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Posts Tagged ‘ea’

Welcome To The PS3 Demo Of Syndicate!

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Syndicate, as you probably know by now, is a First Person Shooter set in the classic universe first established by Bullfrog in 1993. We have taken all the great story elements from the original game – the setting, the mood, the agents and above all the chips – and transferred them into a much faster paced and visceral game, which is something that we think today’s gamers really will appreciate.

Syndicate is not just your average FPS though. It was clear to us from the start that utilizing the agents’ chips was a feature we had to bring into game. We did this through creating a gameplay mechanic called “Breaching”, which effectively simulates an agent using his military grade DART 6 chip to interact with other chips in the world – whether they’re in objects or even in other human beings.

Syndicate Co-op 4

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Get Involved In The FIFA Interactive World Cup!

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Fancy $20,000? ‘Course you do, read on…

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Every year PlayStation, EA and FIFA host the FIFA Interactive World Cup (FIWC). This tournament sees gamers duke it out on the latest EA SPORTS FIFA title to determine which player is the greatest in the world. The prize? $20,000 USD and an invite to the FIFA Ballon d’Or Gala 2012.

This year there’s 2 ways to get started in the competition. First, you can try your luck competing in online matches, using EA SPORTS FIFA 12 and a PS3. The second is by participating in a Live Qualifier event.

At a Live Qualifier you’ll be pitted against 32 fellow FIFA players in a knock-out tournament. Reach the final fixture of the Live Qualifier tournament and you go through to the UK FIWC Final. Win the UK final and we’ll fly you out to NYC to face finalists from the rest of the world. Beat them all and the $20K is all yours!

Details of this year’s UK Live Qualifiers can be found below:

  • 16th January 2012: Manchester | 63 Deansgate, Manchester
  • 28th January 2012: Glasgow | 211 Sauchiehall Street, Glasgow
  • 19th February 2012: London | Venue TBC

To register you’ll need to drop us an email during the registration periods listed below. If you’re selected, we’ll reply to your email with an invite to the Live Qualifier!

  • Manchester registration window: 12PM – 1PM Thursday 12th January
  • Glasgow registration window: 12PM – 1PM Wednesday 18th January
  • London registration window: 12PM – 1PM Wednesday 1st February

You should send your email to accesslive@scee.net with the subject line FIWC [VENUE] (replace VENUE with the venue you wish to register for – Manchester, Glasgow or London). Emails sent before or after the registration periods, or which don’t use the correct subject line, will not be counted!

You should join us on the PlayStation Access Facebook page and we’ll remind you when the registration windows are about to open, as well as provide you with loads more information about the FIWC Live Qualifiers: http://facebook.com/playstationaccess

A whole host of other information about the live qualifiers can be found on the FIWC website: http://www.fifa.com/interactiveworldcup/index.html and you can keep up with the FIWC on twitter by following http://twitter.com/FIWC

Good luck!

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Think You’re Good At EA SPORTS FIFA 12? Prove It!

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The FIFA Interactive World Cup 2012 kicks off TODAY.

Do you think you have what it takes to beat the best players on earth and be crowned the World Champion? As well as this the FIWC12 Grand Prize includes $20,000 in prize money, the FIFA Interactive World Player award and a VIP trip to the FIFA Ballon d’Or Gala. Worth putting your skills to the test don’t you think?

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Battlefield 3 Open Beta Recap

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This is Tommy Rydling on behalf of the entire team at DICE, saying thanks to everyone who played and participated in the Battlefield 3 Open Beta. The information that we’ve gathered from your play time is invaluable and will help to make Battlefield 3 even better!

But it’s not all network load balancing and matchmaking algorithms; When it comes to data the real star is you! Just look at these killer numbers we pulled down from all of you PlayStation 3 players!

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Crazy numbers and we couldn’t have done it without you! Just a few more days now before the game launches on the 28th, and as you may know already, PlayStation 3 players will get access to the expansion pack Back to Karkand one week early (please link to our earlier PS3 blog post outlining these details).

But before I leave you, here is a short selection of just some of the hundreds of changes and additions we are making to the game before launch, as a direct result of your feedback in the Open Beta:

Improved Squad Functionality
There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (if team balance on the server allows it), inviting friends to a squad, and changing squads once in game.

More Accessible Settings Menu
The ability to modify your settings via the deploy screen has been added into the retail game.

Improved Kill Cam
In the Open Beta, the Kill Cam would sometimes behave erratically. This has been fixed for the launch of the retail game.

Netcode Optimization
The netcode is one of the many things that we tested as part of the Open Beta and it was not necessarily reflective of the final retail game. The DICE team appreciates, and has heard, the feedback you’ve provided and is further optimizing online play.

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Frostbite 2 Ice Sculpture Promotes Battlefield 3 In OZ

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Never before has there been a more appropriate ice sculpture. This was the centrepiece at EA‘s exclusive Battlefield 3 community event which took place at Sydney Australia’s Potts Point this week. With just under 2 weeks to go until the game’s launch, a select group of invitees were treated to special hands-on gameplay with Battlefield 3 on the dozen or so display units that were set up at the appropriately themed venue. The feedback from attendees was clear – Battlefield 3, with it’s powerful Frostbite 2 engine, is set to deliver an unparalleled gaming experience. Special guests at the event included some of the actual DICE development team, including Daniel Matros – Community Manager, and also Lars Gustavsson – the game’s Creative Director. I spoke to Lars about his work on Battlefield 3, and he ended the interview with a candid thank you to all of the PlayStation fans in Australia who are patiently anticipating this game’s release:

Nino: Pleasure to meet you Lars :-) Battlefield 3 has been a massive undertaking for you guys – how many years in total development on this project?

Lars: Well it was three, or close to three and a half years just building the Frostbite 2 engine, and then about 2 years (at least) to build the actual game. We’ve been a very busy studio!

Nino: How has it been working with PlayStation 3 and Blu-ray Disc on this particular title?

Lars: Overall it’s been pretty good. As always, you want everything in a game, and there’s the usual struggle making sure that you get things into memory – especially with everything that we have crammed into this particular game. So it is a real challenge, and our team has done an amazing job at prioritizing correctly to keep pushing it.

Nino: These days it’s all about online features, and the PlayStation Network is becoming increasingly important to gamers. How did you find working with the PlayStation Network on this title, and what sort of online experience can gamers expect?

Lars: It’s been great to work with, and we’ve just been hammering away at all platforms really. Overall, I would say that the online features OWN this game, particularly the communication centre where you can connect with friends, join with friends, and then also the Battlelog which constantly keeps you up to date with what your buddies are doing. There are lots of online goodies that we are trying out now as well, which we really hope people will pick up on.

Nino: Downloadable content for FPS titles does big business on PlayStation Network. Having said that, how much effort have you guys placed on the DLC strategy for Battlefield 3, and what can consumers expect from BF3 DLC?

Lars: I can’t, at this point, go into what might appear in the future… but if you know the franchise, and our previous titles, then you’ll know that shipping our titles is only just the beginning. It used to be that when a game ships to retail, then that would be the end of the project for the developers. Now, when we ship a game, it is really only just the start. Right now however, we are only focusing on the game’s launch.

Nino: The PR behind Battlefield 3 has been amazing. EA have almost achieved the impossible in creating so much buzz and support for this title, months before it has even hit the shelves. What message would you like to give to your Austrlian fans who are waiting with such buzz and anticipation for this title?

Lars: First and foremost, just thank you. Thank you for believing in us. Going into a massive undertaking like this, creating a game, pushing the boundaries in so many areas, it’s sometimes a really frightening thing. But to have a dedicated audience who believes in you, and longs for your product, definitely helps on those dark nights when you’re just sitting there, wondering, will it fly? So again, thankyou everyone for believing in us.

Battlefield 3 ships in Australia on October 28th. (Note: Epic Frostbite 2 ice sculpture not included!)

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