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	<title>PlayStation.Blog.Europe &#187; god of war</title>
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	<link>http://blog.eu.playstation.com</link>
	<description>Your daily fix of PlayStation news from across the SCEE region</description>
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		<title>Double The Destruction &#8211; God Of War Collection Volume II</title>
		<link>http://blog.eu.playstation.com/2011/09/13/double-the-destruction-god-of-war-collection-volume-ii/</link>
		<comments>http://blog.eu.playstation.com/2011/09/13/double-the-destruction-god-of-war-collection-volume-ii/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 14:00:41 +0000</pubDate>
		<dc:creator>Richard Yap</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[god of war collection volume II]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[ps3 games]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=47287</guid>
		<description><![CDATA[Just a reminder that God of War Collection Volume II will be available this week from Wednesday 14th September onwards! (Retail and PSN) For those that missed the previous posts, you get to experience two legendary PSP titles; Chains of Olympus and Ghost of Sparta totally revamped for the PS3. I hope you will agree [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><a title="ENG_3PA by PlayStation.Blog.Europe, on Flickr" href="http://www.flickr.com/photos/playstationblogeurope/6140251924/"><img src="http://farm7.static.flickr.com/6187/6140251924_6188ae1988.jpg" alt="ENG_3PA" width="383" height="500" /></a></p>
<p>Just a reminder that<a href="http://eu.playstation.com/psn/games/detail/item376622/?WT.mc_id=PDC_blog_g" target="_blank"> God of War Collection Volume II</a> will be available this week from Wednesday 14th September onwards! (Retail and <a href="http://eu.playstation.com/psn/" target="_blank">PSN</a>)</p>
<p>For those that missed the previous posts, you get to experience two legendary <a href="http://eu.playstation.com/psp/" target="_blank">PSP </a>titles; <a href="http://eu.playstation.com/psp/games/detail/item78084/?WT.mc_id=PDC_blog_g" target="_blank">Chains of Olympus</a> and <a href="http://eu.playstation.com/psn/games/detail/item277615/?WT.mc_id=PDC_blog_g" target="_blank">Ghost of Sparta</a> totally revamped for the <a href="http://www.eu.playstation.com/ps3" target="_blank">PS3</a>.</p>
<p>I hope you will agree the guys at <a href="http://www.readyatdawn.com/" target="_blank">Ready At Dawn</a> have done an amazing job revamping these titles and the following clip really does show the effort and time in making sure the <a href="http://www.eu.playstation.com/ps3" target="_blank">PS3</a> version benefits from 1080p visuals running at a rock solid 60fps.</p>
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<p>In addition to trophy support the game is also playable in full 3D which really does look great if you are lucky enough to own a 3D TV.  If you haven&#8217;t yet experienced the chaos of Kratos make sure you download the demo from <a href="http://eu.playstation.com/psn/store/" target="_blank">PSN store</a>.</p>
<p class="aligncenter"><object width="560" height="345"><param name="movie" value="http://www.youtube.com/v/tayVD3Jdaf8?version=3&amp;hl=en_GB" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="345" src="http://www.youtube.com/v/tayVD3Jdaf8?version=3&amp;hl=en_GB" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>That&#8217;s all from me and hope you enjoy playing the game!</p>
]]></content:encoded>
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		<title>God of War III: How To Make A Monster</title>
		<link>http://blog.eu.playstation.com/2011/05/25/god-of-war-iii-how-to-make-a-monster/</link>
		<comments>http://blog.eu.playstation.com/2011/05/25/god-of-war-iii-how-to-make-a-monster/#comments</comments>
		<pubDate>Wed, 25 May 2011 15:00:03 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[ballistic publishing]]></post_tag>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[sony santa monica studios]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=39670</guid>
		<description><![CDATA[Call me late to the party, but I&#8217;ve been flipping through Ballistic Publishing&#8216;s 272-page opus The Art of God of War III &#8212; and I like it. It reads like a cookbook for wannabe creature creators, chronicling God of War III&#8216;s evolving monster designs throughout the game&#8217;s extensive development process. The luscious artwork is accompanied [...]]]></description>
			<content:encoded><![CDATA[<p>Call me late to the party, but I&#8217;ve been flipping through <a href="http://www.ballisticpublishing.com/books/theartofthegame/godofwar3/showcase.php">Ballistic Publishing</a>&#8216;s 272-page opus <a href="http://www.ballisticpublishing.com/books/theartofthegame/godofwar3/showcase.php">The Art of God of War III</a> &#8212; and <em>I like it.</em> It reads like a cookbook for wannabe creature creators, chronicling <a href="http://www.godofwar.com/Index/">God of War III</a>&#8216;s evolving monster designs throughout the game&#8217;s extensive development process. The luscious artwork is accompanied by insightful commentary and anecdotes from the game&#8217;s visual development artists and the phenoms at <a href="http://www.worldwidestudios.net/santamonica">Sony Santa Monica Studios</a>.</p>
<p>In addition to pages and pages of unseen concept art and reference sketches, The Art of God of War III showcases a surprising amount of content that didn&#8217;t make it into the final version of the game, including several monster designs that were (sadly) left on the cutting-room floor.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5693656131/" title="Chimera by Andy Park by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5308/5693656131_da986ccbcc.jpg" width="500" height="310" alt="Chimera by Andy Park"></a></a></p>
<p class="aligncenter"><em>Art by <a href="http://andyparkart.deviantart.com/"> Andy Park</a></em></p>
<h3>Chimera</h3>
<p>&#8220;This is a creature I initially designed way back during the previous game, <a href="http://eu.playstation.com/ps2/games/detail/item36765/?WT.mc_id=PDC_blog_g">God of War II</a>&#8230;. I designed the Chimera thinking of the three personalities of the creature: lion, goat, and snake. They are one being, but they have three different brains and therefore, three different personalities. This illustration showcases the creature in all its vicious glory; with three heads vying to be the one that gets to kill the infamous Kratos. It&#8217;s a battle against Kratos and its inner self.&#8221;  &#8212; Andy Park, Visual Development Artist, <a href="http://eu.playstation.com/ps3/games/detail/item155965/?WT.mc_id=PDC_blog_g">God of War III</a></p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5691824874/" title="Argus by Izzy by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5065/5691824874_a230de828e.jpg" width="240" height="340" alt="Argus by Izzy"></a><a href="http://www.flickr.com/photos/playstationblog/5691825252/" title="Argus by Izzy by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5182/5691825252_6b42aba20c_z.jpg" width="240" height="340" alt="Argus by Izzy"></a></p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5691825548/" title="Argus sketches by Izzy by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5028/5691825548_97ac223b84_z.jpg" width="500" height="300" alt="Argus sketches by Izzy"></a></p>
<p class="aligncenter"><em>Art by <a href="http://ariokh.deviantart.com/">Izzy Medrano</a> </em></p>
<h3>Argus</h3>
<p>&#8220;Definitely the tragedy of the game for the character department&#8230;.After lots of sketches, including a pretty bad-ass multi-limbed elephant, the final design was a monstrosity covered with eyes meant to look like a very uncomfortable viral outbreak. It was this freakish frog-type thing with no mouth. I imagined that it would make an awful deep rumbling when out of camera, and all you would hear aside from that was the buzz of blood-bloated flies that follow it everywhere it went. I gave him the name Argus to tie in with the hundred-eyed shepherd from the old myths, and it stuck.</p>
<p>After he was modeled and built, he got scrapped because it was felt that he was too alien-looking. So I went back to the drawing board and came up with a hulking monster with one huge arm that also had tons of eyes all over his body in a herpes-like pattern. We even got the tech working so that all the eyes would follow Kratos, but he was scrapped again due to time constraints.&#8221; &#8212; Izzy Medrano, Visual Development Artist</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5691823734/" title="Hades by Andrew Kim by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5023/5691823734_8ca14753e2_z.jpg" width="240" height="340" alt="Hades by Andrew Kim"></a><a href="http://www.flickr.com/photos/playstationblog/5691824118/" title="Hades by Cecil Kim by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5267/5691824118_645bf7c8ec_z.jpg" width="240" height="340" alt="Hades by Cecil Kim"></a></p>
<p class="aligncenter"><em>Art by <a href="http://andrewkimart.blogspot.com/">Andrew Kim</a> and <a href="http://www.cecilkim.com/">Cecil Kim</a></em></p>
<p><span id="more-39670"></span></p>
<h3>Hades</h3>
<p>&#8220;The God of the Underworld needed to be a big imposing guy&#8230;.There were a lot of discussions regarding what would be revealed when Hades&#8217; helmet was finally pulled off in the game&#8230;.Here, we experimented as if Hades took the souls into his own body and used them as some kind of weapon. The original concept called for these horrifying tentacles &#8212; each with their own head &#8212; almost as if Hades had all these demons within him trying to escape. In the end, this design felt out of place and we gave Hades a simpler, but still terrifying, skeletal burn-victim-like face.&#8221; &#8212; Andrew Kim, Visual Development Artist, <a href="http://blog.eu.playstation.com/tag/God-of-War/">God of War III</a></p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5691824424/" title="Centaur by Andy Park by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5190/5691824424_1703d6fe64_z.jpg" width="240" height="330" alt="Centaur by Andy Park"></a><a href="http://www.flickr.com/photos/playstationblog/5691824672/" title="Centaur (female) by Andy Park by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5270/5691824672_1b86ae7ebc.jpg" width="240" height="330" alt="Centaur (female) by Andy Park"></a></p>
<p class="aligncenter"><em>Art by Andy Park</em></p>
<h3>Centaur General</h3>
<p>&#8220;I wanted to create a look that was a departure from the original Centaur in the first <a href="http://eu.playstation.com/ps2/games/detail/item35984/?WT.mc_id=PDC_blog_g">God of War</a>. I designed a more intelligent, and more imposing, Centaur that would act as a general in the Olympian army&#8230;He ended up feeling raw, brutal, and very intimidating.</p>
<p>I also got to design a female version of the Centaur that was unfortunately not used in the game. This time I gave the horse part of the creature white fur and tried to have a more slender feel to it while still maintaining a bulk necessary to keep it intimidating. These were really fun to design.&#8221; &#8212; Andy Park, Visual Development Artist, God of War III</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5691254779/" title="Satyr by AndyPark by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5023/5691254779_2b2819a227_z.jpg" width="240" height="340" alt="Satyr by AndyPark"></a><a href="http://www.flickr.com/photos/playstationblog/5691254955/" title="Satyr by AndyPark by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5024/5691254955_2cffa96759_z.jpg" width="240" height="340" alt="Satyr by AndyPark"></a></p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5691255059/" title="Satyr sketches by AndyPark by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5222/5691255059_62e883008a_z.jpg" width="500" height="281" alt="Satyr sketches by AndyPark"></a></p>
<p class="aligncenter"><em>Art by Andy Park</em></p>
<h3>Satyr</h3>
<p>&#8220;The Satyr is half-man and half-goat. I did a bunch of variations on what this character could look like, but I also kept in mind that this creature needed to be very agile, and even acrobatic&#8230;In the end, I gave the Satyr a more man-like, creature-esque face, and gave the armor a more goat-like feel. I saw it as the Satyr hiding his true visage with him denying his more human side.&#8221; &#8212; Andy Park, Visual Development Artist, God of War III</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5691255309/" title="Cerberus by Izzy by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5222/5691255309_5e9b30978d_z.jpg" width="500" height="281" alt="Cerberus by Izzy"></a></a></p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5691255393/" title="Cerberus sketch by Izzy by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5183/5691255393_13785cf057_z.jpg" width="240" height="135" alt="Cerberus sketch by Izzy"></a><a href="http://www.flickr.com/photos/playstationblog/5691255559/" title="Cerberus sketch by Izzy by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5183/5691255559_56ff2369e8_z.jpg" width="240" height="135" alt="Cerberus sketch by Izzy"></a></p>
<p class="aligncenter"><em>Art by Izzy Medrano</em></p>
<h3>Cerberus</h3>
<p>&#8220;The Cerberus was a really exciting project. I eventually came up with this really awesome burnt and tortured beast that was pregnant with little magma fireballs that would launch out of the central blind head&#8217;s throat. I wanted them to feel like they were so violent and aggressive because of they constant pain they were in, hence the chains woven through and underneath their skin and the awful burn scarring. In the end, this version got scrapped in favor of a concept from the very first game. I was really sad to see her go.&#8221; &#8212; Izzy Medrano, Visual Development Artist</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5691256405/" title="Poseidon by AndyPark by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5265/5691256405_9cf6fb6649.jpg" width="412" height="500" alt="Poseidon by AndyPark"></a></p>
<p class="aligncenter"><em>Art by Andy Park</em></p>
<h3>Poseidon Tentacles</h3>
<p>&#8220;This is the design of the tentacles that protrude out of the main body of the Poseidon creature. It&#8217;s an amalgamation of the Hippocampus, crustacean parts, and water. In its open state, I designed the crab-like legs protruding from its back to mimic the shape of Poseidon&#8217;s Trident. In its closed state, it acts simply as a crazy claw-like creature that then opens up to reveal the sea horse within.&#8221; &#8212; Andy Park, Visual Development Artist</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5691827482/" title="Poseidon by AndyPark by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5029/5691827482_901f426d07.jpg" width="412" height="500" alt="Poseidon by AndyPark"></a></p>
<p>Want to see more monsters, character concept art, environment paintings and weapons that didn&#8217;t make the cut? Check out <a href="http://www.ballisticpublishing.com/locations/europa.php#distributor">Ballistic Publishing</a> and let us know what you think!</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4952848290/" title="The Art of God of War III cover by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4086/4952848290_bf2309bd71.jpg" width="250" height="338" alt="The Art of God of War III cover"></a></p>
]]></content:encoded>
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			<related_posts>
						<related_post territory="de"><![CDATA[http://blog.de.playstation.com/2011/05/25/god-of-war-iii-wie-man-ein-monster-macht/]]></related_post>
							<related_post territory="es"><![CDATA[http://es.blog.eu.playstation.com/2011/05/25/god-of-war-iii-cmo-crear-un-monstruo/]]></related_post>
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			</item>
		<item>
		<title>Kratos Vs Mortal Kombat: Ed Boon And Stig Talk Shop</title>
		<link>http://blog.eu.playstation.com/2011/03/24/kratos-vs-mortal-kombat-ed-boon-and-stig-talk-shop/</link>
		<comments>http://blog.eu.playstation.com/2011/03/24/kratos-vs-mortal-kombat-ed-boon-and-stig-talk-shop/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 17:00:26 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[god of war III]]></post_tag>
		<post_tag><![CDATA[mortal kombat]]></post_tag>
		<post_tag><![CDATA[netherrealm studios]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[sony santa monica studios]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=36812</guid>
		<description><![CDATA[&#8220;The first time we saw him we thought, &#8216;Oh my God, what a great Mortal Kombat character he would make.&#8217;&#8221; Ed Boon is very excited. The Mortal Kombat creative director and co-creator can finally spill his guts regarding one of the most anticipated video-game crossovers of all time: Kratos&#8217; exclusive guest appearance in the PS3 [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;The first time we saw him we thought, &#8216;Oh my God, what a great <a href="http://eu.playstation.com/ps3/games/detail/item299708/">Mortal Kombat</a> character he would make.&#8217;&#8221;</p>
<p>Ed Boon is very excited. The <a href="http://blog.eu.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> creative director and co-creator can finally spill his guts regarding one of the most anticipated video-game crossovers of all time: Kratos&#8217; exclusive guest appearance in the <a href="http://eu.playstation.com/ps3/">PS3</a> version of Mortal Kombat. &#8220;We kind of felt it was meant to happen,&#8221; he says. &#8220;We think we&#8217;ve done Kratos justice.&#8221;</p>
<p class="aligncenter"><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/WFZrTeKHV0M?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WFZrTeKHV0M?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="349"></embed></object></p>
<p>Ed Boon and <a href="http://eu.playstation.com/ps3/games/detail/item155965/">God of War III</a> director <a href="http://blog.eu.playstation.com/author/SAsmussen/">Stig Asmussen</a> don&#8217;t remember who made the first phone call, but both recall the Kratos crossover talks starting early in Mortal Kombat&#8217;s development cycle. &#8220;I remember somebody saying, &#8221;hey, there might be this possibility of Kratos appearing in Mortal Kombat,&#8217;&#8221; Stig remembers. &#8220;I said, &#8216; You gotta be kidding me, we gotta make this happen! Let&#8217;s get on the phone.&#8217;&#8221; Describing himself as a &#8220;huge God of War fan,&#8221; Boon was all too eager to work out the details and spark a larger collaborative effort between both studios.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5555789803/" title="Kratos-Kombat-6 by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5013/5555789803_52fe329b43_m.jpg" width="240" height="135" alt="Kratos-Kombat-6" /></a> <a href="http://www.flickr.com/photos/playstationblog/5556374784/" title="Kratos-Kombat-3 by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5099/5556374784_608e625081_m.jpg" width="240" height="135" alt="Kratos-Kombat-3" /></a></p>
<p>Capturing &#8220;the real Kratos&#8221; in Mortal Kombat was a prime goal for Boon and <a href="http://www.netherrealm.com/">Netherrealm Studios</a>, but it wasn&#8217;t always an easy one. &#8220;The <a href="http://blog.eu.playstation.com/tag/god-of-war/">God of War</a> team set certain ground rules,&#8221; Boon says. &#8220;From the beginning, we were absolutely set on respecting the character.&#8221; Boon describes a &#8220;receptive&#8221; relationship with <a href="http://www.worldwidestudios.net/santamonica">Sony Santa Monica Studios</a> &#8212; creators of <a href="http://eu.playstation.com/ps2/games/detail/item35984/">God of War</a> &#8212; during development of Kratos&#8217; Mortal Kombat incarnation, with Boon&#8217;s and Asmussen&#8217;s teams regularly trading feedback and ideas. Absolute authenticity being a key consideration, Boon&#8217;s team went so far as to use Kratos&#8217; God of War III character model as a reference asset. &#8220;Once we started sending playable builds of Kratos, that&#8217;s when they got specific regarding things like animation,&#8221; Boon recalls. Particularly regarding Kratos&#8217; fatality, which went through a number of edits and revisions due to feedback from Sony Santa Monica Studios. &#8220;It was mostly minor stuff, certain tweaks to the animation,&#8221; Boon remembers. &#8220;We went through a lot of iterations, but in the end, when you look at that screen, you see Kratos.&#8221;</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5555789529/" title="Stig-and-Boon-8 by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5175/5555789529_25fd13c203.jpg" width="500" height="281" alt="Stig-and-Boon-8" /></a></p>
<p>Asked about his favorite aspect of this chaotic crossover, Boon answer comes easily. &#8220;Just seeing Kratos and Scorpion on the screen at the same time. You never thought you&#8217;d see that.&#8221; Boon loves God of War and, in particular, Kratos because he&#8217;s &#8220;unapologetically brutal.&#8221; The feeling is mutual &#8212; Stig is a longtime Mortal Kombat fan, too. &#8220;One of the strongest points of Mortal Kombat has always been the character design,&#8221; he tells Boon. &#8220;You&#8217;ll see a character and you&#8217;ll <em>know</em> it&#8217;s a Mortal Kombat character.&#8221;</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5556374442/" title="Stig-and-Boon-3 by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5066/5556374442_f162f80740_m.jpg" width="240" height="135" alt="Stig-and-Boon-3" /></a>  <a href="http://www.flickr.com/photos/playstationblog/5555789389/" title="Stig-and-Boon-5 by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5148/5555789389_bb7b7012d0_m.jpg" width="240" height="135" alt="Stig-and-Boon-5" /></a></p>
<p>Kratos&#8217; guest turn in Mortal Kombat wasn&#8217;t without a few creative conundrums, of course. As a demigod, Kratos is not one to show vulnerability. So at first, seeing the all-powerful Kratos torn to pieces by the likes of Shang Tsung &#8212; in glistening HD detail thanks to Mortal Kombat&#8217;s gruesome character damage modeling &#8212; came as a bit of a shock to Sony Santa Monica Studios. &#8220;The things that were being done to Kratos were not things that we were used to seeing,&#8221; Stig confesses. &#8220;It&#8217;s taking it to an almost uncomfortable place at times because here Kratos can get his ass kicked.&#8221; On the other hand, Boon points out, &#8220;Kratos is in the mud like everybody else.&#8221; &#8220;I will say that I&#8217;ve never seen his skull before this game,&#8221; Stig counters with a laugh. &#8220;But man,&#8221; he adds, &#8220;you guys really pulled through. I&#8217;m proud of that game.&#8221;</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/5555789701/" title="Kratos-Kombat-4 by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5054/5555789701_a620a89942.jpg" width="500" height="281" alt="Kratos-Kombat-4" /></a></p>
<blockquote><p><strong>Yes, Kratos has an ending.</strong> But there&#8217;s a catch. &#8220;From the start, we decided we wouldn&#8217;t put him into the Story and have him interacting with Scorpion or things like that,&#8221; Boon explained. But  when you conquer the Arcade ladder, you&#8217;ll get your just desserts. &#8220;We do explain what happens when Kratos wins the tournament,&#8221; Boon hinted, describing the endings as &#8220;a lot more elaborate&#8221; than in prior games.</p>
<p><strong>Yes, Kratos has a fatality.</strong> No, we&#8217;re not going to spoil it here. &#8220;We had 10 fatality ideas we wanted to do,&#8221; Boon teased. &#8220;But the final versions are in line with all the crazy deaths you&#8217;ve seen in God of War over the years.&#8221; Boon hinted that <a href="http://blog.eu.playstation.com/tag/Netherrealm-Studios/">Netherrealm Studios</a> is making creative use of Kratos&#8217; weapons in designing his kills, adding, &#8220;It&#8217;s probably over the top, but we&#8217;ve always been over the top.&#8221;</p>
<p><strong>Yes, Kratos has a stage. And yes, it has a stage fatality.</strong> &#8220;It has the best stage fatality we&#8217;ve put into any Mortal Kombat game ever,&#8221; Boon said excitedly without further elaboration. The stage itself was inspired by the end of God of War III, when Kratos battles Zeus in the Chamber of Flame. &#8220;That fight had an almost fighting-game mechanic,&#8221; Boon said, &#8220;so when we saw that we thought, &#8220;It&#8217;s writing itself!&#8221;</p>
<p><strong>Yes, Kratos is being carefully balanced.</strong> How do you balance a character who is practically omnipotent? Not an easy question. &#8220;Kratos is interesting because his God of War fighting style is so long range &#8212; it&#8217;s designed for crowds,&#8221; Boon said. That approach won&#8217;t necessarily fly in a one-on-one fighting game, so Mortal Kombat emphasizes Kratos&#8217; close-range brute strength and reserves the long-ranged attacks for special moves. &#8220;Anyone who loved MKII or MK3, which are particulatly combo-centric, are going to be happy with Kratos.&#8221;</p>
<p><strong>Yes, Kratos uses X Weapon.</strong> &#8220;He has more weapons in this game than any of our other characters by a factor of two,&#8221; Boon confirmed. We spotted the Bow, Cestus, Blade of Olympus, Icarus Wings, Helios head and, of course, the Blade of Chaos.</p>
<p><strong>No, Kratos won&#8217;t participate in Test Your Might.</strong> &#8220;We&#8217;re not too shy about putting our Mortal Kombat characters in silly situations,&#8221; Boon said. &#8220;There&#8217;s just no humorous side to Kratos&#8221; Boon said. &#8220;You&#8217;re not going to see Kratos do a Friendship&#8230; we kept him out of those situations out of respect.&#8221;</p></blockquote>
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		<title>God Of War III Director: &#8220;It&#8217;s An Honor&#8221; For Kratos To Appear In Mortal Kombat</title>
		<link>http://blog.eu.playstation.com/2011/03/15/god-of-war-iii-director-its-an-honor-for-kratos-to-appear-in-mortal-kombat/</link>
		<comments>http://blog.eu.playstation.com/2011/03/15/god-of-war-iii-director-its-an-honor-for-kratos-to-appear-in-mortal-kombat/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 18:00:37 +0000</pubDate>
		<dc:creator>Stig Asmussen</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[mortal kombat]]></post_tag>
		<post_tag><![CDATA[netherrealm studios]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=36160</guid>
		<description><![CDATA[Hey everyone! I just wanted to give a shout out to Ed Boon (http://twitter.com/#!/noobde) and Netherrealm Studios for getting close to wrapping up Mortal Kombat! From what I have seen, I think everyone is going to be really happy once they get their hands on it. Mortal Kombat had a HUGE influence on me growing [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/ZtFBeh5mwuw?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZtFBeh5mwuw?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="349"></embed></object></p>
<p>Hey everyone! I just wanted to give a shout out to Ed Boon (<a href="https://twitter.com/#!/noobde">http://twitter.com/#!/noobde</a>) and <a href="http://www.netherrealm.com/">Netherrealm Studios</a> for getting close to wrapping up <a href="http://eu.playstation.com/ps3/games/detail/item299708/">Mortal Kombat</a>! From what I have seen, I think everyone is going to be really happy once they get their hands on it.</p>
<p><a href="http://blog.eu.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> had a HUGE influence on me growing up. I remember the first time I saw it in the arcade &#8212; I almost crapped myself! I was like, &#8220;Look what they did to that guy! I&#8217;m out of quarters! When well I be able to play this at home?&#8221; Then I learned about Mortal Monday, the official launch day when the arcade game came out on the SNES and Genesis. I was a poor college kid at the time, but I circled the date for two reasons: I couldn&#8217;t afford it, so I needed to reserve it a month in advance at the video store; and September 13, 1993 was my 21st birthday! So instead of going to the bar on my 21st, I ended up sitting with my friends playing MK all night long.</p>
<p>Sometimes, life has a strange way of working out. Here I am, 17 years later, having been able to work on the incredible <a href="http://eu.playstation.com/psn/games/detail/item271678/">God of War</a> series&#8230;and then one day we get approached to include Kratos in the new <a href="http://www.themortalkombat.com/">Mortal Kombat</a>! This was a complete no-brainer. I remember interviewing at PlayStation eight years ago and seeing Kratos in the very early stages of <a href="http://eu.playstation.com/ps2/games/detail/item35984/">God of War 1</a> and thinking, &#8220;this guy looks like he was pulled straight from MK!&#8221; Which to me, was a good thing. One of the things that I always felt separated Mortal Kombat from other fighters was its character design. When you combine this with Kratos&#8217; attitude and tendency for violence, it&#8217;s a match made in heaven!</p>
<p>Another thing that made this collaboration a good fit is that our studios have ties with one another. Several of us at Santa Monica used to work at Midway, including Adam Puhl (Lead Combat Design), Bruno Velazquez (Lead Animator), Chris Sutton (Lead Environment), as well as me, so we all knew Ed and had a relationship with members of his team. It was easy for all of us to get on the same page. It also made the decision on our end to work together because we trust them fully and we know that they will deliver on the promise to make this the most complete and authentic Mortal Kombat yet.</p>
<p>So for me personally, this is a really cool story. Mortal Kombat influenced me when I was younger in many ways, and it is still influencing me today. You can see this plainly by looking at <a href="http://eu.playstation.com/ps3/games/detail/item155965/">God of War III</a>. I was always encouraging the team to push the gore and violence in the kills, and a large part of that was the way MK struck me when I college kid. Its one of those games that changed the industry, and is why I bet a lot of people have the &#8220;I remember MK because&#8221; stories. It is an honor to be involved with it.</p>
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							<related_post territory="fr"><![CDATA[http://blog.fr.playstation.com/2011/03/15/stig-assmussen-responsable-conception-de-god-of-war-iii-cest-un-honneur-pour-kratos-de-figurer-dans-mortal-kombat/]]></related_post>
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		<title>Kratos Yourself!</title>
		<link>http://blog.eu.playstation.com/2010/11/05/kratos-yourself-2/</link>
		<comments>http://blog.eu.playstation.com/2010/11/05/kratos-yourself-2/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 15:30:36 +0000</pubDate>
		<dc:creator>Richard Thurston</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[kratos yourself]]></post_tag>

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		<title>Exclusive Plus Discounts On Red Dead Redemption DLC And The God Of War Collection</title>
		<link>http://blog.eu.playstation.com/2010/10/26/exclusive-plus-discounts-on-read-dead-dlc-and-the-god-of-war-collection/</link>
		<comments>http://blog.eu.playstation.com/2010/10/26/exclusive-plus-discounts-on-read-dead-dlc-and-the-god-of-war-collection/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 09:22:31 +0000</pubDate>
		<dc:creator>James Thorpe</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[dlc]]></post_tag>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[playstation plus]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[red dead redemption]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=26310</guid>
		<description><![CDATA[Hi Guys, here is another fantastic mid-month treat for October in addition to the content you are getting in November. Later today, you will be able to download the latest DLC for Red Dead Redemption, &#8216;Undead Nightmare&#8217;, and Plus members can enjoy it with an exclusive 20% discount. Here&#8217;s what they are saying about this [...]]]></description>
			<content:encoded><![CDATA[<p>Hi Guys, here is another fantastic mid-month treat for October in addition to the content you are getting in November.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblogeurope/5116716555/" title="reddeadredemption_undeadnightmare by PlayStation.Blog.Europe, on Flickr"><img src="http://farm2.static.flickr.com/1164/5116716555_1a8fd79bd4.jpg" width="500" height="282" alt="reddeadredemption_undeadnightmare" /></a></p>
<p>Later today, you will be able to download the latest <a href="http://blog.eu.playstation.com/tag/DLC/">DLC</a> for <a href="http://eu.playstation.com/ps3/games/detail/item156328">Red Dead Redemption</a>, &#8216;Undead Nightmare&#8217;, and <a href="http://eu.playstation.com/psn/services/detail/item285514/">Plus</a> members can enjoy it with an exclusive 20% discount.</p>
<p>Here&#8217;s what they are saying about this great piece of DLC:</p>
<p>&#8220;In addition to this epic new single-player adventure, The Undead Nightmare Pack also features brand new gameplay mechanics, weapons, zombie animals, mythical creatures and even a brand new secret location.&#8221;</p>
<p>Also, from 3 November you will be able to try out the<a href="http://eu.playstation.com/ps2/games/detail/item35984"> God of War I</a> and<a href="http://eu.playstation.com/ps3/games/detail/item155965"> II</a> HD remakes as Full Game Trials and then buy the <a href="http://eu.playstation.com/psn/games/detail/item271678">God of War Collection</a> bundle afterwards, also with a 20% discount.</p>
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		<title>The God Of War Collection Is Coming To PlayStation Store</title>
		<link>http://blog.eu.playstation.com/2010/10/20/the-god-of-war-collection-is-coming-to-playstation-store/</link>
		<comments>http://blog.eu.playstation.com/2010/10/20/the-god-of-war-collection-is-coming-to-playstation-store/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 13:55:22 +0000</pubDate>
		<dc:creator>Richard Yap</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[god of war collection]]></post_tag>
		<post_tag><![CDATA[playstation store]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[santa monica studio]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=25994</guid>
		<description><![CDATA[I&#8217;m pleased to confirm that the God of War Collection (God of War I &#038; 2), previously released on Blu-ray Disc earlier this year, will be available to download from PlayStation Store on 3 November. You can either purchase the games individually for &#8364;17.99/&#163;13.99 each or buy them as bundle for &#8364;29.99/&#163;23.99. Originally running on [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m pleased to confirm that the <a href="http://eu.playstation.com/psn/games/detail/item271678">God of War Collection</a> (God of War I &#038; 2), previously released on Blu-ray Disc earlier this year, will be available to download from <a href="http://eu.playstation.com/psn/store/">PlayStation Store</a> on 3 November.</p>
<p>You can either purchase the games individually for &#8364;17.99/&#163;13.99 each or buy them as bundle for &#8364;29.99/&#163;23.99.</p>
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<p>Originally running on the PS2, these classic games have been given a revamp for the <a href="http://eu.playstation.com/ps3/">PS3</a> to support HD visuals, silky smooth 60 frames per second action and Trophies.</p>
<p>We hope you&#8217;re looking forward to downloading two loads of Spartan rage when the God of War Collection hits PlayStation Store on 3 November.</p>
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		<title>E3 interview: The God of War III</title>
		<link>http://blog.eu.playstation.com/2009/06/05/the-god-of-war-iii-e3-interview/</link>
		<comments>http://blog.eu.playstation.com/2009/06/05/the-god-of-war-iii-e3-interview/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 11:15:55 +0000</pubDate>
		<dc:creator>James Gallagher</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<post_tag><![CDATA[e3]]></post_tag>
		<post_tag><![CDATA[e3 2009]]></post_tag>
		<post_tag><![CDATA[god of war]]></post_tag>
		<post_tag><![CDATA[gow]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[soul calibur]]></post_tag>
		<post_tag><![CDATA[soulcalibur]]></post_tag>

		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=1387</guid>
		<description><![CDATA[God of War III has been one of the most popular titles on show here at E3, with players queuing up to swing the Chains of Olympus through the game’s opening level. I took a break from wanton decapitation to sit down with Adam Puhl, staff designer on the game. Adam Puhl, staff designer of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://uk.playstation.com/games-media/games/detail/item155965/God-of-War%C2%AE-III/">God of War III</a> has been one of the most popular titles on show here at <a href="http://blog.eu.playstation.com/tag/e3/">E3</a>, with players queuing up to swing the Chains of Olympus through the game’s opening level. I took a break from wanton decapitation to sit down with Adam Puhl, staff designer on the game.</p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/3593613994/" title="God of War Developer - Adam Puhl by PlayStation.Blog.Europe, on Flickr"><img src="http://farm3.static.flickr.com/2475/3593613994_b05df445e8.jpg" class="aligncenter" width="500" height="333" alt="God of War Developer - Adam Puhl" /></a></p>
<p style="text-align: center"><b>Adam Puhl, staff designer of God of War III</b></p>
<p>“We’re finally getting the chance to show a playable version of God of War III at E3,” he told me, “which includes new weapons and abilities in a war between the Gods, the Titans and Kratos. We’re proud to be showcasing the new level of visceral combat in the game as well as the fantastic visuals.”</p>
<p>“We’re now able to show details such as Kratos’ muscles flexing in battle, his veins popping out and blood spraying across the battlefield and landing on his body, which really helps you feel more immersed in this world.”</p>
<p>When a lot of people saw the very first gameplay footage from the game, some claimed that it looked merely like ‘God of War II but with more pixels’; I asked Puhl how he would counter this argument.</p>
<p>“Well, there are a hell of a lot more pixels, that’s for sure,” he said, “but there’s a lot more than that. We’re revaluating the series and putting in a lot of the things that we have wanted since the first game. The Titan gameplay, for example, is incredible this time. In previous games you had glimpses of these enormous creatures that you were on top of, but this time it’s for real. You’re running on a living, moving creature and you have to react to that dynamic, and while people might say the gameplay feels the same, we wouldn’t want to reinvent the series and alienate people – you have to keep the essence of Kratos.”</p>
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<p>God of War III isn’t the only game Kratos is appearing in at E3; he is also a playable character in <a href="http://uk.playstation.com/games-media/games/detail/item157419/Soulcalibur%E2%84%A2-Broken-Destiny/">Soulcalibur</a> PSP, so I asked Puhl how involved he has been in this cameo.</p>
<p>“Myself and the guys from Santa Monica Studios worked with the Soul Calibur team and we found them to be fantastic – they had looked at Kratos’ character closely and he feels just right on Soulcalibur PSP. They even introduced some moves that even we hadn’t thought of, but suit him perfectly.”</p>
<p>God of War III is a single-player game, but I wondered if the team had ever considered experimenting with multiplayer.</p>
<p>“Personally, sure,” said Puhl. “I love multiplayer games and that stuff really excites me, but God of War is all about Kratos and if we threw another character in there it could become a distraction.”</p>
<p>It will also be the first time the series has featured Trophies, so I asked what Puhl thinks makes a good Trophy list.</p>
<p>“I like Trophies a lot, but they should feel right,” he replied. “It shouldn’t be like ‘you finished level one, here you go’. The play experience should be rewarding in itself, and Trophies should be another layer of reward for a particularly tricky task, such as ripping 20 civilians apart in a row. They should be a reason to go back and experiment with the game.”</p>
<p>So there you have it, I hope this gives you some indication of how the game is coming along and gets you excited about its March 2010 release. I know you guys love Trophies and I thought Puhl’s views on them were really interesting. Which Trophies would you like to see in God of War III? The development team may even be reading this…</p>
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