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Posts Tagged ‘fate/unlimited codes’

Fate/Unlimited Codes: PSP Go and Fate Goodies!

Hi Everyone,

Following the release of Fate/Unlimited Codes for the PSP we’ve teamed up with those good fellows at PlayStation to give away a PSP Go and Fate goodies! One lucky winner will take away a PSP Go, a download code for a full copy of the game and, most exciting of all, a Fate/Unlimited Codes t-shirt and mug! What’s that I hear you say ‘Just a t-shirt and mug?!’ . . . well my friends, these aren’t available outside of Japan and this is your one chance to get your hands on these desirable goodies!

Fate/Unlimited codes

Head over to the competitions page for your chance to enter.

The following territories can participate: Austria, Denmark, Finland, France, Germany, Ireland, Italy, Luxembourg, Netherlands, Poland, Portugal, Russia, Spain, Switzerland, United Arab Emirates and UK.

Fate/Unlimited Codes

We also got two new combo videos from the game to help you out in your quest for the Holy Grail. The first show Kotomine in action (my old vicar never displayed those kind of skills during his sermons!)

The second shows Assasin unleashing the pain:

Keep your eyes peeled for more hints and tips on the game in the coming weeks.

All the best

Rich

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Fate/Unlimited Codes Coming To PSN Store Today

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UPDATE: Unfortunately, SCEE QA issues have resulted in Fate/Unlimited Codes being pushed back to next Thursday, September 3rd. Apologies for the inconvenience.

Hi everybody. This is Rich Earl from Capcom in Europe here to tell you all about the latest Capcom fighter, Fate/Unlimited Codes. Fate/Unlimited Codes is excitingly the very first download only title Capcom have released for the PSP. The game will be available to download on the PlayStation Network on Thursday 3rd September.

Fate/Unlimited Codes is based on the popular, if slightly crazy, Japanese visual novel/anime and is developed by Eighting who are sure to be familiar to any fighting fans. They are the guys behind the ‘Bloody Roar’ series and ‘Tatsunoko vs Capcom’.

Fate/Unlimited Codes takes place in a local town in Japan where seven pairs of ‘Masters’ and ‘Servants’ compete for the ‘Holy Grail’ that will grant them any wish. This frantic fighter has a deep roster of characters, each with their own unique moves. The accessible combat system means that even the most novice fighter (i.e. me) can pull of kick ass moves and batter their opponent across the screen, yet those more experienced at beat ‘em ups will appreciate the depth in each fighter techniques. This is also the only Capcom fighter that has a weapons based combat system which just adds to the fun.

Here’s the game in action:

Kazuhiro Tsuchiya, the producer of this game and known for his work on the Street Fighter Alpha series, loves the PS community and wants to share a few things about Fate.

Fate/unlimited codes is an ultimate fighting game made available on PSP, which was originally a popular arcade VS fighting game in Japan. In addition to arrangements made to fit to the PSP platform, almost all the fighting systems known for Capcom games and Fate’s original systems have been implemented to enhance the gameplay.

Speedy combination attacks are the core of this game. You’ll discover a very intuitive move cancelling system that adds variety and depth to the gameplay. For instance, while you are attacking your opponent with a sequence of combos, your opponent dodges, then counters with a special move. You can swiftly cancel your own move to throw a counterattack! This is sure to excite even the most seasoned fighting gamer.

Of course, high level techniques are not all what Fate is about. Each command input is made so simple that anyone can freely play any character. The in-depth training mode will allow anyone from the beginner to the veterans to improve their moves.

Additionally, the game content is as voluminous as a packaged version. It offers 17 playable characters, 8 game modes, 250+ stage missions, and more to meet your expectations.

Next week, I’ll share with you about enriched game modes and unique characters. Stay tuned! – Kazuhiro Tsuchiya (CAPCOM)

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