing a trailer for Metal Gear Solid 4: Guns of the Patriots in [...]]]></description>
			<content:encoded><![CDATA[<p>At <a href="http://www.e3expo.com/">E3</a> 2006 the full details of<a href="http://eu.playstation.com/ps3/"> PlayStation 3</a> were revealed and attendees got their hands on the newly-unveiled SIXAXIS Wireless Controller.</p>
<p>Playable games included <a href="http://eu.playstation.com/ps3/games/detail/item50911">Heavenly Sword</a>, <a href="http://eu.playstation.com/ps3/games/detail/item50928">MotorStorm </a>and <a href="http://eu.playstation.com/ps3/games/detail/item50945">Resistance: Fall of Man</a> and Hideo Kojima provided yet another show-stopping moment by showing a trailer for <a href="http://eu.playstation.com/ps3/games/detail/item99903">Metal Gear Solid 4: Guns of the Patriots</a> in which Solid Snake appeared to kill himself. </p>
<p>Another sneaky operative, Altair, impressed at<a href="http://blog.eu.playstation.com/tag/e3/"> E3</a> 2006 as Ubisoft unveiled <a href="http://eu.playstation.com/ps3/games/detail/item60356">Assassin’s Creed</a> and we caught a glimpse of the future as The Casting, a technical demo, showed off the uncanny facial animations that would later be used in <a href="http://eu.playstation.com/ps3/games/detail/item116069">Heavy Rain</a>.</p>
<p class="aligncenter"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/JuitbK5kO90&#038;hl=en_GB&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JuitbK5kO90&#038;hl=en_GB&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Meanwhile, there was an impressive line-up of titles for <a href="http://eu.playstation.com/psp/">PSP</a>, which had been out for less than a year. <a href="http://eu.playstation.com/psp/games/detail/item65340">Metal Gear Solid: Portable Ops</a>, <a href="http://eu.playstation.com/ps2/games/detail/item91852">Ratchet &#038; Clank: Size Matters</a>, <a href="http://eu.playstation.com/psp/games/detail/item46230">LocoRoco</a> and more ensured the handheld was a popular attraction on the show floor.</p>
<p>At the time, E3 2006 felt like the end of an era and 2007’s event was dramatically downsized, restricted to 10,000 select games industry professions and moved to Santa Monica’s Barker Hangar.</p>
<p>Still, E3 2007 was a strong event for PlayStation as <a href="http://blog.us.playstation.com/">SCEA</a> presented a stellar range of games and services. <a href="http://eu.playstation.com/psn/games/detail/item73986">PlayStation Home</a> was one of the biggest talking points but the darling of the show was an adorable glimpse at <a href="http://eu.playstation.com/ps3/games/detail/item76401">LittleBigPlanet</a>. We also saw <a href="http://eu.playstation.com/ps3/games/detail/item75242">Ratchet &#038; Clank Future: Tools of Destruction</a> and <a href="http://eu.playstation.com/ps3/games/detail/item75520">Uncharted: Drake’s Fortune</a> from local development teams <a href="http://www.insomniacgames.com/">Insomniac Games </a>and<a href="http://www.naughtydog.com/"> Naughty Dog</a>.</p>
<p class="aligncenter"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/TmdldbTyAeY&#038;hl=en_GB&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TmdldbTyAeY&#038;hl=en_GB&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>The show closed with a teaser trailer for <a href="http://eu.playstation.com/ps3/games/detail/item111457">inFAMOUS</a>.</p>
<p>E3 2010 is only a few days away, can you taste it yet? Tomorrow we conclude the <a href="http://eu.playstation.com/">PlayStation </a>at E3 series before writing the future of gaming on 15 June.</p>
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		<title>PlayStation at E3: 2004/05</title>
		<link>http://blog.eu.playstation.com/2010/06/11/playstation-at-e3-2004-and-2005/</link>
		<comments>http://blog.eu.playstation.com/2010/06/11/playstation-at-e3-2004-and-2005/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 15:50:02 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=19118</guid>
		<description><![CDATA[E3 2010 is tantalisingly close so it’s time to ramp up the tempo. Call it upping the ante or proof that I can’t be trusted with numbers.   Everyone went into E3 2004 looking forward to seeing the PSP in person after it had been announced the year before. Its sleek design and large, bright [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.eu.playstation.com/tag/e3-2010/">E3 2010</a> is tantalisingly close so it’s time to ramp up the tempo. Call it upping the ante or proof that I can’t be trusted with numbers.<br />
 <br />
Everyone went into E3 2004 looking forward to seeing the <a href="http://eu.playstation.com/psp/">PSP</a> in person after it had been announced the year before. Its sleek design and large, bright screen impressed everyone who attended the <a href="http://us.playstation.com/index.htm">SCEA</a> press conference and the games announced included <a href="http://eu.playstation.com/psp/games/detail/item46299">WipEout Pure</a>, <a href="http://eu.playstation.com/psp/games/detail/item46237">MediEvil Resurrection </a>and <a href="http://eu.playstation.com/psp/games/detail/item46242">Metal Gear Acid</a>.<br />
 <br />
Meanwhile, <a href="http://eu.playstation.com/ps2/games/detail/item35984">God of War</a> introduced <a href="http://eu.playstation.com/ps2console/">PlayStation 2</a> to Kratos and, with <a href="http://eu.playstation.com/ps2/games/detail/item35178">Killzone </a>only a few months away from release, visitors had proof that there was still plenty of power in that black casing.</p>
<p class="aligncenter"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/7rhvLebx1iA&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7rhvLebx1iA&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p> <br />
E3 2005 belonged to <a href="http://eu.playstation.com/ps3/">PlayStation 3</a>, albeit with a different controller to the one we all hold today. The High Definition graphics of <a href="http://eu.playstation.com/ps3/games/detail/item50928">MotorStorm</a>, <a href="http://eu.playstation.com/psn/games/detail/item76272">Warhawk</a>, <a href="http://eu.playstation.com/ps3/games/detail/item50911">Heavenly Sword</a>, <a href="http://eu.playstation.com/ps3/games/detail/item99903">Metal Gear Solid IV: Guns of the Patriots </a> and <a href="http://eu.playstation.com/ps3/games/detail/item101903">Killzone 2</a> left everyone at the show dribbling and generated the kind of buzz that only an E3 with new hardware can.<br />
 <br />
However, as is the case when a new console is announced, it can be easy to forget that E3 2005 presented some of the best PS2 games to date. These included <a href="http://eu.playstation.com/ps2/games/detail/item35430">Killer7</a>, <a href="http://eu.playstation.com/ps2/games/detail/item35608">Okami</a>, Black and <a href="http://eu.playstation.com/ps2/games/detail/item36261">Shadow of the Colossus</a>.<br />
 <br />
Also, tucked away in a corner of the show floor was a sensation in waiting: Guitar Hero.</p>
]]></content:encoded>
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		<title>PlayStation At E3: 2003</title>
		<link>http://blog.eu.playstation.com/2010/06/10/playstation-at-e3-2003/</link>
		<comments>http://blog.eu.playstation.com/2010/06/10/playstation-at-e3-2003/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 16:00:03 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=19065</guid>
		<description><![CDATA[SCEA’s press conference took the crowd from pandemonium to silence in one short hour. When the trailer for Gran Turismo 4 was revealed everyone went wild: it looked predictably and unbelievably gorgeous at the same time, and promised even more cars and tracks than ever before. However, when Ken Kutaragi walked out to announce the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://us.playstation.com/index.htm">SCEA</a>’s press conference took the crowd from pandemonium to silence in one short hour. When the trailer for <a href="http://eu.playstation.com/ps2/games/detail/item34877">Gran Turismo 4 </a>was revealed everyone went wild: it looked predictably and unbelievably gorgeous at the same time, and promised even more cars and tracks than ever before. However, when Ken Kutaragi walked out to announce the <a href="http://eu.playstation.com/psp/">PSP</a>, everyone was speechless.</p>
<p>PlayStation had never released a portable system and the <a href="http://blog.eu.playstation.com/tag/psp/">PSP</a> boasted a standard of visuals on a par with what people were playing at home, a brand new media format in the UMD (Universal Media Disc) and the ability to play movies and music on the move.</p>
<p class="aligncenter"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/9KfVC7e7Z6E&#038;hl=en_GB&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9KfVC7e7Z6E&#038;hl=en_GB&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>That’s not to say that the PlayStation 2 was forgotten: after GT4 there were two more big hitters making waves &#8211; <a href="http://eu.playstation.com/ps2/games/detail/item34815">Metal Gear Solid 3 </a>and my favourite game of all time, <a href="http://eu.playstation.com/ps2/games/detail/item36038">Resident Evil 4</a>.</p>
<p>We were screeching into the present day and within winking distance of a new generation of home consoles. High speed Internet was whipping into more and more homes and the industry was moving towards its networked future.</p>
]]></content:encoded>
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		<title>PlayStation at E3: 2002</title>
		<link>http://blog.eu.playstation.com/2010/06/09/playstation-at-e3-2002/</link>
		<comments>http://blog.eu.playstation.com/2010/06/09/playstation-at-e3-2002/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 16:33:51 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=18962</guid>
		<description><![CDATA[With the PS2 in full stride, the onslaught of top-notch exclusives continued at E3 2002. By this time, E3 was firmly installed as the highlight of the games industry calendar and websites and magazines starting to issue awards for the best titles of the show. Look up the awards for E3 2002 and on most [...]]]></description>
			<content:encoded><![CDATA[<p>With the <a href="http://eu.playstation.com/ps2/">PS2</a> in full stride, the onslaught of top-notch exclusives continued at <a href="http://www.e3expo.com/">E3 </a>2002.</p>
<p>By this time,<a href="http://blog.eu.playstation.com/tag/e3/"> E3</a> was firmly installed as the highlight of the games industry calendar and websites and magazines starting to issue awards for the best titles of the show. Look up the awards for E3 2002 and on most lists you’ll find <a href="http://eu.playstation.com/ps2/games/detail/item34517">Ratchet and Clank</a>,<a href="http://eu.playstation.com/ps2/games/detail/item34521"> Sly Raccoon</a> (or Sly Cooper and the Thievius Raccoonus, as it was known in the US), <a href="http://eu.playstation.com/ps2/games/detail/item34509">Kingdom Hearts </a>and <a href="http://eu.playstation.com/ps2/games/detail/item34529">The Getaway</a>.</p>
<p>The Getaway TV ad: </p>
<p class="aligncenter"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/aEqUCQD8cT4&#038;hl=en_GB&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aEqUCQD8cT4&#038;hl=en_GB&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Here’s a little known fact: there’s a pub on the corner of Great Marlborough Street, not far from the<a href="http://eu.playstation.com/"> SCEE</a> offices, called the Coach & Horses; many of The Getaway’s scenes are based on that very hostelry.</p>
<p>EyeToy also made its first appearance introducing people to camera-based gameplay and getting them off their sofas at the same time.</p>
<p>With the PS2 already installed in 30 million homes and yet another strong line-up of games in waiting for it, the crowd would have to wait until 2003 for a truly show-stopping announcement, when Ken Kutaragi took to the stage and had the audience eating out of the palm of his hand.</p>
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		<title>PlayStation at E3: 2001</title>
		<link>http://blog.eu.playstation.com/2010/06/08/playstation-at-e3-2001/</link>
		<comments>http://blog.eu.playstation.com/2010/06/08/playstation-at-e3-2001/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 16:19:54 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=18807</guid>
		<description><![CDATA[Ask most people for their favourite E3 and they’ll likely pick one that was dominated by a single memory, be that the Metal Gear Solid 2: Sons of Liberty trailer or the unveiling of the PlayStation 3. However, for sheer breadth of PlayStation games, E3 2001 is hard to top; the SCEA stand was burgeoning [...]]]></description>
			<content:encoded><![CDATA[<p>Ask most people for their favourite <a href="http://www.e3expo.com/">E3</a> and they’ll likely pick one that was dominated by a single memory, be that the Metal Gear Solid 2: Sons of Liberty trailer or the unveiling of the <a href="http://eu.playstation.com/ps3/">PlayStation 3</a>.</p>
<p>However, for sheer breadth of <a href="http://eu.playstation.com/">PlayStation</a> games, <a href="http://blog.eu.playstation.com/tag/e3/">E3</a> 2001 is hard to top; the <a href="http://us.playstation.com/">SCEA</a> stand was burgeoning with titles that would go on to earn classic status.</p>
<p>From first party studios we had <a href="http://www.naughtydog.com/">Naughty Dog</a>’s latest project, <a href="http://eu.playstation.com/ps2/games/detail/item145140">Jak and Daxter: The Precursor Legacy</a>; <a href="http://uk.playstation.com/ps2/games/detail/item34525/SOCOM-U-S-Navy-SEALs/">SOCOM: Navy Seals</a>, which was one of the first online enabled <a href="http://eu.playstation.com/ps2/">PS2</a> games; and a stylish little action adventure known as ICO.</p>
<p class="aligncenter"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ThfWezaxPV0&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/ThfWezaxPV0&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Third party publishers brought Final Fantasy X, Devil May Cry, Silent Hill 2, Tony Hawk’s Pro Skater 3 and <a href="http://eu.playstation.com/ps2/games/detail/item34443">Grand Theft Auto III</a>.</p>
<p>It’s this incredible line-up of exclusives still early in the console’s life and its multimedia functionality that helped take the games system out of the bedroom and put so many PS2 systems in lounges worldwide.</p>
]]></content:encoded>
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		<title>PlayStation At E3: 2000</title>
		<link>http://blog.eu.playstation.com/2010/06/07/playstation-at-e3-2000/</link>
		<comments>http://blog.eu.playstation.com/2010/06/07/playstation-at-e3-2000/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 16:02:29 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=18754</guid>
		<description><![CDATA[As the world recovered from the cataclysmic disappointment of the Millennium Bug, Hideo Kojima proved his knack for stealing the show at E3 by revealing a trailer for Metal Gear Solid 2: Sons of Liberty. It was shown every hour and proved so popular that hundreds of people would queue for each screening. It was [...]]]></description>
			<content:encoded><![CDATA[<p>As the world recovered from the cataclysmic disappointment of the Millennium Bug, Hideo Kojima proved his knack for stealing the show at <a href="http://www.e3expo.com/"> E3</a> by revealing a trailer for Metal Gear Solid 2: Sons of Liberty. It was shown every hour and proved so popular that hundreds of people would queue for each screening.</p>
<p class="aligncenter"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/cq6L1HV5gz4&#038;hl=en_GB&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cq6L1HV5gz4&#038;hl=en_GB&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>It was the most impressive demo of <a href="http://eu.playstation.com/ps2/">PS2</a> graphics to date, especially as it was revealed to have been created in real time using the game’s engine, with the exception of the weather effects at the start.</p>
<p>Metal Gear Solid 2 headed up a visually striking selection of games that also included Tekken Tag Tournament and Onimusha: Warlords. It was already becoming clear that, like its predecessor, PS2 would have no shortage of both first and third party games.</p>
<p>In a trend that has been constant since <a href="http://blog.eu.playstation.com/tag/e3/">E3 </a>began in 1995, booths grew in size and budget as game companies fought to attract the eyes of visitors and the Internet opened the show floor to billions of eyes and ears.</p>
]]></content:encoded>
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		<item>
		<title>PlayStation at E3: 1999</title>
		<link>http://blog.eu.playstation.com/2010/06/06/playstation-at-e3-1999/</link>
		<comments>http://blog.eu.playstation.com/2010/06/06/playstation-at-e3-1999/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 16:01:48 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=18713</guid>
		<description><![CDATA[E3 returned to the Los Angeles Convention Centre in 1999 and attracted a few stars, as David Bowie made an appearance and a horde of WCW wrestlers grappled on the show floor. However, PlayStation 2 was the real star of the show. To prove its power, the famous ballroom scene from Final Fantasy VIII was [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.e3expo.com/">E3 </a>returned to the Los Angeles Convention Centre in 1999 and attracted a few stars, as David Bowie made an appearance and a horde of WCW wrestlers grappled on the show floor.</p>
<p>However, PlayStation 2 was the real star of the show. To prove its power, the famous ballroom scene from <a href="http://eu.playstation.com/psn/games/detail/item258334">Final Fantasy VIII</a> was presented in real time (originally it had been a cut-scene) and attendees could get their hands on a stunning playable demo of <a href="http://eu.playstation.com/psp/games/detail/item156559">Gran Turismo </a>2000.</p>
<p>It was a glimpse at the future of gaming.</p>
<p class="aligncenter"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/dE_dL1raZes&#038;hl=en_GB&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dE_dL1raZes&#038;hl=en_GB&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>That’s not to say that the original PlayStation was absent: <a href="http://eu.playstation.com/psp/games/detail/item46273">Ridge Racer </a>games had always pushed the potential of the system and the fourth in the series, Ridge Racer Type 4, had some people mistakenly thinking it was a PS2 game. We also saw <a href="http://eu.playstation.com/psp/games/detail/item46177">Ape Escape</a>, a key title in the history of PlayStation as it was the first to actually require the DUALSHOCK controller that had been released the year before.</p>
<p>Everyone left wondering about the possibilities of the PS2; little did they know that a familiar Snake would be sneaking into <a href="http://blog.eu.playstation.com/tag/e3/">E3 </a>2000.</p>
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		<title>PlayStation at E3: 1998</title>
		<link>http://blog.eu.playstation.com/2010/06/05/playstation-at-e3-1998/</link>
		<comments>http://blog.eu.playstation.com/2010/06/05/playstation-at-e3-1998/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 16:03:19 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=18699</guid>
		<description><![CDATA[This was the year of Gran Turismo and the original Real Driving Simulator arrived in the West around the time of E3 1998, redefining how good a racing game could look and handle. There’s even a rumour that top journalists were transported to the event in stretch Hummers and could play a few races on [...]]]></description>
			<content:encoded><![CDATA[<p>This was the year of <a href="http://uk.playstation.com/psp/games/detail/item156559">Gran Turismo </a>and the original Real Driving Simulator arrived in the West around the time of<a href="http://www.e3expo.com/"> E3</a> 1998, redefining how good a racing game could look and handle. There’s even a rumour that top journalists were transported to the event in stretch Hummers and could play a few races on the way.</p>
<p class="aligncenter"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/ZLZbBvrqcQA&#038;hl=en_GB&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZLZbBvrqcQA&#038;hl=en_GB&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Not only was <a href="http://blog.eu.playstation.com/tag/e3/">E3</a> 1998 the last time the event would be held in Atlanta, it was the last time the original <a href="http://blog.eu.playstation.com/">PlayStation</a> console would take centre stage. It was supported by a strong cast of highly anticipated sequels like Crash Bandicoot 3, Twisted Metal 3, as well as new titles such as <a href="http://eu.playstation.com/psn/games/detail/item92171">Syphon Filter</a> and <a href="http://eu.playstation.com/psp/games/detail/item266014">Silent Hill</a>.</p>
<p>Squaresoft followed up on the popularity of <a href="http://eu.playstation.com/psn/games/detail/item160647">Final Fantasy VII</a> with <a href="http://eu.playstation.com/psn/games/detail/item258334">Final Fantasy VIII</a> and backed that up with an impressing range of titles including Parasite Eve.</p>
<p>It was a lavish show closed in suitable style when Foo Fighters played at the PlayStation end of show party. However, not even they could upstage the star of E3 1999…</p>
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		<title>PlayStation at E3: 1997</title>
		<link>http://blog.eu.playstation.com/2010/06/03/playstation-at-e3-1997/</link>
		<comments>http://blog.eu.playstation.com/2010/06/03/playstation-at-e3-1997/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 19:23:23 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=18691</guid>
		<description><![CDATA[Just one year after the 1996 Olympics, Atlanta’s Georgia Dome and World Congress Centre welcome a different kind of games. Thousands of visitors stormed E3 1997 and while many of them went to play Final Fantasy VII, all of them left talking about Metal Gear Solid. Konami revealed a non-playable version of their tactical espionage [...]]]></description>
			<content:encoded><![CDATA[<p>Just one year after the 1996 Olympics, Atlanta’s Georgia Dome and World Congress Centre welcome a different kind of games. Thousands of visitors stormed E3 1997 and while many of them went to play <a href="http://eu.playstation.com/psn/games/detail/item160647/FINAL-FANTASY%C2%AE-VII/">Final Fantasy VII</a>, all of them left talking about <a href="http://blog.eu.playstation.com/tag/metal-gear-solid/">Metal Gear Solid</a>.</p>
<p>Konami revealed a non-playable version of their tactical espionage classic and left the crowd craving more. The idea of not killing everything in sight and sneaking around in the shadows was a true innovation in those days and Metal Gear Solid’s lavish style offered that cinematic experience that people were by now demanding from their games.</p>
<p class="aligncenter"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/WCFUAOhfF7c&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WCFUAOhfF7c&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>There was also a strong line-up of sequels to popular <a href="http://eu.playstation.com/">PlayStation</a> games. There was Crash Bandicoot 2, Tomb Raider 2, Resident Evil 2 and Cool Boarders 2, not to mention an introduction to a new PlayStation hero: PaRappa the Rapper.</p>
<p>E3 1997 had the strongest line-up of PlayStation games to date but it was Solid Snake who stole the show, and not for the last time…</p>
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		<title>PlayStation at E3: 1996</title>
		<link>http://blog.eu.playstation.com/2010/06/03/playstation-at-e3-1996/</link>
		<comments>http://blog.eu.playstation.com/2010/06/03/playstation-at-e3-1996/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 15:30:04 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=18624</guid>
		<description><![CDATA[If 1995 was about demonstrating the hardware, 1996 was all about getting that hardware into as many homes as possible and Sony Computer Entertainment announced a huge price drop to the PlayStation system that was the big talking point of the show. On the game front, we were introduced to Crash Bandicoot, who would go [...]]]></description>
			<content:encoded><![CDATA[<p>If <a href="http://blog.eu.playstation.com/2010/06/02/playstation-at-e3-1995/">1995</a> was about demonstrating the hardware, 1996 was all about getting that hardware into as many homes as possible and <a href="http://eu.playstation.com/">Sony Computer Entertainment</a> announced a huge price drop to the PlayStation system that was the big talking point of the show.</p>
<p>On the game front, we were introduced to Crash Bandicoot, who would go on to become a PlayStation mascot and Lara Croft, whose appearance in Tomb Raider was the first step towards becoming a cultural icon.</p>
<p class="aligncenter"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/51uh1dZC_t8&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/51uh1dZC_t8&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Psygnosis announced sequels to <a href="http://eu.playstation.com/psn/games/detail/item75516/">WipEout</a> and Destruction Derby, Namco brought the second instalments of <a href="http://eu.playstation.com/psp/games/detail/item46273/">Ridge Racer</a> and Tekken, and a company then known as Squaresoft offered a glimpse of <a href="http://eu.playstation.com/psn/games/detail/item160647/">Final Fantasy VII</a>.</p>
<p>We were entering the age of the videogame blockbuster, where crowds erupt for a 30 second clip of FMV footage and press conferences are as spectacular as they are informative. <a href="http://blog.eu.playstation.com/tag/e3/">E3</a> 1996 was a huge show; so huge, in fact, that the following year the organisers decided to move to a bigger venue in Atlanta.</p>
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						<related_post territory="fr"><![CDATA[http://fr.blog.eu.playstation.com/2010/06/03/playstation-a-le3-1996/]]></related_post>
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		<title>PlayStation At E3: 1995</title>
		<link>http://blog.eu.playstation.com/2010/06/02/playstation-at-e3-1995/</link>
		<comments>http://blog.eu.playstation.com/2010/06/02/playstation-at-e3-1995/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 16:01:39 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=18561</guid>
		<description><![CDATA[1995 was a significant year for the games industry: the first PlayStation console was released, we saw glimpse of the future when the DVD was unveiled and the Los Angeles Convention Centre hosted the first Electronic Entertainment Expo, better known as E3. Previously, games companies had appeared at the annual Consumer Electronics Show (CES) but, [...]]]></description>
			<content:encoded><![CDATA[<p>1995 was a significant year for the games industry: the first <a href="http://eu.playstation.com/">PlayStation</a> console was released, we saw glimpse of the future when the DVD was unveiled and the Los Angeles Convention Centre hosted the first Electronic Entertainment Expo, better known as <a href="http://www.e3expo.com/">E3</a>.</p>
<p>Previously, games companies had appeared at the annual <a href="http://www.cesweb.org/">Consumer Electronics Show</a> (CES) but, as the medium grew in scale and popularity, the Digital Software Association, which became the <a href="http://www.theesa.com/">Entertainment Software Association</a> (ESA), decided it needed its own flagship event.</p>
<p>As the original PlayStation had launched in Japan the previous year, this was a time for the Western audience to get its hands on such games as Battle Arena Toshinden, <a href="http://eu.playstation.com/psn/games/detail/item76272">Warhawk</a> and <a href="http://eu.playstation.com/psp/games/detail/item46273">Ridge Racer</a>.</p>
<p class="aligncenter"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/KA9GuAjdP9U&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KA9GuAjdP9U&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>One of the enduring memories of 1995’s <a href="http://blog.eu.playstation.com/tag/e3/">E3</a> is the appearance of Michael Jackson at the PlayStation party; one of many celebrities that would attend over the years, either for business or pleasure, as the games industry grew rapidly.</p>
<p>What are your fondest E3 memories?</p>
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		<title>3-and-a-half Minutes With Polyphony Digital’s Kazunori Yamauchi</title>
		<link>http://blog.eu.playstation.com/2009/07/07/3-and-a-half-minutes-with-polyphony-digital%e2%80%99s-kazunori-yamauchi/</link>
		<comments>http://blog.eu.playstation.com/2009/07/07/3-and-a-half-minutes-with-polyphony-digital%e2%80%99s-kazunori-yamauchi/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 10:02:23 +0000</pubDate>
		<dc:creator>Charlotte Large</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<category><![CDATA[psp]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[gran turismo]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=3394</guid>
		<description><![CDATA[It’s a while since E3, but Jeff from PlayStation.Blog.US is still hard at work bringing us video interviews with developers from the show. In this latest interview Jeff speaks to the head of Polyphony, Kazunori Yamauchi, about how he at the team managed to squeeze the full GT experience onto PSP and, amongst other things, [...]]]></description>
			<content:encoded><![CDATA[<p>It’s a while since <a href="http://blog.eu.playstation.com/tag/E3/">E3</a>, but Jeff from <a href="http://blog.us.playstation.com/">PlayStation.Blog.US</a> is still hard at work bringing us video interviews with developers from the show.</p>
<p>In this latest interview Jeff speaks to the head of Polyphony, <a href="http://en.wikipedia.org/wiki/Kazunori_Yamauchi">Kazunori Yamauchi</a>, about how he at the team managed to squeeze the full GT experience onto <a href="http://blog.eu.playstation.com/tag/PSP/">PSP </a>and, amongst other things, the famous <a href="http://www.topgear.com/uk/videos/gtr-vs-train-1">Top Gear GT-R vs Bullet Train race</a>.</p>
<blockquote>
<h1>3-and-a-half Minutes with Polyphony Digital&#8217;s Kazunori Yamauchi</h1>
<p>Posted by Jeff Rubenstein // Social Media Manager</p>
<p>Towards the end of <a href="http://blog.us.playstation.com/tag/e309/">E3</a>, at the end of the next-to-last day, I got a call from SCEA San Diego colleague <a href="http://blog.us.playstation.com/author/sgoryl/">Scott Goryl</a>. &#8220;Wanna talk to Kazunori?&#8221;; he asked. <a href="http://blog.us.playstation.com/author/cmorell/">Chris</a> and I ran from the LA Convention Center to the hotel suite, where I was able to jump in at the end of a long day of interviews with the producer of the <a href="http://blog.us.playstation.com/tag/gran-turismo/">Gran Turismo</a> series. How much time did I get? Enough to ask 4 questions.</p>
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</blockquote>
<p>If you have any questions about <a href="http://eu.playstation.com/games-media/games/detail/item156559/">Gran Turismo PSP</a>, post them into the comments below and we&#8217;ll bring you more information in a future post.</p>
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		<title>The King Of Pool Games&#8230;. At E3!</title>
		<link>http://blog.eu.playstation.com/2009/06/25/the-king-of-pool-games-at-e3/</link>
		<comments>http://blog.eu.playstation.com/2009/06/25/the-king-of-pool-games-at-e3/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 17:05:55 +0000</pubDate>
		<dc:creator>Robert Karp</dc:creator>
				<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[hustle kings]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2558</guid>
		<description><![CDATA[Hey, My name is Robert Karp and I am the Associate Producer lucky enough to be working on Hustle Kings. On the back of this year’s E3, we wanted to let you all know how Hustle Kings went down. Placed between some of the most eagerly anticipated games on PlayStation 3 (the likes of God [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, My name is Robert Karp and I am the Associate Producer lucky enough to be working on <a href="http://uk.playstation.com/games-media/games/detail/item155671/Hustle-Kings/">Hustle Kings</a>. On the back of this year’s <a href="http://blog.eu.playstation.com/tag/E3">E3</a>, we wanted to let you all know how Hustle Kings went down.  Placed between some of the most eagerly anticipated games on <a href="http://blog.eu.playstation.com/category/playstation-3/">PlayStation 3</a> (the likes of <a href="http://blog.eu.playstation.com/tag/god-of-war/">God of War</a> 3 and Fat Princess), Hustle Kings helped to keep Room 502 packed, showing off the power of the system and impressing gamers, industry veterans and media alike.</p>
<p class="aligncenter"><a title="Hustle Kings, 2 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/3659390289/"><img class="aligncenter" src="http://farm4.static.flickr.com/3374/3659390289_956b0b7889.jpg" alt="Hustle Kings, 2" width="500" height="281" /></a></p>
<p>Still very early in its development, we only showed one of Hustle Kings&#8217; environments and let people play two of the game modes: US 8 ball and 9 ball. Most people chose to play the classic 8 ball game, and almost everyone commented on how beautiful the game was (particularly the lighting and the detail of the reflections in the balls). The part that impressed people the most, however, was how realistically the game plays. We were showing off some of the more advanced shots and techniques &#8211; screwing, bending, spinning and chipping the ball &#8211; and people were literally staring in amazement, astounded by the realism and eager to have a go and see if they could pull off those shots themselves!</p>
<p>We were really pleased and excited by how positive people’s reaction to the game was, especially as we only showed a very small portion of the game at E3. Much more content, including more game types (Killer, Cutthroat and 14.1 continuous, to name just 3), game modes (Hustle mode and a rather large career mode), other environments, customisation features, a rewards system and plenty more besides will be included in Hustle Kings when it&#8217;s released later in the year. Yet, even without all of this content, many people were really getting into it.</p>
<p class="aligncenter"><a title="Hustle Kings, 1 by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/3659390405/"><img src="http://farm4.static.flickr.com/3367/3659390405_00529364cd.jpg" alt="Hustle Kings, 1" width="500" height="281" /></a></p>
<p>When the doors closed after the first day at E3, I challenged Simon Livesey, producer on <a href="http://uk.playstation.com/games-media/games/detail/item156702/Gravity-Crash%E2%84%A2/">Gravity Crash</a>, to a game of US 8 ball. I expected to win easily, so I was going for the difficult shots and showing off. Before I knew it, I was a long way behind and I stepped up my game and began to take it seriously. Immersed in the game, falling further behind and trying to mount a pride-saving comeback, I hadn’t realised that a large group of producers and developers had gathered behind us&#8230; watching me get trounced!  On the second day, I was shocked to see that an underground movement of after hours Hustling was developing. Everybody wanted to be in on the action, and I was being approached left, right and centre by people asking for hints and tips, and to practise playing, ahead of a &#8216;big game&#8217; they had planned for that night!</p>
<p>It really kicked off on the last day, when <a href="http://blog.eu.playstation.com/tag/heavy-rain/">Heavy Rain</a> producer Scott Johnson and <a href="http://uk.playstation.com/games-media/games/detail/item156403/Invizimals%E2%84%A2/">Invizimals </a>producer John McLaughlin went head to head in a high-stakes, big-money match… unfortunately I can&#8217;t reveal who won &#8211; I&#8217;ve been sworn to secrecy; &#8220;what happens at E3 stays at E3!&#8221; &#8211; but I will tell you that, after an intense and closely fought match, it rained pretty heavily for one of them, that night.  The Hustle Kings offering at E3 was only a taster of what is still to come. There&#8217;s plenty more in store for Hustle Kings, and in the next blog post (and the next trailer) you will get to see the Hustle King Credit reward system and the Hustle online mode. Make sure to stay up to date with the <a href="http://blog.eu.playstation.com/">PlayStation.Blog</a> so that you don&#8217;t miss anything. Until the next time, I&#8217;ll be playing Hustle mode with the guys at VooFoo, fluttering away my hard earned credits.</p>
]]></content:encoded>
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		<slash:comments>36</slash:comments>
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<rating>4.53</rating>
<comment_count>36</comment_count>
<comment_replies_count>10</comment_replies_count>			<related_posts>
						<related_post territory="us"><![CDATA[http://blog.us.playstation.com/2009/06/25/introducing-hustle-kings-for-psn/]]></related_post>
						</related_posts>
			</item>
		<item>
		<title>E3 Interview: Gran Turismo PSP</title>
		<link>http://blog.eu.playstation.com/2009/06/10/e3-interview-gran-turismo-psp/</link>
		<comments>http://blog.eu.playstation.com/2009/06/10/e3-interview-gran-turismo-psp/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 13:00:10 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[psp]]></category>
		<category><![CDATA[PSP Games]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2009]]></post_tag>
		<post_tag><![CDATA[gran turismo]]></post_tag>
		<post_tag><![CDATA[gt psp]]></post_tag>
		<post_tag><![CDATA[psp]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=1471</guid>
		<description><![CDATA[The last time I met Kazunori Yamauchi was in Dubai, where GT Academy winner Lucas Ordóñez made the jump from virtual to real life racing. He told me then that he had always believed that a driver trained in Gran Turismo could drive as fast as a real racing driver, so when I interviewed him [...]]]></description>
			<content:encoded><![CDATA[<p>The last time I met Kazunori Yamauchi was in Dubai, where <a href="http://www.granturismoworld.com/en/gt_academy/language/index.htm">GT Academy</a> winner Lucas Ordóñez made the jump from virtual to real life racing. He told me then that he had always believed that a driver trained in Gran Turismo could drive as fast as a real racing driver, so when I interviewed him again last week at E3, I was interested to hear if the same applies to <a href="http://blog.eu.playstation.com/tag/gt-psp/">Gran Turismo PSP</a>. </p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblogeurope/3595187865/" title="DSC01130 by PlayStation.Blog.Europe, on Flickr"><img src="http://farm3.static.flickr.com/2421/3595187865_b42a2efb98.jpg" width="500" height="333" alt="DSC01130" /></a></p>
<p class="aligncenter"><b>Kazunori Yamauchi the father of Gran Turismo</b></p>
<p>“I think that GT PSP is an entry point into the series,” he said. “It can introduce people to <a href="http://blog.eu.playstation.com/tag/gran-turismo-5/">Gran Turismo 5</a> where they can learn the skills needed to be a racing driver. It’s a similar flow to what you would see if you played the original Gran Turismo on PSone and worked your way up to GT5.” </p>
<p>Gran Turismo PSP was first announced at <a href="http://blog.eu.playstation.com/tag/e3/">E3</a> in 2005, and Kazunori was happy to explain why there has been so long a wait. </p>
<p class="aligncenter"><!--[if IE]><object width="545" height="327" id="viddlerOuter-3f182094" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/player/3f182094/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-3f182094"><video id="viddlerVideo-3f182094" src="http://www.viddler.com/file/3f182094/html5mobile/" type="video/mp4" width="545" height="306" poster="http://www.viddler.com/thumbnail/3f182094/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-3f182094" type="application/x-shockwave-flash" data="http://www.viddler.com/player/3f182094/"> <param value="http://www.viddler.com/player/3f182094/" name="movie"> <param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-3f182094"> <video id="viddlerVideo-3f182094" src="http://www.viddler.com/file/3f182094/html5mobile/" type="video/mp4" width="545" height="327" poster="http://www.viddler.com/thumbnail/3f182094/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>“We’ve talked to lots of journalists on this subject,” he told me, “and the truth is that we announced GT PSP too early. Since then we’ve released Gran Turismo 4,Tourist Trophy, HD Concept and Gran Turismo 5 Prologue. We can only apologise for keeping people waiting.” </p>
<p>Having played GT PSP, I’m impressed by how Polyphony Digital has managed to condense the Gran Turismo experience onto a handheld without compromise; I asked whether any of the game’s modes had been designed with portable play in mind. </p>
<p>“The entire game is designed for a portable device,” he replied. “But to go into more detail, goals will be completed in 15 and 30 minute increments, so you won’t be endurance racing like in previous games.” </p>
<p>I then asked what the name of the song is in the trailer, after Silent_Gig enquired in a previous post; he said he couldn’t remember but emailed me shortly after, telling me that the song in question is Fist of God by MSTRKRFT.</p>
<p>Moving on, I wanted to know how he managed to maintain his enthusiasm for increasing the level of realism of the Gran Turismo series. He told me that the expectations of his fans kept him going, as well as the visions that he wanted to present to them. </p>
<p>Our short interview ended there, and after a gruelling day of interviews, the father of Gran Turismo headed back to his hotel, as I did to mine. I wonder what he was driving…</p>
]]></content:encoded>
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<rating>4.79</rating>
<comment_count>33</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>PSPgo &#8211; Post Your Questions Here; Answers Coming On Friday</title>
		<link>http://blog.eu.playstation.com/2009/06/09/pspgo-post-your-questions-here-answers-coming-on-friday/</link>
		<comments>http://blog.eu.playstation.com/2009/06/09/pspgo-post-your-questions-here-answers-coming-on-friday/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 11:10:03 +0000</pubDate>
		<dc:creator>Charlotte Large</dc:creator>
				<category><![CDATA[psp]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[psp]]></post_tag>
		<post_tag><![CDATA[pspgo]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=1612</guid>
		<description><![CDATA[One of the biggest (albeit not necessarily the most surprising ) announcements during the PlayStation Press Conference at E3 last week was the official unveiling of the brand new PSPgo. We know that you have loads of questions about this new slidey version of the PSP, so we’ve invited the PSP Product Managers here at [...]]]></description>
			<content:encoded><![CDATA[<p>One of the biggest (albeit not necessarily the most surprising <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ) announcements during the PlayStation Press Conference at <a href="http://blog.eu.playstation.com/tag/e3/">E3</a> last week was the official unveiling of the brand new <a href="http://blog.eu.playstation.com/tag/pspgo/">PSPgo</a>.<br />
<a href="http://www.flickr.com/photos/playstationblogeurope/3591375793/" title="PSP go, 8 by PlayStation.Blog.Europe, on Flickr"><img src="http://farm4.static.flickr.com/3655/3591375793_8d7e8c77f8.jpg" class="aligncenter" width="500" height="396" alt="PSP go, 8" /></a><br />
We know that you have loads of questions about this new slidey version of the PSP, so we’ve invited the PSP Product Managers here at SCEE to post an update on Friday and tell us everything they can about the handheld.</p>
<p>If there’s anything you’d like to know about the PSPgo, post your questions as Comments below and they&#8217;ll answer as many as they can on Friday.</p>
]]></content:encoded>
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<rating>4.39</rating>
<comment_count>369</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Ey3 Candy – Our Favourite Trailers and Photos from E3</title>
		<link>http://blog.eu.playstation.com/2009/06/06/ey3-candy-our-favourite-trailers-and-photos-from-e3/</link>
		<comments>http://blog.eu.playstation.com/2009/06/06/ey3-candy-our-favourite-trailers-and-photos-from-e3/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 09:01:59 +0000</pubDate>
		<dc:creator>Charlotte Large</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<category><![CDATA[PSP Media]]></category>
		<category><![CDATA[Video]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2009]]></post_tag>
		<post_tag><![CDATA[eyepet]]></post_tag>
		<post_tag><![CDATA[fat princess]]></post_tag>
		<post_tag><![CDATA[gran turismo]]></post_tag>
		<post_tag><![CDATA[gt psp]]></post_tag>
		<post_tag><![CDATA[heavy rain]]></post_tag>
		<post_tag><![CDATA[ratchet and clank]]></post_tag>
		<post_tag><![CDATA[trailers]]></post_tag>
		<post_tag><![CDATA[uncharted]]></post_tag>
		<post_tag><![CDATA[uncharted 2]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=1481</guid>
		<description><![CDATA[To make sure you didn’t miss any of the “must sees”, here’s a quick look back at some of our favourite trailers and photos we’ve posted this week from the show. E3 Game Trailers (To see more video, check out our Viddler page) EyePet Fat Princess Gran Turismo PSP (mmMMMmm&#8230; shiny…) Heavy Rain MotorStorm Arctic [...]]]></description>
			<content:encoded><![CDATA[<p>To make sure you didn’t miss any of the “must sees”, here’s a quick look back at some of our favourite trailers and photos we’ve posted this week from the show.</p>
<h2>E3 Game Trailers</h2>
<p>(To see more video, check out our <a href="http://www.viddler.com/explore/PSBlogEU/videos">Viddler page</a>)</p>
<ul>
<strong><a href="http://blog.eu.playstation.com/2009/06/03/e3-interview-cuddle-up-with-eyepet/">EyePet</a></strong></p>
<p class="aligncenter"><!--[if IE]><object width="545" height="349" id="viddlerOuter-30962d93" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/simple/30962d93/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-30962d93"><video id="viddlerVideo-30962d93" src="http://www.viddler.com/file/30962d93/html5mobile/" type="video/mp4" width="545" height="306" poster="http://www.viddler.com/thumbnail/30962d93/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="349" id="viddlerOuter-30962d93" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/30962d93/"> <param value="http://www.viddler.com/simple/30962d93/" name="movie"> <param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-30962d93"> <video id="viddlerVideo-30962d93" src="http://www.viddler.com/file/30962d93/html5mobile/" type="video/mp4" width="545" height="349" poster="http://www.viddler.com/thumbnail/30962d93/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p><strong><a href="http://blog.eu.playstation.com/2009/06/01/whats-coming-up-on-psn-this-june/">Fat Princess</a></strong></p>
<p class="aligncenter"><!--[if IE]><object width="545" height="349;" id="viddlerOuter-b80c1716" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/simple/b80c1716/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-b80c1716"><video id="viddlerVideo-b80c1716" src="http://www.viddler.com/file/b80c1716/html5mobile/" type="video/mp4" width="545" height="306" poster="http://www.viddler.com/thumbnail/b80c1716/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="349;" id="viddlerOuter-b80c1716" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/b80c1716/"> <param value="http://www.viddler.com/simple/b80c1716/" name="movie"> <param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-b80c1716"> <video id="viddlerVideo-b80c1716" src="http://www.viddler.com/file/b80c1716/html5mobile/" type="video/mp4" width="545" height="349;" poster="http://www.viddler.com/thumbnail/b80c1716/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p><strong><a href="http://blog.eu.playstation.com/2009/06/03/e3-day-2-round-up/">Gran Turismo PSP</a> (mmMMMmm&#8230; shiny…)</strong></p>
<p class="aligncenter"><!--[if IE]><object width="545" height="349;playertype=simple" id="viddlerOuter-3f182094" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/player/3f182094/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-3f182094"><video id="viddlerVideo-3f182094" src="http://www.viddler.com/file/3f182094/html5mobile/" type="video/mp4" width="545" height="306" poster="http://www.viddler.com/thumbnail/3f182094/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="349;playertype=simple" id="viddlerOuter-3f182094" type="application/x-shockwave-flash" data="http://www.viddler.com/player/3f182094/"> <param value="http://www.viddler.com/player/3f182094/" name="movie"> <param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-3f182094"> <video id="viddlerVideo-3f182094" src="http://www.viddler.com/file/3f182094/html5mobile/" type="video/mp4" width="545" height="349;playertype=simple" poster="http://www.viddler.com/thumbnail/3f182094/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p><strong><a href="http://blog.eu.playstation.com/2009/06/05/e3-interview-heavy-rain/">Heavy Rain</a></strong><span id="more-1481"></span></p>
<p class="aligncenter"><!--[if IE]><object width="545" height="349" id="viddlerOuter-5134a951" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/simple/5134a951/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-5134a951"><video id="viddlerVideo-5134a951" src="http://www.viddler.com/file/5134a951/html5mobile/" type="video/mp4" width="545" height="306" poster="http://www.viddler.com/thumbnail/5134a951/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="349" id="viddlerOuter-5134a951" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/5134a951/"> <param value="http://www.viddler.com/simple/5134a951/" name="movie"> <param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-5134a951"> <video id="viddlerVideo-5134a951" src="http://www.viddler.com/file/5134a951/html5mobile/" type="video/mp4" width="545" height="349" poster="http://www.viddler.com/thumbnail/5134a951/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p><strong><a href="http://blog.eu.playstation.com/2009/06/03/playstation-store-update-%e2%80%93-3rd-june-2009/">MotorStorm Arctic Edge</a></strong><br />
<!--[if IE]><object width="545" height="351" id="viddlerOuter-3b48332a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/simple/3b48332a/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-3b48332a"><video id="viddlerVideo-3b48332a" src="http://www.viddler.com/file/3b48332a/html5mobile/" type="video/mp4" width="545" height="306" poster="http://www.viddler.com/thumbnail/3b48332a/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="351" id="viddlerOuter-3b48332a" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/3b48332a/"> <param value="http://www.viddler.com/simple/3b48332a/" name="movie"> <param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-3b48332a"> <video id="viddlerVideo-3b48332a" src="http://www.viddler.com/file/3b48332a/html5mobile/" type="video/mp4" width="545" height="351" poster="http://www.viddler.com/thumbnail/3b48332a/" controls="controls"></video> </object></object> <!--<![endif]--><br />
<strong><a href="http://www.viddler.com/explore/PSBlogEU/videos/26/">Ratchet &amp; Clank – A Crack In Time</a></strong><br />
<!--[if IE]><object width="545" height="349" id="viddlerOuter-4f30791c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/simple/4f30791c/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-4f30791c"><video id="viddlerVideo-4f30791c" src="http://www.viddler.com/file/4f30791c/html5mobile/" type="video/mp4" width="545" height="306" poster="http://www.viddler.com/thumbnail/4f30791c/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="349" id="viddlerOuter-4f30791c" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/4f30791c/"> <param value="http://www.viddler.com/simple/4f30791c/" name="movie"> <param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-4f30791c"> <video id="viddlerVideo-4f30791c" src="http://www.viddler.com/file/4f30791c/html5mobile/" type="video/mp4" width="545" height="349" poster="http://www.viddler.com/thumbnail/4f30791c/" controls="controls"></video> </object></object> <!--<![endif]--><br />
<strong><a href="http://blog.eu.playstation.com/2009/06/03/e3-interview-we-track-down-uncharted-2-among-thieves/">Uncharted 2: Among Thieves</a></strong><br />
<!--[if IE]><object width="545" height="349" id="viddlerOuter-84b1e0e8" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/simple/84b1e0e8/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-84b1e0e8"><video id="viddlerVideo-84b1e0e8" src="http://www.viddler.com/file/84b1e0e8/html5mobile/" type="video/mp4" width="545" height="306" poster="http://www.viddler.com/thumbnail/84b1e0e8/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="349" id="viddlerOuter-84b1e0e8" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/84b1e0e8/"> <param value="http://www.viddler.com/simple/84b1e0e8/" name="movie"> <param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-84b1e0e8"> <video id="viddlerVideo-84b1e0e8" src="http://www.viddler.com/file/84b1e0e8/html5mobile/" type="video/mp4" width="545" height="349" poster="http://www.viddler.com/thumbnail/84b1e0e8/" controls="controls"></video> </object></object> <!--<![endif]-->
</ul>
<h2>James’ E3 Pictures</h2>
<p>(To see more pictures, check out our <a href="http://www.flickr.com/photos/playstationblogeurope/">Flickr stream</a>)</p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/3586880882/" title="PlayStation.Blog.US Reader Meetup by PlayStation.Blog.Europe, on Flickr"><img src="http://farm3.static.flickr.com/2427/3586880882_11c2ac7aa1.jpg" width="500" height="333" alt="PlayStation.Blog.US Reader Meetup" class="aligncenter" /></a></p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/3586061023/" title="PlayStation.Blog.US Reader Meetup by PlayStation.Blog.Europe, on Flickr"><img src="http://farm4.static.flickr.com/3391/3586061023_e4181fe1d9.jpg" width="500" height="333" alt="PlayStation.Blog.US Reader Meetup" class="aligncenter" /></a></p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/3590849493/" title="E3 crowd scenes by PlayStation.Blog.Europe, on Flickr"><img src="http://farm4.static.flickr.com/3557/3590849493_e1f2aa267f.jpg" width="500" height="333" alt="E3 crowd scenes" class="aligncenter" /></a></p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/3587391441/" title="PlayStation Lounge Construction by PlayStation.Blog.Europe, on Flickr"><img src="http://farm4.static.flickr.com/3659/3587391441_f49b8e2a57.jpg" width="500" height="333" alt="PlayStation Lounge Construction" class="aligncenter" /></a></p>
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		<title>E3 Interview: Heavy Rain</title>
		<link>http://blog.eu.playstation.com/2009/06/05/e3-interview-heavy-rain/</link>
		<comments>http://blog.eu.playstation.com/2009/06/05/e3-interview-heavy-rain/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 13:30:39 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[heavy rain]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=1428</guid>
		<description><![CDATA[My creative writing professor at university once told me that “good readers make good writers”; it always stayed with me and it sprang to mind as I prepared to interview David Cage, the writer of Heavy Rain. It’s a game that, more so than most, will be judged on its storytelling. So, one writer to [...]]]></description>
			<content:encoded><![CDATA[<p>My creative writing professor at university once told me that “good readers make good writers”; it always stayed with me and it sprang to mind as I prepared to interview David Cage, the writer of <a href="http://blog.eu.playstation.com/tag/heavy-rain/">Heavy Rain</a>. It’s a game that, more so than most, will be judged on its storytelling. So, one writer to another, I asked him what he likes to read. </p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/3595665183/" title="DSC01151 by PlayStation.Blog.Europe, on Flickr"><img src="http://farm4.static.flickr.com/3647/3595665183_2ae31bd388.jpg" class="aligncenter" width="500" height="333" alt="DSC01151" /></a></p>
<p style="text-align: center"><strong>David Cage, writer of Heavy Rain</strong></p>
<p>“I had quite a classical upbringing,” he said, “and I read Shakespeare, a lot of French writers from the middle ages and the Greek classics, as well as quite a lot of sci-fi. I’m quite eclectic in my tastes. One of the things that makes Heavy Rain’s storytelling unique is that it’s the first thing I’ve written that relates to my personal life; I don’t know any serial killers, of course, but the real topic of the game is how far you’re prepared to go to save someone you love and that’s something I really wanted to talk about.” </p>
<p>“Each time you start a project you want it to be the best thing you’ve done, but as Heavy Rain is the beginning of a new genre &#8211; we’re calling it interactive drama &#8211; and we’re the only team doing anything like this, there’s a lot of expectation around the story, so we’ve given it more attention than we would have if we were developing a more traditional shooter.” </p>
<p>He then introduces me to the stage he’s allowing people to play here at <a href="http://blog.eu.playstation.com/tag/e3/">E3</a>, called Mad Jack, where a detective must examine a car wrecking yard for clues leading to a murder. </p>
<p>“Norman Jayden is an FBI agent who has arrived in the city to help the local police force,” he told me. “He has a special piece of equipment called ARI – Artificial Reality Interface – consisting of glasses and a glove allowing him to scan his surroundings for clues such as fingerprints and pheromone samples in the air, and transmit them for analysis later on. His weakness is his addiction to a drug called Triptocaine and the player will have to deal with this because if he goes too long without a dose he will get sick and his vision will blur, and if he takes too much he risks dying from an overdose.” </p>
<p style="text-align: center"><!--[if IE]><object width="545" height="327" id="viddlerOuter-5134a951" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/player/5134a951/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-5134a951"><video id="viddlerVideo-5134a951" src="http://www.viddler.com/file/5134a951/html5mobile/" type="video/mp4" width="545" height="306" poster="http://www.viddler.com/thumbnail/5134a951/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-5134a951" type="application/x-shockwave-flash" data="http://www.viddler.com/player/5134a951/"> <param value="http://www.viddler.com/player/5134a951/" name="movie"> <param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&disablebranding=f"><object id="viddlerInner-5134a951"> <video id="viddlerVideo-5134a951" src="http://www.viddler.com/file/5134a951/html5mobile/" type="video/mp4" width="545" height="327" poster="http://www.viddler.com/thumbnail/5134a951/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>Someone back at SCEE HQ once told me, having seen an early demo of Heavy Rain last year, that they thought it would be the first game to make people cry. David laughed when I told him this and explained that he wants this game to be a more emotional experience than any other. </p>
<p>“I think it will be one of the first games to bring out a full palette of emotions; we want people to feel empathy, happiness, sadness, rather than just excite or scare them. I don’t know if people are going to cry but there are a few scenes that are very impressive on a psychological level.” </p>
<p>Another unique aspect of the title is that there is no such thing as game over, and David was keen to elaborate on this. </p>
<p>“We felt that ‘game over’ was a very frustrating thing from a narrative point of view because all it means is that you didn’t play the game how the developer wanted you to play it. We got rid of that so if your character dies then you lose them and the story continues accordingly.” </p>
<p>“This game isn’t about challenges or counting points; it’s really about the journey, so the idea is that you shape the story as it unfolds.” </p>
<p>It’s great to see such mature storytelling in a PS3 game and every time I see more of Heavy Rain, some aspect of it gets me thinking in ways I never have before in my 20+ years of gaming. I can’t wait to spend a weekend with it once it comes out, how about you?</p>
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<rating>4.79</rating>
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		<title>E3 interview: The God of War III</title>
		<link>http://blog.eu.playstation.com/2009/06/05/the-god-of-war-iii-e3-interview/</link>
		<comments>http://blog.eu.playstation.com/2009/06/05/the-god-of-war-iii-e3-interview/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 11:15:55 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2009]]></post_tag>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[gow]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[soul calibur]]></post_tag>
		<post_tag><![CDATA[soulcalibur]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=1387</guid>
		<description><![CDATA[God of War III has been one of the most popular titles on show here at E3, with players queuing up to swing the Chains of Olympus through the game’s opening level. I took a break from wanton decapitation to sit down with Adam Puhl, staff designer on the game. Adam Puhl, staff designer of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://uk.playstation.com/games-media/games/detail/item155965/God-of-War%C2%AE-III/">God of War III</a> has been one of the most popular titles on show here at <a href="http://blog.eu.playstation.com/tag/e3/">E3</a>, with players queuing up to swing the Chains of Olympus through the game’s opening level. I took a break from wanton decapitation to sit down with Adam Puhl, staff designer on the game.</p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/3593613994/" title="God of War Developer - Adam Puhl by PlayStation.Blog.Europe, on Flickr"><img src="http://farm3.static.flickr.com/2475/3593613994_b05df445e8.jpg" class="aligncenter" width="500" height="333" alt="God of War Developer - Adam Puhl" /></a></p>
<p style="text-align: center"><b>Adam Puhl, staff designer of God of War III</b></p>
<p>“We’re finally getting the chance to show a playable version of God of War III at E3,” he told me, “which includes new weapons and abilities in a war between the Gods, the Titans and Kratos. We’re proud to be showcasing the new level of visceral combat in the game as well as the fantastic visuals.”</p>
<p>“We’re now able to show details such as Kratos’ muscles flexing in battle, his veins popping out and blood spraying across the battlefield and landing on his body, which really helps you feel more immersed in this world.”</p>
<p>When a lot of people saw the very first gameplay footage from the game, some claimed that it looked merely like ‘God of War II but with more pixels’; I asked Puhl how he would counter this argument.</p>
<p>“Well, there are a hell of a lot more pixels, that’s for sure,” he said, “but there’s a lot more than that. We’re revaluating the series and putting in a lot of the things that we have wanted since the first game. The Titan gameplay, for example, is incredible this time. In previous games you had glimpses of these enormous creatures that you were on top of, but this time it’s for real. You’re running on a living, moving creature and you have to react to that dynamic, and while people might say the gameplay feels the same, we wouldn’t want to reinvent the series and alienate people – you have to keep the essence of Kratos.”</p>
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<p>God of War III isn’t the only game Kratos is appearing in at E3; he is also a playable character in <a href="http://uk.playstation.com/games-media/games/detail/item157419/Soulcalibur%E2%84%A2-Broken-Destiny/">Soulcalibur</a> PSP, so I asked Puhl how involved he has been in this cameo.</p>
<p>“Myself and the guys from Santa Monica Studios worked with the Soul Calibur team and we found them to be fantastic – they had looked at Kratos’ character closely and he feels just right on Soulcalibur PSP. They even introduced some moves that even we hadn’t thought of, but suit him perfectly.”</p>
<p>God of War III is a single-player game, but I wondered if the team had ever considered experimenting with multiplayer.</p>
<p>“Personally, sure,” said Puhl. “I love multiplayer games and that stuff really excites me, but God of War is all about Kratos and if we threw another character in there it could become a distraction.”</p>
<p>It will also be the first time the series has featured Trophies, so I asked what Puhl thinks makes a good Trophy list.</p>
<p>“I like Trophies a lot, but they should feel right,” he replied. “It shouldn’t be like ‘you finished level one, here you go’. The play experience should be rewarding in itself, and Trophies should be another layer of reward for a particularly tricky task, such as ripping 20 civilians apart in a row. They should be a reason to go back and experiment with the game.”</p>
<p>So there you have it, I hope this gives you some indication of how the game is coming along and gets you excited about its March 2010 release. I know you guys love Trophies and I thought Puhl’s views on them were really interesting. Which Trophies would you like to see in God of War III? The development team may even be reading this…</p>
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