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Posts Tagged ‘green hill’

PlayStation Mobile spotlight: Gun Commando

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lead image Gun Commando_PSM_Ripstone (1)

Do you like old school first person shooters? Do you own a PlayStation Vita or a certified PlayStation Mobile device? If the answer to both questions is yes, then we at Green Hill have some great news for you!

We’re very proud to announce the release of Gun Commando, an “old-school, new-cool” first person shooter, developed in collaboration with Abstraction Games & Ripstone Publishing, and coming to your PlayStation Mobile device this week!

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Gun Commando is a distinctly classic first person shooter that combines 8-bit graphics with visceral game-play, in the likes of Wolvenstein and Duke Nukem. You play as Jack Bennett, a weapon-loving alien-hating gun-for-hire; that is called in to save the world from the invading aliens.
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Introducing Knytt Underground, your next PS Plus title

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Screenshot of Knytt Underground_24

I’ve always wanted to develop a game that is heavily-story based, but I’ve always waited to do it until I had a story I really want to tell; something personal and different. Problem is, I can’t just decide to come up with such a story whenever I want. It’s an unusual and mysterious process and it kind of just… happens. Knytt Underground is the result of this process. Oh, and it’s also a pretty sweet exploration platform game.

The story
Knytt Underground tells a quirky and strange tale that connects to various things in my own life. It’s set in the future, hundreds of years after the humans disappeared from the planet. Sprites, fairies and various other lifeforms roam tunnels underground. They are curious about their origin and the meaning of life, and to find those answers they try to understand the ones who had obviously figured it out; the humans.

One organisation is devoted to understanding our science and language. They have successfully decoded that the letter J symbolises a hook and O the full moon. Another group tries to combine the truths of our different religions. I mean, what if they’re all right – at the same time?
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